so i’m aiming for this scenario:
>tim, sit down "Sure thing!" Tim sits on the chair. >tim, sit down Tim is already sitting on the chair.
so far i haven’t been able to suppress the
"Sure thing!" response if the command doesn’t pass the verify or check stages.
i have a feeling that my latest attempt, using
waitForIssuedCommand on gPlayerChar, would do the trick if i could figure out how to tell if an action (which in this case i’m retrieving with
tim.mostRecentAction), was actually carried out.
before that i was playing around with doing this in
obeyCommand, but that didn’t really lead anywhere.