Not enjoying making games

The issue is that I kinda feel like 95% of the point of using a parser in the first place is immersion + the feeling that you can do whatever you want (within reason)?

My current plan is to just do something like:

Instead of sitting in the chair, say "You sit down.  The chair is uncomfortable, and after a while you get back up again."

but I’m worried that this feels like denying player agency.

Anyways, I’m probably gonna go back to Ink pretty quick. It’s just that I have this one idea that I feel would benefit from a parser because I’m specifically trying to invoke the feeling of being in a situation where none of the “official” ways of doing things are working & you have to make a deliberate choice to break the rules. Presenting an explicit choice to e.g. “jump the turnstile” or “hit the vending machine” kinda undermines that feeling.

But so far I feel like the parser is mostly just creating problems for me. I keep hitting situations where I want to create bespoke options that are a pain to implement mechanically, and I hate the cardinal direction navigation but keep encountering problems when trying to enable other forms of navigation.

Anyways, sorry for ranting I guess.

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