My interpreter “geas” for Quest games is close to ready.
Current program is C++ with Gtk-- toolkit and is compiled for Linux.
I’m really look for
- anybody who can compile C++ / Gtk-- for Mac or Windows
- anybody willing to test Geas against the Quest runner on Beam
There is a possible Glk port of the interface in the works for
Spatterlight / Gargogyle.
Does it require a particular version of C++ for Windows? I have access to Microsoft VC++ 1.52, 2.0, 5.0, and maybe 6.0.
I know CC and GCC for Linux, but I’ve never used G++. If you’re doing standard stuff, I suppose it would compile in Visual C++. I can give it a shot, if you send me what I need.
g++ is the c++ compiler for gcc.
I emailed the source to sm@h. You’ll also need gtk-- from pcpm.ucl.ac.be/~gustin/win32_ports/ )
Okay. I hadn’t checked it today. I’ll download it, and let you know how it goes.