- My game project is done in I6 and it has a soundtrack done in MOD and XM.
- Frotz seems to play them just fine.
- Actually playing the music is easy enough (I use
@sound_effect SND_HOME 2 $FFFF;
to do looping background music,@sound_effect SND_DEAD;
to play a song only once, if that’s any indication). Packing the songs into a blorb together with the game itself may get a little complicated. That’s why I wrote my own packer. - My project is in fact written with the PunyInform library. As @fredrik said, the libaries don’t give you any out-of-the-box functions to play, but the compiler’s support for inline assembly is still there (examples in point 3).
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