Parkour? (Adv3Lite)

Ugh.

Okay…

So, the first stage of the extension worked perfectly.

The second stage was a little weird, but worked perfectly.

The third stage required a massive refactor/cleanup pass, but worked perfectly.

There was nowhere for elements of the fourth stage to fit, and attempting to fit them proved that the fundamental structure of the extension was incorrect.

So, unfortunately, it’s halfway into January, and Spring Thing fast approaches, but I need parkour to work, before my game makes sense.

I’m redoing the extension from scratch. I literally have to. I’m already making really good progress, and the new project structure makes a lot more sense for the features I need to add. It will also make it way easier to use in other projects.

Here we go, then…

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