The Time Machine 2.0, by Bill Maya
(I beta tested this game).
Unlike the other New Game Plus entries, this updated version of The Time Machine sticks to the same system as its original ParserComp 2021 release, and retains the same plot – you’re a friend of H.G. Wells who’s attempting to prove him sane by showing that he really did travel through time and isn’t suffering from a delusion. But where that was mostly a standard Inform affair, version 2.0 has gotten quite the coat of paint: the status bar tells you where (and when) you are while providing a small map of exits; subwindows offer character portraits, an inventory list, and a character interaction area telling you which NPCs are present and suggesting some topics of conversation (there are also graphics for each location; while I’m not sure of their provenance, they’ve unfortunately got a bit of an AI vibe to them, and regardless it would be nice to note where they came from in the ABOUT text). It’s about as slick a presentation as a parser game can offer, down to the scroll-bars that make it easy to navigate long menus or go back to earlier sections of your playthrough.
Looking back at my review of the original game, I spent a lot of time harping on niggles of implementation – missing synonyms, unwinnable states, endemic typos, objects that you couldn’t pick up again after you’d dropped them – but I found the updated version smoothed out all of these issues and more besides. It also addresses my other major complaint, which was a faint whiff of anticlimax: the author’s added a final act involving an escape from the Morlock’s tunnels, which creates some excitement before the end and ensures all the iconic elements of Wells’ novel are brought on-screen.
This is still a comparatively small game, though – there are only three or so puzzles, and neither the characters, the plot, nor the themes are especially deep. Ordinarily I’d say there’s nothing wrong with that – better to get in and out while you have something to say – and The Time Machine, in its current form, feels neither over-short nor padded. Still, I do find the 2.0 release’s robust package of interface features and implementation improvements risks coming across as overengineered compared to what, in context, may seem a relatively slight story; three years is a long time to add polish, after all. But that’s not really a critique, and if anything, the issue may just be that my standards for parser game presentation are too low. There are always lots of forum conversations about how to make these kinds of games more appealing to new players, and while that task certainly has gameplay and narrative elements too, in addition to its own solid merits it’s worth checking out the Time Machine if only to see just how modern an Inform game can feel.