As my game gets larger, certain objects are getting loaded up with properties. The player character, for example, has a gazillion checks to see if he has done x or y action once, so I can give a different response if the player tries that action thereafter.
Is there any limit to this number? Should I spread the properties out to other objects?
Also, are there other limits I am likely to bump up against, such as number of .t files, etc.
(In the original ZIL we had just 16 flags we could set in the entire game. This has left me scarred for life! )