Mathbrush's 2024 IFComp Review Thread

The Saltcast Adventures by Beth Carpenter

This is a long, worldbuilding-heavy, sincere fantasy Twine game about a world where dark magical creatures are born from mirrors. You play as a tired mother who is desperate and starving, looking for some kind of money for your family. You descend into the monster’s caves to win wealth, learn about the monsters, or die.

The game is polished, and I didn’t find any bugs. There are occasional illustrations and it makes use of different background colors.

I thought it was well-written. The creation myths were some of my favorite parts, as was interacting with the gods. Overall, this seems like a setting that would do well in fantasy book.

I had ups and downs with the plot. Up until the end of Act II, I felt like there was a definite progression, and could feel the tension rising. I reach what felt like the apex of the plot, but then…there was Act III, which felt like it let the wind out of the sails. We get a new protagonist and repeat many of the same plot points. It’s interesting too because with Act I and Act II I thought, ‘This could be a great fantasy novel if it was expanded with more interactions with the characters, more door history, but the author probably didn’t have enough time’, and yet Act III itself is quite large. I would have preferred to have just Act I and Act II, fully fleshed out, and maybe Act III as a later sequel book.

But this is just quibbling and it’s not like I can dictate that kind of thing. I liked the overall story and thought it was well done, I’m just recording the thoughts that passed through my head.

The choices were both good and bad. A large chunk of them fell into two categories:

  1. Be nice vs Be mean
  2. Injure yourself to discover something vs Be safe and learn nothing

I found little motivation to be mean early on, so usually just stuck with being nice. Later on, I found that there was more subtlety to some of those choices, but it would have been nice to have more options that weren’t on the good/bad axis. The choices I liked most involved the gods, who had some great variety. The choices did provide the chance to feel like a hero, though, and were meaningful, often having significant-feeling effects. The game doesn’t seem to branch too much but it does adjust itself based on your actions.

It was a long game. I played over two different evenings, and it took up a couple hours in each.

Overall, I can recommend it to players in generally, but most heartily to avid fantasy fans.

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