Looking for one or more testers for Never Gives Up Her Dead, release 3 (including graphics, now trying Mac version)

I recently realized I hadn’t replayed most of my games in years, and I’ve gone through them during IFComp and written reviews/retrospectives of all 25 of them. Once IFComp ends, I’ll post 1-2 a day until around Halloween, where I’ll finish with Never Gives Up Her Dead.

For that event, I’ve brushed up the game and fixed a lot of bugs:

fixed a problem with handcuffs disappearing
fixed a problem with iron bar
fixed the iron bar again (fingers crossed)
fixed a problem with your boss disappearing when history repeats itself
Made a mesh grill into scenery
Made ‘antonio’ a synonym for antonio
Fixed midnight bug
Made it possible to ‘connect’ the portal that’s in the darkness
added scoop as synonym of ‘take with’
fixed bug with soda machine
made dogs that like toys interested if you show them one
minor punctation changes
made it easier to type on calculator while holding journal pages
fixed bug with rift diagnosis
fixed bug with instant unmentioned death if moving while falling
fixed a bug with a train stopping when you’re in the wrong room
fixed a bug where you could try to wash in water that doesn’t exist
Expanded the text in the good endings

This makes the game at version 3, whose source code I’ve already published on IFDB, and which I plan on releasing publicly on around Halloween. I could really use one tester to go through the game (maybe using David Welbourn’s new walkthrough?) just to make sure no obvious new errors have been caused by those changes.

I also am going to try my hand at doing a commercial version on Itch. I’d rather try Steam but many people have told me to try itch; I expect it to more or less bomb there, and I don’t really want to involve forum members in it; anyone I know can have a copy of the commercial version free. I just want to see what the worst-case scenario is.

Long story short, I’ve made a graphical version of the game that is an executable (and another that is a gblorb). While I can’t get the mac version to compile on windows, I have made the following windows and linux versions:

image

The win32-x64 works great on my system. I don’t know about the others.

I hesitated to post this during IFComp, but I figure that if everyone’s too busy now, maybe someone will note this down in their calendar and be able to help out after IFComp is over.

Thanks to everyone who has helped out! And once it’s ready, I’d be happy to give the commercial version to anyone on the forum who DMs me. It just has 11 illustrations, and has a version that doesn’t require downloading an interpreter.

So, long story short:

  • I could use one tester to play through the game. There is now a walkthrough available, but this takes a long time (my playthrough just now was 4 days, about 8-12 hours total, and I wrote the game). It can be someone who’s played before or not. I only need one.
  • I could use testers from the 5 systems listed above to just open the commercial version (which I’ll give for free) and see if it works. This should take 10 minutes. Similarly, I plan on offering a commercial gblorb download for use in Frotz and Fabularium, and would like testers to see if that download works on mobile.
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I’m not sure if I’ll have time to run through the whole thing before your release window, but I can definitely try out the commercial Linux executable and make sure it runs properly! I’m on x64.

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Thanks! I’ll dm you the password to the restricted itch page.

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I can definitely test the windows versions. I have several different windows boxes hanging around. It might be useful for me to try running/installing the app to be sure it is good.

As for playing it through, probably others will be better at that, but in any case i can try save/load and similar things that might break under windows.

best of luck with your itch release.

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I can test out the Windows version to make sure it works! (Not sure whether arm64 or x64.)

I can also (potentially) play most of the game, but not on said Windows computer - it’d be an Android phone, using Fabularium.

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Thanks! I’ll send both of you a link to the itch page and the password, where it has all the downloads. Thanks for your help!

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I’ve started trying to see if I can get Mac version to work, buoyed by the great help the three earlier volunteers gave for Linux and Windows.

I’ve gotten lectrote to package arm64 and x64. It choked on the ‘universal’ step but I’m pretty sure that’s just a convenience that lets users download a single app that works for both (guessing from the error message):

So, I have two possible mac apps that might work. I have no idea if they will; are there any mac users who might be able to check them out?

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I can check out the Mac version (as long as it’s decently stable).

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I don’t know if it’s decently stable (that’s what this is checking out!) but I’ll send you the itch link and password. I’m mostly looking to see if I provided you the wrong formats or if it pops up warnings on your computers or anything else that you dislike as a user.

I don’t want to overpromise because I’m already late on some projects of my own, but I haven’t tested a well-polished IF in a long time so I’m interested in seeing if I can break it like the others :slight_smile:

I can play on Linux or in an interpreter.

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