I was just wondering about everyone’s thoughts on objects within objects within objects, not boxes of containers per se. For instance, lets say that a player has a closet. In the closet are some hanging clothes. If the player opens the closet they will see the hanging clothes. However, if the player searches or examines the hanging clothes they will see the different clothes that are actually hanging there. As a result of this, now when the player looks in the closet they will see all of the clothes hanging in there, or do you think it would be best if the description returns to seeing hanging clothes in there ?
I guess my question is how many layers do you think are too many ? My thinking is that the player is exploring the narrative and as a result they get as many details as they are interested in getting (or not getting whichever the case may be). But from what I remember back in the 80’s the challenge of the text adventure was not exploration per se, but trying to figure out which objects in the description could be taken and interacting with and which verbs could be combined with those objects and where to use the objects (the break mirror puzzle in Ghost Town by Scott Adams still lingers in my memory).