I’ve created a website for my game and joined a web service provider to host it. I want it to be playable from the site with Quixe and, as far as I can tell, I have all the files in the right folders. It is playable from within a browser from my hard drive, but it won’t run on the website (it just says "Loading … ").
I read in another thread that some servers don’t recognize the interactive fiction suffixes like “gblorb” or “glulx.”. Could this be the problem? And, if so, what exactly do I need to ask my provider to do to configure their system to recognize the file type? I assume they will have no idea what a “gblorb.” is.
“Release along with an interpreter” is sufficient. That part is working.
It looks like the file nigeljayne.ca/interpreter/glkote.min.js is cut off. It should be 261877 bytes, but the version on your site is only 178281 bytes and ends in the middle of a line.
The file nigeljayne.ca/interpreter/sequitur.gblorb.js is also cut short. You should probably re-upload everything, and make sure the files are identical on your home machine and on the web server.
Mozilla Firefox is fine. I have three different browsers (Explorer, Firefox, and Chrome). I use whichever one works best with my screen reader, which often depends on what I want to do.
I compared file sizes when I fixed glkote, and Sequitur was indeed truncated. I re-uploaded it then, and it said that the whole file was uploaded. But just checking now, it was the old file size. I needed to delete the old file before re-uploading (even though I had it set for replacing the file, and that had worked for glkote).
Anyway, everything works now. I’ve uploaded it to the archive as well, and I’ll officially announce its release when it is accepted there.