Optimizing for z-code readable memory limitations?

In this particular case, the limit is not overall game memory, but readable memory. The OMIT_UNUSED_ROUTINES option doesn’t do a lot to affect readable memory consumption.

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Perhaps here you can find useful insights ?

really HTH, and
Best regards from Italy,
dott. Piergiorgio.

ps. added because there’s an anti-spam measure, whose reject identical posts, and I have originally replied in the wrong thread, so this ps is only to kept that antispam happy…

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