Ozmoo Release 5

We have just published Release 3 of Ozmoo, the free Z-code/Infocom interpreter for the C64. Compared to Release 2, which came out in June 2019, this release has:

  • Darkmode - a secondary, configurable, colour scheme (Player hits F1 key to toggle).

  • A configurable splash screen just before the game starts.

  • Support for four new languages. Apart from English, Ozmoo now supports Italian, Danish, Spanish, French, German and Swedish.

  • Many bugfixes.

For more details, read the release notes at https://github.com/johanberntsson/ozmoo/releases

There is a full presentation of the project on the homepage at https://github.com/johanberntsson/ozmoo

The easiest way to use Ozmoo to build games for playing on a C64 or emulator is by going to Ozmoo Online: http://microheaven.com/ozmooonline/ . This web page has received many enhancements as well.


Merry christmas, Ozmoo Release 5 is out!

What it is: A Z-code interpreter for C64 (and more, read below!)

What’s new since Release 4: LOTS of changes, but the biggest news:

  • Support for C128 (80 and 40 col, 2MHz when possible, 1571 drive)
  • Support for Plus/4 (+ C16 w/ 64K)
  • Support for Beyond Zork on C64, C128 and Plus/4
  • Progress bars while the game loads data into REU or RAM
  • Better control over preloading (parts of the story which are loaded before the game starts, to get less pauses for disk access during gameplay)

Read what changed: https://github.com/johanberntsson/ozmoo/releases

Try it out: http://microheaven.com/ozmooonline