Need advice choosing an authoring development system

This is being worked on, too. At some point in the future, any games you’ve uploaded will look like they do on your local interpreter. Even if it was a deal breaker, it wouldn’t be one forever.

As a general rule when I make games with TADS: I try to make the game work well on QTADS, Parchment, a screen reader, and on a basic terminal. All the fancier output formatting is just a bonus to me, and I try not to lean into it too much.

EDIT: More importantly: Welcome aboard! It’s always fun to have another TADS 3 dev!

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Trying to make it look as good as possible regardless of platform is a great philosophy, so I’m trying to do that.

Thanks for the welcome!

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