The Witch (Charles Moore)
What it is about: You’re an elf who spent the night partying, and the next morning you find out that an evil witch has plundered your village and kidnapped everyone else. It’s time to save the village and become that superhero elf.
Walkthrough all the way. Basically I couldn’t even get past the first hurdle (show bear to widow). Exploring some more meant that I was confirmed in a stuck state pretty early. I did it again and at least managed to reach the one-third mark.
The good: There are plenty of puzzles and multiple areas to explore. Not the modern letter or number kind however. No cryptograms to decipher, no letters to remove from words. The infamously familiar Forest Maze returns. It looks innocently simple- go somewhere, look at stuff, take stuff, rinse and repeat- but there’s a lot going on underneath the hood. It’s not your typical murder mystery- the killer is known, but there is little clue how to find them. The evidence is easy to find, but hard to piece together. Expect the unexpected in key items too. For the first time in a while, we have an actually really challenging villain to deal with. At least the author was kind enough to indicate if you can win or not.
The bad: Welp, this one was really difficult, really long, really convoluted and really tedious. This is despite the cunningly simple plot. In previous games at least you have some idea what to do where. Here, there are so many areas that it is difficult to track what to do where, what to find and use where. There is not much dialogue. Unlike Little Match Girl, this one is one big area with multiple connected components, rather than many smaller interconnected stages, and this area is even more expansive than in Obscura. This one really begs for a good exploration, however, there’s a limit to the number of items you can carry, and probably a turn limit not unlike All Hands Abandon Ship (and also like that game, there are red herrings). In other words, exploration clearly discouraged. (Well, you need to escape from the witch anyway.) You can go round in circles- but unlike previous pieces, the game doesn’t indicate that you are doing this. You have to do things very precisely- what’s not to balk at? Especially in the forest maze and the one at the endgame. Defeating the witch in a maze instead of using various collected items just feels not zeitgeist.
The Huh: I was hoping for some plot twist, or some good humor like the previous games, but it was sorely lacking. In-game hints or goals? Too scant, so walkthrough all the way. Even with the walkthrough, it was still too complicated to digest at one go. Two hours certainly won’t suffice. This is probably Nintendo Hard for a different reason- not the randomness like in Stormrider and Puppet Head, but more of the things to track kind. Can’t there be another way to do certain tasks like crossing the river? Could we do away with the scoring system and have some sort of achievement system instead? Sorry, coming from the ChoiceScript category of IF, I’m probably throwing that witch into that phone booth at the bottom of the sea and locking it up. Kudos to the old school-style IF people who actually can finish this one without the need of a walkthrough. And did I say you can take regret with you?
Grade: 63.1%