This was too complicated, I guess, or maybe something else is wrong with my syntax?
This didn’t work, which makes perfect sense, since the compiler doesn’t know what “something”:
[code]Before asking Mom to try doing something while the military plane is humming for the first time:
say “Your mom hears the plane’s engine running and is anxious to find out what it’s all about.”
Before telling mom about something while the military plane is humming for the first time:
Try asking Mom to try doing something instead.[/code]
But if I repeat the “say” for all three items, I’m afraid it will say it after you ask mom, after you tell mom, and after you answer mom, when I want it to be said only once after any sort of conversation.
Hm, I just had a thought. Maybe I could do:
[code]Before telling mom about whateveh while the military plane is humming for the first time:
say “Your mom hears the plane’s engine running and is anxious to find out what it’s all about.”
Instead of telling mom about something while the military plane is humming for the first time:
try telling mom about whateveh instead. [seems potentially buggy]
Instead of answering mom that something while the military plane is humming for the first time:
try telling mom about whateveh instead.
Instead of asking mom about something while the military plane is humming for the first time:
try telling mom about whateveh instead.[/code]
Sorry for the thinking out loud here, but my game has gotten hard to test due to the complexity.
Is the latter the way to go, or is it overkill due to some syntax error in the first snippet (which seems better written)?