Detectiveland has rooms and inventory and mobile NPCs. But this only make it (very) parserlike. It just doesn’t have a command prompt. But what if versificator2 did have an optional command prompt? If Detectiveland, or a game like it, had a command prompt it could be entered in ParserComp as a regular parser game.
This is true. You could stick a VERY simple two-word parser on the front of the game as it stands without changing much. To make it passable for most parser players these days, I think, you’d need to implement synonyms, disambiguation, verbs with prepositions and indirect objects, multiple commands…
I’m going to release the engine after the comp closes, so if anyone wants to have a go at this, they’ll be able to. But other than as a technical challenge, I don’t really see why they would.
Many games support a world model without actually using a parser, and in that way are parserlike. But it’s specifically the typed, command-prompt parser - and its illusion of infinite choice, which doesn’t exist in parserlike games - that I want to support with this event.
The vast majority of IF events and game jam events - IFComp, Spring Thing, IntroComp, Ectocomp, Global Game Jam, Ludum Dare, etc, etc - welcome parserlike games. Parserlike games are more accessible to authors and uninitiated players alike - which means that, in large scale game dev events, more parserlike games are written than parser games.
This is why I wish to reserve this single event for parser games only.
I’ll open a ParserComp thread with more details in Competitions once IFComp has closed.
Oooh awesome! There’s going to be another Parsercomp this year? Super excited!! I can’t wait (and I for one am really glad that there’s a competition just for parser games, please keep it just as it is!)
You are more than welcome to start your own TextAdventureComp that does not require text string parsing. I might even prefer it to ParserComp! (Though, you might be satisfied by Robin’s Year of Adventure?) But I agree with Carolyn’s motivations to keep her comp specifically about IF works with un-enumerated text input (that may or may not also be “adventure games”). That is a uniquely interesting user interface and it’s worth keeping that flame alive.
I don’t know … there could be some interesting games about end of line characters, or the dividing line between night and day (been done I think), or the end-of-transcription indicator in a piece of DNA.
Yes, for the first ParserComp, whose theme was “Sunrise.” Terminator Chaser by Bruno Dias and Terminator by me. So well, some inside baseball there I guess (the Schwarzenegger connection seems particularly apposite).
I rode the Terminator pun really hard in my game’s description, which made me seem especially unclever when someone else used the same pun much more lightly.