It’s time to start trying to put together the Perfect Run. Even though we don’t yet quite know what to do in the final room (the repository), on the way to figuring that out we’re going to make attempts at finding and delivering all 15 treasures to finish the game with the maximum score of 350 points.
We made two attempts in this episode. Neither one got to the repository.
Attempt 1
First trip: spices, chain, trident.
Second trip: magazine, vase, coins, jewelry, silver. During the second trip we revealed the secret of the Last Lousy Point. You have to take the “Spelunker Today” magazine issue from the anteroom and drop it at Witt’s End. Doing this gets you 1 point.
Third trip: pyramid.
Fourth trip: pearl, emerald, trident. We finally got a chance to try waving the black rod at the fissure: it creates a crystal bridge.
Fifth trip: rug, eggs, diamonds. At this point the lamp was getting dim. Even though it would cost us points, in the interest of getting another try at the repository, we took the coins with the intention of visiting the vending machine. But we were attacked by the pirate, who took the coins away. Then we got killed by a dwarf’s sharp nasty knife.
We resurrected and got through the maze to the chest and coins, but then the lamp ran out. We finally fell into a pit, and then got stuck outside without a light source.
222/350 points, rank of Junior Master.
Attempt 2
First trip: trident, spices, chain, pearl, silver. On this trip we unfortunately got killed by a dwarf.
Second trip: magazine, emerald, eggs, vase.
Third trip: rug, jewelry, coins, gold.
Fourth trip: pyramid, diamonds.
We looked for the pirate’s chest at the dead end in the maze, but it wasn’t there yet. We walked around, carrying the pyramid and diamonds, to find the pirate. We eventually got robbed, got to the maze and recovered the pyramid, diamonds, and chest. But we spent too much time waiting for it: we ran out of lamp literally while dropping the treasures in the building.
New personal best: 244/350 points, rank of Junior Master.
We finished with some theory-crafting about what to do in the repository. Two things we’ve tried: (1) waking the dwarves; (2) dropping the dynamite in the NE end, and blasting while also standing in the NE end. Next time, we want to try standing in the opposite end of the repository when we explode the dynamite. But which end? The SW end is where the dynamite (the rods with the rusty mark on the end) originally lies in a bundle, so maybe stand at the NE end. Maybe it’s not even necessary to pick one of the rods up; we’ll see.