I got off to a late start with ParserComp this year, but I’m sharing my opinions on my blog. (This thread will be updated as new entries are added.)
Snowhaven asks the player to uses simple objects for some basic tasks while relationships and memories add narrative weight to the proceedings. The black-and-white graphics made effective contributions to the story’s wintry atmosphere.
Waiting for the Day Train uses its initial text and graphics to establish what will happen if you miss your train. The game’s main environment is serene and natural, but a feeling of tension keeps things moving.
Thanks for playing and reviewing!