The problem here is that as far as Inform is concerned all your pelts are individually named generic things that happen to have ‘pelt’ as part of their name and are not members of a ‘pelt’ kind.
This means that when you write instead of examining a pelt
Inform looks for the first thing it can find that whose name matches the word ‘pelt’- in this case the beaver pelt- and then stops looking. So when you type ’ x beaver pelt’ everything is OK, because it finds the matching beaver pelt- but when you type ‘x mink’ it again finds the beaver pelt, notes that it doesn’t match what you referred to (the mink pelt), and rejects the comparison (and therefore the whole Instead...
rule)
To get this to work, you’d need to write something like:
A pelt is a kind of thing.
The beaver pelt, weasel pelt, mink pelt, coyote pelt, raccoon pelt, wolf pelt, and an unknown pelt are pelts in cottage interior.
Now when evaluating Instead of examining a pelt
Inform will look for any member of the pelt kind, rather than the first thing it can find whose name matches.
EDIT: ninja’d!
EDIT2: Note that this however creates a new problem, because having created a pelt kind, now when you type ‘x pelts’ Inform knows that ‘pelts’ is the plural of ‘pelt’ and, assuming that you want to examine every pelt in the room, rejects this with You can't use multiple objects with that verb.
One (admittedly inelegant) way around this is rename your scenery as, say, ‘skins’ (you can still refer to ‘pelts’ in the room description) then capture any reference to examining ‘pelts’ plural when the player is in the cottage and redirect it to examining the skins:
After reading a command:
If (the player's command matches "x pelts" or the player's command matches "examine pelts") and the location is the cottage:
replace the player's command with "examine skins";
EDIT3: The neater solution is to call your kind ‘skin’, keeping your scenery as ‘pelts’. Then Inform will still interpret Instead of examining a skin
as referring to any member of your skin kind, but ‘examine pelts’ will be directed at the scenery.