Oh, the coal mine. Some neat things coming up. Also some less-than-pleasant things. Just try to come in prepared, and don’t blame me if you suddenly start yelling at the game because you’re in another… ah, but that would be telling! (laughs evilly)
Yes, there is something going on with the oddly-similar Mirror Room complexes. It’s not strictly necessary to figure any of it out. (However it can be convenient for experienced adventurers who know what they’re doing.)
Oh, wait, I forgot about the other thing that will cause an…interesting reaction before you get to the area I was thinking of. (Which might cause you to get into said area faster, if I remember how it works if its puzzle isn’t solved.)
The coal mine is an interesting zone. My memory is that it’s not really “hard” per se as much as one that you’ll have to run through several times to get the ultimate outcome successfullyu, but it is fairly logical. (And mostly non-fatal, too, with possibly one nasty surprise.)
The bat is indeed, straight out of Hunt the Wumpus. IIRC, early versions explicitly mentioned Wumpus specifically, but they dropped the text later on. I believe it’s another case of them dropping a reference which less people playing this at home would get.
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