MAX_LABELS in I6

Quick question. Does anybody know what MAX_LABELS does in I6? I made a big if statement and afterward had to bump it up. I’m wondering why?

It just gives the compiler more space to work. It doesn’t affect the compiled game file.

If you get the latest version of I6 (6.36), you won’t need to use that option any more.

It just gives the compiler more space to work. It doesn’t affect the compiled game file.

Thanks. It’s one of those variables that’s not as clear as MAX_VERBS or MAX_DICT_ENTRIES.

If you get the latest version of I6 (6.36), you won’t need to use that option anymore.

I’ll have to remember that. I built this on 6.35. I figure I’ll upgrade with my next game.

Games compiled with 6.35 and 6.36 should behave exactly the same. There were no changes that affected code generation, with the exception of one corner case involving no-op Stub functions.