Memory Limits...

I admit I am working on quite a big game. I have already broken three different memory limits(MAX_STATIC_DATA, MAX_OBJECTS, and MAX_PROP_TABLE_SIZE), and of course I set the bar higher on each one as it occurred. When does this really become a problem? And could it be a problem to the player(as far as being able to download the game)?


These are just limits in the Inform 6 compiler under the hood. It would be nice to refactor I6 to not need these limits to be set manually - in theory the code should be able to just resize its buffers as needed.

None of these limits have any impact on the actual size of the game.

Thanks DK.