MAX_STATIC_DATA maximum reached

FWIW, even very small lists are tremendous memory hogs. There’s some discussion of it here; as zarf says:

I made a game that basically had nothing in it but tables of lists (one room, eight objects I think, a couple of relations, 52 lists) and it blew right past the z-machine memory limits. (Don’t worry if that doesn’t mean anything to you – what I mean is, it ate up a lot of memory.)