Newbie help, please - conversation table... :(

There sure is! However, the simplest way involves dipping into Inform 6. Try this.

[code]“Test”

Use no scoring.

Include (-

[ PRINT_OBITUARY_HEADLINE_R;
print "^^ ";
VM_Style(ALERT_VMSTY);
!print “";
if (deadflag == 1) L__M(##Miscellany, 3);
if (deadflag == 2) L__M(##Miscellany, 4);
if (deadflag == 3) L__M(##Miscellany, 75);
if (deadflag ~= 0 or 1 or 2 or 3) {
print " ";
if (deadflag ofclass Routine) (deadflag)();
if (deadflag ofclass String) print (string) deadflag;
print " ";
}
!print "
”;
VM_Style(NORMAL_VMSTY);
print “^^”; #Ifndef NO_SCORE; print “^”; #Endif;
rfalse;
];

-) instead of “Print Obituary Headline Rule” in “OrderOfPlay.i6t”.

The block saying no rule is not listed in the check saying no rulebook.
The block saying yes rule is not listed in the check saying yes rulebook.

Carry out saying no (this is the say no rule):
say “As much text as you like here.”;
end the story saying “You lost!”.

Carry out saying yes (this is the say yes rule):
say “As much text as you like here.”;
end the story finally saying “You won!”.

The Testing Room is A Room.[/code]

You can test this by entering “yes” or “no”.

However, as maga mentions, the final message should be short and brief. Generally, the final message should not be more than one line long. So a short message such as “Death by Mathematical Exactness” or “Death by Simulated Bliss” should be fine. Paragraphs of final text are best placed in to say statements before the final message as shown above with the final message rounding it off.

Hope this helps.