I hope that this note finds you well.
As many of you probably know, last year Inkle Studios published a choice-based game called Pendragon. The story concerns the final days of King Arthur and some of his associates, after the fall of Camelot. The tale ends with a duel to the death between Arthur, or one of the other “heroes” of the game, and Arthur’s treacherous son Mordred.
Initially, at least, many of the game’s players praised the work’s storytelling but criticized its combat system, which seems to be a variant of chess. In my own experimenting with Pendragon, I’ve found that the combat system complements the storytelling quite well, though I’m not sure that students would enjoy learning the possible moves of the combat “pieces.”
Have any of you tried Pendragon at all? If so, what do you think of its educational potential?
Have a great day!