FWIW, in my quest to implement a quick-and-dirty “FFW” capability to execute a canned series of commands bypassing output (to quickly zip to the gamepoint under debug/development), I could not find a master “output off” switch. I also struggled to get OutputFiltering/gTranscript to work the way I wanted. The below seemed an effective alternative.
modify mainOutputStream
/* the new enable/disable capability */
outputOn = true
enable() { outputOn = true; }
disable() { outputOn = nil; }
writeFromStream(txt) {
/* if an input event was interrupted, cancel the event */
inputManager.inputEventEnd();
/* write the text to the console - NEW: if output enabled */
if (outputOn) aioSay(txt);
}
;
invokingMethod() {
local cmdLst = ['get foo', 'get bar', 'get baz', 'e', 'e']; //commands to run, hardcoded for now
mainOutputStream.disable();
foreach(local x in cmdLst)
executeCommand(gPlayerChar, gPlayerChar, Tokenizer.tokenize(x), true);
mainOutputStream.enable();
}
Yes, I was so lazy I did not want to replay a command file and have to spam space bar. This big hammer is probably not what you were initially looking for, but helped me!