Make It Good

I opened the car, exited it and am now standing outside number fifteen. What do I do next?

Try that. I think it includes a walkthru for that game. :sunglasses:


Is it just me, or is Make It Good an exception in the world of interactive fiction? It feels very unZorkian, to coin a word.

At this point it’s Zork which is the exception in the field. (No story, setting is a collection of cliches, goal is implicit treasure collection without any explanation, …)