I am a solo developer and I recently released my game, Nightfall, a choice-driven interactive thriller.
A casual trip to the mountains with a group of friends turns into something much darker…
The story branches in the game are based on your decisions, relationships with the other characters and items/weapons that you can find on your way. There are 14 different endings, and replayability was one of the main things I wanted to focus on.
This is my first released interactive-fiction project, so I’d be especially interested in your feedback. If you give it a try, I’d love to hear which ending you reached and what you thought of the choices along the way.
I liked the game and the story. The choices worked well and it wasn’t always obvious which one to choose, which is good. I found the presentation a bit odd on desktop, but i presume the aspect ratio is mainly designed for mobile play.
I played through the game once. It was a good experience even though I got a bad ending. One quibble I had was the transition between drinking coffee at a bar to walking on a trail in the woods. Basically there was no transition, so I’m not sure how I got from one place to the other. Besides that, everything flowed well.
It is not well visible, but there is a button in the right lower corner where you can get the full screen version. The game is responsive, so it should adapt to almost any screen. I hope this helps.