Hello, McStranger!
I do remember the setup for those 80s games (and, coincidentally, was just writing about that on the forum last week). I also have a lot of nostalgia for them and think that trying to re-evoke that in a contemporary setting is a really tricky needle to thread. For what it’s worth, I meant what I said in the review:I think there’s the beginnings of a good game there, and I think that building and polishing it will be a worthwhile task. I hope I get to play a polished and completed version some day.
I hope you don’t mind if I respond to some of the specific things you say here.
Of course, I can’t speak for everyone, but my own experience was very much that part of my frustration was seeing the potential and banging my head against the wall of not being able to figure out how to accomplish a task, or realizing it hadn’t yet been implemented. I suspect other people saw the game mostly as an early draft, rather than the production of someone who is incompetent or foolish. I think that the game you’ve sketched out is pretty ambitious and will take a lot of work to complete and polish, but I suspect that the end product will be worthwhile.
For me personally, a lot of my frustration with the game would likely have been ameliorated by a README or other basic-overview kind of document — even a page or two laying out some of this information and other information about basic game mechanics would have helped. No, not everyone will notice it’s there and read it … but some will. I would have: I went through the folder opening everything that looked like a text file long enough to see if it were a manual. (On a related note, I would have liked to see the distribution folder organized in such a way as to hide the game-implementation files from the user by putting them into a subfolder, and maybe having the manual-type document(s) put into a Documentation
or docs/
folder.) And if you’re trying to evoke the nostalgic forms of early IF, documentation is one nice supporting feature that helps to polish that particular illusion.
For LOADGAME, SAVEGAME, RESTARTGAME, and EXITGAME, I hope you don’t mind if I suggest adopting the now-standard commands SAVE, RESTORE, RESTART, and QUIT, either as the primary commands or as synonyms for your longer forms.
Anyway: I mean it when I say I hope there’s a finished version, because the first public draft sure is promising. PM me when you release it, please?