Making a choice-based game in Inform

Agree in principle with you, but I must note that occasionally in parser-based IF some narrative is best that is choice-based (e.g. conversing with NPC or where the circumstances greatly restrict the reasonable actions), so having choice-based scenes (or convo) in Inform 10 should be reasonable, but is best using the tool/language best fit for the story and its narrative. (being a polymath in programming language, my very first step in IF design is “what IF language is best for implementing this story and narrative ?”)

Best regards from Italy,
dott. Piergiorgio.

Two months later…

With my thanks to everyone patiently answering my questions.

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I’ve gotta say Hybrid Choices does some really cool stuff if you’re willing to wrap your head around its possibilities.