Attached is the transcript for my playthrough of No More.
transcript of no more.pdf (123.0 KB)
I’ve been warming up somewhat to the smaller parsers that Tabitha puts out- their keen eye for detail and meticulous implementation, with an emphasis on discovery-play and exploration rather than fiendishly difficult puzzling makes them a treat to sit down and enjoy.
This piece quite closely aligns with some of my own interests in interactive fiction: Gothic Horror, unhealthy relationship dynamics, complex father-daughter relationships, the looming spectre of the patriarchy- and beautifully critical moonlight.
I did get slightly stuck at some points- but there was never a point where I was so trapped as to have to throw in the towel- and once I cottoned onto what was happening here: the story rolled on smoothly. It has a very viscerally satisfying ending- though I did have a good laugh at the story’s response to my pre-emptive cannibalism.
This was a very impressively polished piece for such a small slice of time. My one wish would be that if this wasn’t a piece of Speed-IF, (in that I acknowledge it was, and therefore do not hold it against the piece while ranking or considering it- this is more of potential thoughts for later revision if the author so chooses,) to include a line or two about the mother and sisters- I think it would have been very powerful to see how the protagonist felt they were feeling about having her whisked away off to a nunnery: the conflict between the mother and father’s wishes is hinted at, and the girls are tearful at the start- but especially given the protagonist is stewing in her thoughts about her father throughout the ride, more about the family dynamic would have been great.
I forwarded notice of a minor typo to the author- and was happy to hear that my transcript was helpful for later planned polish to the game. A fantastic high note to begin the competition on, and a contender to become my favourite out of the bunch. I really loved sitting down with it!