ParserComp: plea for downloadability

This is mainly directed at Adventuron developers: Would you guys please consider providing a downloadable version of your entries?
Not everyone has non-stop access to the internet, and from my searches into Adventuron games, it seems a good deal of them are only playable online.
I tend to overlook even interesting games like this if I don’t bookmark them (which I rarely do). Having them in a folder of their own in my personal IF-collection guarantees I see them every time I open my computer.
Just asking. Pretty please?


I will consider doing that for my games in future. (I plan to update my Adventuron games after ParserComp.) However, that won’t help you for all the existing games, many of which were written by people that aren’t on Fortunately for you, there is an easy workaround.

Visit this page and download the official app. It’s available for Linux, Mac and Windows. Now you can browse from your desktop or laptop computer without a browser and download any of the Adventuron games to play offline.


With Adventuron, it seems there is a way to add a downloadable HTML file to play offline in the browser (I’ve just checked with Chris A) so I’ll do that.


This would be impossible for Vorple games, correct?(unless I suppose the author bundles a cross platform web servlet with the game) It appears that Inform 7 Vorple games violate cross domain controls unless they are played via HTTP, when I build one locally it won’t even open unless I access it at a remote or local web server:

If there is a workaround for that feel free to advise.

I wouldn’t have thought that you need to download a Vorple game, as you would just download the story file and play it on your favourite interpreter. You can’t do that with Adventuron games, as there is no separate story file. The game engine and the compiled game are both included in the same html file.

No, that isn’t the case. If you run a Vorple game in a glulx interpreter, it doesn’t use most of the Vorple specific features and only renders the multimedia if there is Glulx code in place as a backup.

(“In most cases Vorple-specific features just do nothing unless otherwise noted in the documentation.” Compatibility with other interpreters · Vorple)

Aha, I see what you’re saying. Apparently Vorple has other features that allow you to integrate Javascript and what not into your z-code game, so those extra features wouldn’t be seen in a normal z-code or Glulx interpreter.

Exactly, that’s pretty much the only reason to use Vorple best I can tell :wink:

It’s definitely possible to publish a Vorple story for local play, but it would take a little bit of work to set up.

Thanks, I was wondering about that.

I’ve moved to a new thread to discuss the specifics since it isn’t esoteric to ParserComp:

I cant believe that itchio hasn’t an app for android or iphone. This guys are outdated.

That has been suggested on their forum and they said that their developers would rather spend the time on the mobile web site. You should try it. It’s actually quite good and has all the same features as an app.


But, can I download titles to play offline with that app?
Good, I will see…
Thanks for your answer.

It’s actually apps that are outdated; webapps are in vogue.

With all due respect (and general agreement in principle), not offering a download option games for offline use isn’t exactly “outdated” either. I’m sure the people in this thread have well-founded reasons for wanting offline access to games, and it’s obviously commendable to lobby game creators and the itch devs to offer that, but in this day and age I’m pretty sure it’s more common to be online 24/7 than not.

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I prefer offline play and typically avoid online only games. Just consider me an old curmudgeon.


I remember getting out my computer and getting ready to finally start playing Anchorhead Illustrated when we were on vacation in my parent’s little house in France. Middle of nowhere, no internet access, very bad phone connection.
I did get… let’s say grumpy… when Steam didn’t let me play the game I bought offline. Of course, I soon found that I could indeed play it offline, but the fact that this took extra clicks made me… let’s say grumpy


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Then I must be an old curmudgeon, too. (Whatever that is.) I prefer offline games, which is why I have saved offline copies of all the Adventuron games. This is so that:

  • I can catalogue and organise the games however I like.
  • I don’t have to bookmark all the games I’m currently playing or may be interested in playing in the future.
  • I can play them whenever I like, internet or no internet, even when the service is down.
  • I do not have to chew into my data allowance every time I want to play the same game.
  • I am not subjected to slow download speeds or unreliable internet connections.
  • I have a copy of the game preserved for when the author decides to remove it from the internet or the web site disappears.

Short answer: A grumpy old fart.


Ah, that’s me exactly, but mainly at work.

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First of all I want to appologize for my poor english. I am sorry for the meaning of that message I wrote.
And then, I wrote “outdated” couse Android and ios are the most extended systems ever and there aren’t apps for both systems. Additionally both are the most “moving system”.