I have started this thread becouse I really like this original idea of developing a game by fascicules. A game overrides and improves the last one.
Locked Door I: Can you unlock the door?!
As Mathbrush said in his reciew at IFDB:
"This game is essentially one of the coding examples from the Inform manual. It consists of two rooms, one with a locked door and a key. There are no real surprises; decompiling shows no hidden content.
The game is polished, but is not descriptive, has little interactivity, low emotional impact, and I wouldn’t really play again. According to my rating system, it’s 1 star."
Additionally I have to say that there is no command to go through that door, there aren’t also any cardinal directions available.
Try to create a bit more inmersive games although these will be short one.
Locked Door II: Fair Trade Can you unlock the door… AGAIN?!
This game seems to be part of a growing up series where every new episode impulses the development of the story a bit forward. I like this approach to the game idevelopment,
This episode adds an NPC. The iteraction is simple but the conversation lets talking through “ask for” and “ask about”, wich is not the standart way. The total lenght and difficulty is low.
Locked Door III: Crate Spectations Can you… OPEN THE CRATE?!
Well, this is a good way of spending my time. I am expectate about how the game will go on growing.
At this moment it is a 3 minutes game. Let’s see what comes next.
We have now five locations, 2 locked keys and the crate.
To be continued…
- Jade