In fact I was working with those codes:
StoryInit:
<<cacheaudio "codename" "music/nameofthesong.mp3">>
Passage:
<<audio codename play>>
It used to work, but not anymore. I don’t understand why.
In fact I was working with those codes:
StoryInit:
<<cacheaudio "codename" "music/nameofthesong.mp3">>
Passage:
<<audio codename play>>
It used to work, but not anymore. I don’t understand why.