Manon reviews the Single Choice Jam (Complete)

Last one for today

The 5-Second Simulation by alyshkalia

A Single Choice Jam entry.

Entry - IFDB - More by alyshkalia - Tumblr Review

A Sysiphian Experience
While one the short side, this parser is still much longer than its title promises. Set somewhat like an escape room, you must find three words to complete the simulation and escape a doorless room. Easy, right? Well… no. You can only do one action before the simulation ends and you need to reboot it.

Forced to replay the game until you find all elements to complete the puzzle, the game forces you to think about your previous action, as it does not track it on screen. You can look at different objects around the room, as well as manipulating them to discover the room’s secrets. But remember, the room resets when the simulation ends!

The Sysiphian gameplay is quite interesting and pretty smart. It really makes you think about the information you have on the screen before you have to reload the game. Examining every single element in the room will give you and idea of what you can interact with… and most importantly how. The hints parsed throughout the rooms are quite cleverly done (though it took me a while to find some of them - thank you Help for putting me out of my misery). The first word is probably the easiest to find, and as soon as you understand the logic in it, the other needed words will follow quite easily (or go check the help section, like I did :stuck_out_tongue: )

It is a very neat small parser experience, and I would recommend to anyone with 30min to spare.

4 Likes

Thanks for reviewing, Manon! And sweet, I didn’t know I was the shortest entry this time.

2 Likes

I took a break yesterday… So now I am back playing some more!
This next one is said to be 25k words long…

Another Round by PetricakeGames

A Single Choice Jam entry.

Entry - IFDB - More by PetricakeGames - Tumblr Review

All is Game in Love and Hell
Another Round is by far the chunkiest entry of the Single Choice Jam, clocking over 25k words. Set in a fantastical world where demons and humans coexist, you are Maddie, a probably depressed, definitely broken-hearted, lesbian drowning her sorrow at the Haven bar, trying failing to ignore her ex. But, you are also clearly not over her…

The game has an interesting gameplay: stuck with only one choice, it smartly uses a restart mechanism to both let you every aspect of the story and advance it (restarting felt a bit loopy/groundhog-y, I digged it!). Each start felt a bit eerie, as things both stayed the same and were just different enough to realise something was not… quite right. Every round culminates to THE choice. And it hits every. single. time.

I thought the story discussed a particularly interesting topic throughout the game: relationships, the labels of those relationships, and the expectations around them. Can we really think of relationships are purely transactional when removing all the mushy feelings that come with it? Should we try to change ourselves to fit the mold set by the other, even if it hurts us? Should we have expectations from the other and how to communicate them? How much of yourself do you lose in a relationship? How much of yourself should your refuse to give up?

There is honestly a nice and believable progression during the game, of the character realising how wrong things actually were, how mistaken her actions were and how hurtful they made her then-other half. It is not just communicated through dialogue between the player and her ex or her friend, but also through her snarky thoughts, disassociating daydreaming. Bits and pieces are dripped on the page, slowly painting a truthful picture of reality.

I particularly enjoyed the earnestness of Maddie, in wanting to ensure the safety of her ex. Though her action are more than flawed, disregarding almost the agency of the other woman, you can’t help but root for her. Maybe not to rekindle the relationship, but save her friend. The different path of actions taken between rounds and their sequences were particularly satisfying.

This was a pretty well rounded game all and all!

4 Likes

Tauvigjuaq by BenyDanette

A Single Choice Jam entry.

Entry - IFDB - More by BenyDanette - Tumblr Review
Also available in French!

Post-Apocalyptic Murder Mystery
In a retro black and white UI, Tauvigjuaq send up into a post-nuclear winter future, following a small community of nomads trying to survive the winter, away from the rest of civilisation. Though your life is harsh, it is about to get even harder when the news of the matriarch’s passing reaches the camp. Assured it was foul play, you are tasked to investigate.

The game is fairly short and linear, with the choice being expectedly accusing the potential murderer. But before this penultimate task, you will come across suspicious individuals, wonky alibis, nonsensical accusations, worrying news, and forbidden objects. It is your job to piece the events together correctly.
I’d love to say my suspicions were right, but I just failed completely…

I found the choice options quite interesting. Not because you could accuse yourself, but also because the game delve into the consequences of the accusation for yourself, and most importantly the tribe. Different endings are included in the game, some pretty negatives, some more positive, and some… well…

It was nice to have a button to go back to the final choice without having to go through the whole story again. Especially to check out the other endings. The illustrations and patterned background helped enhance the vibe of the game as well.

This was made with the Decker program.

4 Likes

Strange Geometrical Hinges by mkane

A Single Choice Jam entry.

Entry - IFDB - More by mkane - Tumblr Review

A race against time
Orbiting around the largest moon of our solar system, your ship is in a dire situation, and you are no better. Waking up with missing memory, and no way to get it back, you must find what happened to your ship… and how to get out of it before it is too late!

With choice options formatted like parsers, with the trusty > before the text, or even behaving like one, when looking at the actions (examine, move to a different room, interact with…), the game still restrict you in what you can actually do, giving you humourous reasons to why you can’t do a certain action (YOU REALLY DON’T WANT TO KNOW). Until the final show down…

This final part is actually quite interesting in terms of gameplay, giving you the option to a limited NewGame+ after your choice. I highly recommend to play through it all, as it will provide even more context to how you arrived to this situation, why you got there, and maybe even find a way to save yourself.
Some locked actions on that screen only become available if you perform another one before the reboot, giving you multiple multiple opportunities to reach a satisfying end. It was fun to piece the whole backstory together from the little bits and pieces each option provided.

I’ve quite enjoyed my time on the ship but I’ll let the fighting the cultist mecha dragon to another player now…

Oh yeah, it’s that kind of bonkers!

3 Likes

The Soul in the Stone by Kethram

A Single Choice Jam entry.

Entry - IFDB - More by Kethram - Tumblr Review

What will you do for love?
This game is a remake of Crawl Back to Me from the same author, but in a visual novel form. You play as Alastair, a gallant knight who recently lost his wife, Cassandra, in an accident while away. Filled with grief, you would do anything to speak to your wife one last time, hoping it will help you move on. Incidentally, Cassandra left you instructions to help your quest.

The story might be a bit cliché, and the twist a bit too obvious, but it works quite well as a visual novel, with the clunky sprites reminiscent of old RPG dungeon crawlers games with all its campiness. I did enjoy the wide range of endings from the final choice, with the moderately neutral ending probably being my favourite out of all of them.

There were some issues with loading some of the background (maybe too large images?), especially at the start.

~
Have to skip Boing! for now, because I don’t have the correct program on my current device. Will prob play it tomorrow instead (I will be on the correct computer for that :stuck_out_tongue: )

2 Likes

forever, interrupted by wilderlingdev

A Single Choice Jam entry.

Entry - IFDB - More by wilderlingdev - Tumblr Review
CW: some memory loss and mind invasion
Note: this is a companion piece to forever, an echo (my NTJ review)
.

An unwinnable fight, but you won’t give up.
This entry is a companion piece to "forever, an echo", a short game submitted to the Neo Twiny Jam, a sort of opposite point-of-view to the original piece.

It is an endless fight, an unwinnable fight, one your enemy will always come out victorious. But, you never despair. No matter the version of yourself, no matter your weakened state, you will continue to fight. You will always come back, ready to fight.

Unlike the doomed perspective of the other game, this one screams resistance, and hope. You may not win now, but one day you might. You will never surrender yourself, your soul, your everything to your enemy.

A good opposite to the other piece.

I found the formatting of the text sometimes hard to read with the lack of paragraph breaks and the centering of the text. A bit more breathing room between the lines will help a ton.

2 Likes

Ahh, this ( Le plaisant jeu du Dodéchédron de Fortune) sounds quite interesting! Thank you for going into such detail about it as I was curious. Such a neat idea to reimagine older social games as interactive fiction. If only I knew French! :laughing:

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Even old French is hard for us Frenchies :wink:

1 Like

Last one for the day!
Leaving me 6 left to do!

Robbery Reverie by Natasha Luna

A Single Choice Jam entry.

Entry - IFDB - More by Natasha - Tumblr Review

Crime really doesn’t pay…
I will say it outright: this fantasy entry was an absolute delight to play. You are an inexperienced thief breaking in the word possible place one could think of: a witch’s house. But that doesn’t stop you - you will take something from the house before you are found out!

A list of options are presented to you, each leading you to a different ending. I recommend going from bottom to top for the most funny sequence. Each ending is different, some where you will succeed, some where you will absolutely fail, all very funny.

Speaking of the humour, it felt very Terry Pratchett-y to me, from the wittiness to the sarcasm, and even the moral behind it. Every passage has some quirkiness of them, each flowing from one to the next. I enjoyed it a lot!

I went into this entry completely blind (did not read the blurb) and came out holding my side from laughing to hard.
Go play it :stuck_out_tongue:

4 Likes

Just Listen Up, Kid! by Andrew Schultz

A Single Choice Jam entry.

Entry - IFDB - More by Andrew - Tumblr Review

Lightning Speed Clicking
There’s always an age when kids will start pushing boundaries with their parents, objecting to their decision or sneakily do what they are not supposed to. And there are often other nosey adults who will lecture those kids, even if they are not related…

From this generic setting, you must suffer through the dispensed morals of said adult who caught you speed-reading (reading without buying) a magazine. But the ordeal can pass through quickly and without much yelling… if your timing is just right.

See, the old man lecturing you has a lot to say to you, about what’s morally correct, and how should kids behave, shaming you for not behaving properly (you seemed to be just a regular kid). Click too early on the response, and you will be berated for cutting him off; too late*, and the scolding will be about not paying attention. If your timing is just right (there is a visual indicator) and let the man finish his moralistic monologue, he will let you move on with your day.

While this is a fun gameplay, my issue was with the timer. It is way too fast to be able to read anything. Even being able to read pretty fast usually, it was even hard to scan through the text before the timer runs out, and worse still with the latter longer morals. Your eyes just focus on the right moment to click the response, missing the rest. I had to open the source code for this part…

I guess it makes sense, context-wise, to have such short timer. You’re a child, and moralistic monologues are a drag - the preachiness of things, ugh… - you’d rather just uh-huh the adult until they leave. But as a player, it’s not very satisfying…

*I used a similar timing gameplay in Goncharov Escapes!
Didn’t want to say it… but I liked the chess entry the best out of the three :joy:

3 Likes

A Meeting in the Dark by Autumn Chen

A Single Choice Jam entry.

Entry - IFDB - More by Autumn - Tumblr Review

A Raw Snippet of the Early Pandemic
As the months pass and people seem to move on from the health crisis that changed the lives of millions, the early days of the pandemic seem like a distant mirage of a time. Stuck at home (some of us), away from loved ones, crushed under the uncertainty of recovery… there was a lot do deal with. And this entry manages to capture a raw snippet of those early days, when there was more uncertainty about the virus and how to deal with it than known knowledge.

Set in the Pageant universe as some sort of sequel, we catch up with Karen, who obviously is not handling being cooked up at home well. From her characterisation in the previous installments, this truly feels like the correct continuation of her personality: still depressed, still a mess, still unable to communicate her feelings (or just period).

Unable to sleep, she meets up with Emily, her somewhat-girlfriend-but-maybe-not-really - Karen is always questioning labels when it comes to her relationship with others (case and point: Miri). Even with Emily’s reassurance, Karen does not shy away from falling into unhealthy choices (well, you can’t affect that part of the story). Honestly, she’s a bit of a dick there.

I’ve also noticed how similar Karen and Em are, especially when Em unloaded her worries about relationships in general, the want to both be present around people and disappear without leaving a trace, or struggling with her feelings at time and what they mean. It is interestingly very similar to what is expressed from Karen throughout the text, though Em handles it probably more healthy by actually communicating all of this.

Removing player agency from the game is not new in Autumn’s Games, often used to depict the character’s inability to perform a certain task, whether it be because of external forces (e.g. friend is asleep), physical health (e.g. can’t hug your girlfriend during a pandemic), or mental reasons (i.e. Karen is a mess) - with those reasons often styled in a self-deprecating manner (a Karen’s guarantee).

Half-way through the game, there is an interesting point made about choices. While you only have a small choice at the end, the story refers quite a bit to past actions, and how they affected others. There is a heavy sense of regret from having done some actions or failed to do those, with hindsight and time adding onto those guilty feelings. It feels so… real, and human, and it hurts.

Got to say, studying viruses and immunology during the pandemic must do a number on your mental healthy, and affect your faith in humanity…

6 Likes

Blade of the Overlord by Nicolás Jaramillo Ortiz

A Single Choice Jam entry.

Entry - IFDB - More by Nicolás - Tumblr Review

Third time’s the charm!
This entry is the last Visual Novel submitted to the Single Choice Jam, and quite a visual polished one at that. Starting with a short game trailer, you are introduced to two friends excited by the re-print of cards they used to have when they were kids. Especially the very rare print of the Blade of the Overlord, a highly stylised card in an alien-like font.

In three act, the game encapsulates the nostalgia around card games like Magic the Gathering or Pokemon, and all the shenanigans around it - the special editions, misprints, the weird rules on the cards, the seedy players, the hours spent around the table opening packs and playing them, or the rich collectors who will spend thousands on the rare stuff (that was a fun nod at current event, with Post Malone buying an MGT card for $2mil).

I liked the different approach the characters have towards the game, with the one who buys into the hype and would spend all their money to get the rare cards; the one who is the opposite, only buying to build up a playing deck; and the one who is realistic about their situation, but still misses owning some specific basic cards from their childhood. The arguments set forwards may affect what choice you pick at the end, both being neither good nor bad - just very realistic.

This felt like opening a time capsule and reminiscing about the good and the bad old times…

2 Likes

Carmine and Charcoal by tapestryjuice

A Single Choice Jam entry.

Entry - IFDB - Tumblr Review
Note: this seems to be the author’s first game.

A peculiar investigation
In this short game, you are task to find not who but what has been stolen from your client. Following a party where many artists were invited, including a known thief (a sort of Arsène Lupin gender-swap meets art forger), the hosting couple found a note from said thief, a momento left behind to replace what had been taken.
But nothing looks out of place…

This was a cute moment, with some humourous jokes, and - like the author admits - feels at time a bit incomplete/rushed. I wouldn’t say no to a longer version of this game, maybe in an episodic form with different cases, and showing a bit more the investigators’ relationship.

A little ick with the formatting, the font colour is too white for the light background, even with the dark overlay underneath, the contrast is not great for reading. The font size was also a bit too small.

1 Like

Remembrance by E. Joyce

A Single Choice Jam entry.

Entry - IFDB - More by E. Joyce - Tumblr Review

Memories are what matters…
Remembrance is an emotionally charged entry, which follows the player getting ready to put their mother’s ashes to rest. The trip allowing only limited amount of luggage, you can only choose one keepsake.

The entry deals with the themes of death and grief with delicate words, showing the good the bad and the ugly of going through the things that mattered and the memories linked to them. Though you have a choice, there is no wrong or right options there. All are important pieces of yourself, all matter.

I think I liked the box of recipe the best out of all objects. The connection between your mother and yourself felt the strongest and most emotional - I think I related to it the most. I liked the little nod of Jewish traditions hinted in there too, and the want to continue those traditions, in a way or another…

It is a powerful piece that left me without many words when the game ended.

6 Likes

And for last…

Boing! by tumbolia

A Single Choice Jam entry.

Entry - IFDB - Tumblr Review
Note: this seems to be the author’s first game

Break the cycle
This last-submitted parser for the jam is a bit of an intricate puzzle, requiring the player to read the prompts very carefully to find the solution… or they will be yoinked back to the start. The game is built in one room, where the player can do different action in hopes to reach the end - a sort of Aisle meets escape room, where there is only one true action to solve the puzzle.

And so, you are an investigator (maybe?) stuck in some sort of loop (if you could remember why you are here, it would be greeeaaat), in a subway station, next to a vending machine, surrounded by some critters… and plagued by very strange and prophetic dreams (you really should take note of those).

The twist/explanation of the ending is kind of nonsensical and very trippy, very on point from the rest of the game. It is both confusing and hilarious. I’m glad I played this last.

I think it could do with a little walkthrough or maybe hints :stuck_out_tongue: I def needed help to get to the end, though I had been thiiiiis close with one of the command…
I-cant-play-parsers-but-heres-my-transcript.txt (62.7 KB)

4 Likes

And with that marks the completion of the Single Choice Jam (well, my reviews :stuck_out_tongue: ) :

  • 5 parsers
  • 10 visual novels
  • 31 hypertexts

Some entries gave the player the choice right at the start, most left it in for the end, some right in the middle, and a few gave the player no agency. A few entries tried the circumvent the rules, most followed them to a T. We got some kinetic entries, some with gorgeous visuals, some fun puzzles, some tears, and a bunch of laughs. A wide range of interpretation of the theme and Interactive Fiction.

This was a bunch of fun! I’m glad I managed to play through it all :slight_smile:

16 Likes

Thanks for this – it was roughly the effect I was hoping to achieve, well the positive stuff anyway, except for the “the text is going too fast” part. That’s tough to judge. I tried to make the times correspondingly longer before something popped up (5x the text, 5x the time), but then again, things start out with a window of 1-2 seconds and go to 5-6.

I am a speed reader, and sometimes it feels elitist to say “Everyone reads slower than I do.” (Plus, I’d already read the writing before.) Perhaps there could be a slider option for how fast you can read.

And yeah part of the point was that the adult wasn’t REALLY worth listening to. And you can say all “yeah, whatever,” because the adult is not saying much. But that may be a bit of a cop-out of a point. I figured I’d better keep it short.

I’m not surprised someone used this conversation mechanism before! Maybe that is an excuse to play Goncharov, just to see how someone else used it.

Thanks for taking the time to go through everything here!

4 Likes

Thank you for covering the jam so comprehensively! I was trying to play as many entries as I could, but there really are a lot, so following your reviews helped me feel like I was in the loop. And I appreciated your kind review of my game, too!

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Congratulations on finishing a round of reviews Manon!! Always lovely to see your comprehensive coverage and thoughts.

5 Likes