Episode A2
We tried out two important magic words: INFO and HELP. HELP gave a helpful hint about the black rod having a side effect on the bird. Having caught the little bird, we took it to the Hall of the Mountain King, with the shameful intention of feeding it to the snake. Instead, the little bird conquered the snake in combat. Beyond the Hall of the Mountain King, we found a room with a rock marked “Y2”. (Y2 doesn’t seem to be a magic word like XYZZY, though.) Found a window overlooking a pit, opposite which there was a mysterious shadowy figure. Nothing we could think of worked to cross the pit and encounter the figure. Trying to jump earned us another broken neck. Finding a way around to the opposite window was our motivator for the rest of the episode.
Exploring onward, we found a room with a giant clam in it, too large to carry out. We proceeded next to Bedquilt, then an anteroom where there is an issue of Spelunker Today magazine. Then we were killed by a dwarf—so they can get you with their sharp nasty knives.
From the anteroom, we stumbled into Witt’s End, a room from which escape is difficult. Continuing west from Bedquilt, we passed through the Swiss Cheese Room and the Soft Room, where there is a velvet pillow. Then we were unexpectedly attacked by a pirate, who stole all our treasure (some silver bars) and hid it in a maze somewhere. We entered the Twopit Room—could one of these be the pit under the window? One of the pits has oil in it. By first pouring out the water, we can fill the bottle with oil. In the other pit, there is a tiny little plant, which demands (what else?) water.
- a2.txt game transcript
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