I’ve added an index to this post.
9 Days in a Van with your 3 Best Friends by Nathan Leigh and co-written by: Nicole Orabona
The 9:00 AM Train by tzbits
The Acquisition by Jess Watsky
Alana’s Dungeon by Alana Armstrong and Clyde Falsoon
Archive 13 by Anastasiia
Ass in the Woods by Alice Vartevanian
Black Thumb by Bridget Hoang
Bob The Barbarian by Charles Moore
Caribbean Nightmare by Stefan Hoffmann
The Copper Tavern by Alexander
The Count and the Communist by Tristan Pun
Dear Anna by Bijan Stephen and co-written by: Eden Rohatensky
Deceit in the Guildhall of Virtue by Doug Egan
Demon Game for Sophie. by Milo van Mesdag
Demonstration by Marion Zhuravlev
Devils of Terminology by Project Bon Voyage
Doppelgangers by Benjamin Knob
Dreamteller by Fatih
Enkii by Mélodie Marcet
Epistemophilia by Mehmetcan Serinkaya
Escape the Wumpus by Vitalii Blinov
Everyone’s Invited by Will Beneteau
The Flourishing by somnauta
Forensic Necromancy: A Murder in Nineveh by Daniel M. Stelzer
Galilee Bones and the Juggernaut of Jordan by Phil Riley
Gambler’s Quest by Chris
The Golden King by Damon L. Wakes
Ḫattušumna Laḫḫa by Daniel Stelzer, Daniel Gaskell, and Tim Leonard and co-written by: Daniel E. Gaskell
High School Reunion by Sanj
IF Derby by Hedda Deadline
Invasive Species by Rachel Helps and co-written by: Steven L. Peck
The Last Voyage of the Warsaw Queen by Charles M Ball
Live and Get Pie by Tame Spond/ee
Logic Land by Rybread
Meet the timesheet by Garrulus (aka Jay)
Necromanceers by C.E.J. Pacian
New Captain by Joshua Kaden
On Repeat by Sarah Willson
One (More) Week in Dolcett - Scarlett Sky by Strict-Smile2087
Out by Midnight by Arthur DiBianca
Pegasus Crew by Dildemma
Postgrad. Chapter one (beta) by Smith Geursen
Purgatory by Lorenzo Cellier
Quackpond by Quackpond Admins
The Rat by Daniel M. Stelzer
Residual Income by Coral Nulla
Ruined Temple by Alex Crossley
Ryan Veeder’s Agatha Christie’s the Murder on the Orient Express by Ryan Veeder
SCAVS by David Hunter
See You Around by Lacey Louwagie
Shadow and Ink by Stewart C Baker and Aidan Doyle and co-written by: Aidan Doyle
Skeletrom Crew On The Loose! by Kai Stewart
Tableaux Vivants by Lamp Post Projects
Tales of Nivea: GRIP by Arlo Inthaphone
Thirst for blood by Zeno Pillan
A Triangle for Two by Naarel and A. Clearwater
The Two Seasons: Encounter With A Vampire by Andrew Apted
Ultraviolent Unicorn Deathmatch of Destiny 4 by Damon L. Wakes
Under Loch by Mertie MacLeod
Uninteractive Fiction 3 by Leah Thargic
Verb Noun Adjective by Rybread
The Very Last Night I Spent at Ethelred Estate by Kai DeJesus
Wait-Our-Way Tower by Andrew Schultz
When You Were Shot By Elephants by Ellie G.
Wild Ride to Earth by Cavaris
Verb Noun Adjective
This game is described as being by ‘Rybread’, and ABOUT text starts with: “Rybread returns. Funemployment has let me tackle Inform 7 or at least try.”
That suggests to me that this is Rybread Celsius, who was a well-known author many years ago and contributed to the IF theory reader. The previous Rybread Celsius games that I played were often buggy but had a creativity and a surreal quality that was enjoyable, like in Acid Whiplash.
Writing for Sub-Q magazine, Anya DeNiro wrote:
When I first became involved in the interactive fiction community online, back in 2001, my head was blown open by the possibilities afforded by parser-based games. I dutifully tracked down a copy of Lost Treasures of Infocom to find my footing with the “canon” that most others were building from. But there was someone else who seemed to be working on the fringes of the community, who some people considered an Ed Wood-type figure making monumentally bad game after game. Many considered him the worst writer of interactive fiction on the contemporary scene. Still others, fewer in number, considered him one of the experimental geniuses of interactive fiction. His name is Ryan Stevens, but he wrote under the name Rybread Celsius.
This game is both similar and dissimilar to those older games. It contains a giant carpet you can search/enter for candy, like his game Candy. Room directions often don’t match what’s actually available. There are numerous bugs; for instance, there’s a coin in a well that you can’t pick up unless you are in the well. So if you drop it anywhere else or put it on a supporter, you can never pick it up again (unless you can put the supporter in the wall). There is a dead adventurer that you cannot refer to by that name. I got around this by using ‘it’ immediately after entering a room, but found later on it responds to ‘corpse’.
Dissimilar is the tone. His earlier games were somehow more frightening and unsettling to me, almost as if designed to subtly corrupt the human soul. This game feels more gentle and fun, almost whimsical, and is inspired by counterfeit monkey.
With the walkthrough, decompiling, and an eternal wellspring of hope, I got to 13 points. One point can only be obtained by taking a certain action on turn 127, so missing that locks you out, but I swear the turn counter jumps around from time to time. I never solved the grue puzzle, found the clock room, or the false coin.
Overall, I found it fun. While it’s not polished, there’s always something to do, and it’s nice to see a long-retired author come out again to surprise the world. I liked the use of glulx’s text styling, and the counterfeit monkey-inspired machine puzzle was cool.

