I’m creating a game that makes use of Planner and Basic Plans by Nate Cull, but they don’t seem to be working. They’ll show as “starting planning” but will never choose an action. I’ve made a demo game to illustrate this, with all the interceding things that could be messing it up (although I’ve tried removing all of them and it still won’t work).
"Planner Test" by Charm Cochran Include Planner by Nate Cull. Include Basic Plans by Nate Cull. Orange Room is a room. "The walls and floor and ceiling are painted a blinding orange." Yellow Door is an open door. "It's a simple door, painted yellow." It is openable and not lockable. Yellow Door is east of Orange Room and west of Green Room. Green Room is north of Violet Room. John is a man in Orange Room. The description of John is "He seems to have a wish, but is waiting for something first." An on/off button is a kind of thing. Instead of pushing an on/off button which is part of a switched off device (called the machine): try switching on the machine. The Action Cuer is a switched off device in Violet Room. The grand button is an on/off button. It is part of the action cuer. John's Journey is a scene. John's Journey begins when the action cuer is switched on. When John's Journey begins, say "John starts his journey!" Every turn during John's Journey: have John plan an action for being-in with John and Violet Room; Test me with "plans on / e / s / press button / z / z / z"
Is there something obvious that I’m doing wrong? Do Planner and Basic Plans just not work in 6M62?