Yeah, this extension includes an example. I find examples are easiest to play if you just bake them as games, so that’s what I’ve done. It’s attached. Drop it on your Inform-capable interpreter of choice.
Here’s the note from the extension docs about the example:
Example: ** The Sawyer Place - A short adventure demonstrating most features of guide mode. The game has one randomised element which is figured into its guide: Each game, the target safe is randomly located in one of three upstairs rooms. The other two rooms bring instant death. A clue downstairs informs the player which is the correct room. The game's guide makes sure the player will have read the clue before encountering the numbered rooms, then uses a pre-command rule in its table of guidance to jump to the correct spot in the guide so that the player enters the correct room. In other words, the commands dispensed near the end of the guide automatically cater for the randomised content.
If you want to die during the game (doesn’t happen if you just follow the guide) you can either go all west from the start, or deliberately enter the wrong room of three upstairs.
sawyer-place.gblorb (619.5 KB)
-Wade