Let's Play: Samsara

Oh, wait. We need a poll about how to deal with Nandakumar.

The Nawab’s Man IV: The Confrontation

You must pick your time to approach Nandakumar – erstwhile representative of the Nawab. You discovered that he had been bought off with British silver, presumably instructed by Colonel Clive to ignore the Nawab’s orders to help the French defend Chandernagore against the predicted attack.

Nandakumar’s offices are within the Fort D’Orleans: the fortified structure at the heart of Chandernagore. It appears that he plots against the Nawab and the French from within their strongholds; foolhardy, but certainly not without some style. You knock on his door and rearrange the folds of your clothes. A voice calls from within.

You have a few moments to gather your thoughts before you enter. What is it that you desire of the intriguingly treasonous courtier?

This is the final part of your quest. Choose carefully.

Recruit him as a spy

Nandakumar has betrayed his office – but more importantly, he has betrayed Bengal to foreigners for coin. You remember his avaricious eyes. Perhaps you can convince him to alter his loyalties? A spy amongst the British could be – useful - to you.

eye A high-risk challenge (Your Perception quality gives you a 20% chance of success). You need Perception 16 (you have 17). rose You need 6 x Desires (you have 32) Go

Make an example of him

It seems Nandakumar does not share your gratitude to the Nawab. His loyalty is bought and sold with the weight of silver. Such a creature cannot be trusted. Nandakumar must be punished, as a lesson to all those who dare to meddle in the Nawab’s court.

eye A high-risk challenge (Your Perception quality gives you a 20% chance of success). You need Perception 16 (you have 17) candle You need 6 x Traumas (you have 65) Go

Come to an arrangement

You see the value in a degree of insurance against the whims of fate. Your position in court, exalted as it is, may not last forever. You remember the pain of hunger, the grinding misery of your mother’s day-to-day life. You twirl a Calcutta coin in your fingers and wonder whether you cannot come to some arrangement.

eye A high-risk challenge (Your Perception quality gives you a 20% chance of success). You need Perception 16 (you have 17). autumn You need 6 x Memories (you have 44) Go

Perhaps not

  • Recruit him as a spy
  • Make an example of him
  • Come to an arrangement
0 voters
1 Like

OK, I bought a bunch of imagination, and then headed back into the dream. I’m working on raising Serenity so we can finish the Maratha Envoy quest, and… I guess there are a few other things we haven’t seen yet.

Sa-ilu: Travel into the Dream

A blur of vision, a twist of lightning

You moved to a new setting: The Dreaming.


Here’s that wander in dreams branch that actually increases Imagination.

Wander in dreams

A dream of things past

Sometimes you tire of fancy and imagining. Memories are often much more complex in the dreaming – it is easy to slip too far from the truth.

Gold, bright, eternal

You see one dainty ankle curve from under a length of gold-embroidered fabric – the zari hem is broad but worn. The dreamer’s heart beats raggedly in time to the tabla; the dream itself pulses with each breath. The nautch girl in the middle of the floor begins to spin, her yellow skirts belling out across the marble. The zari catches the light and the bells ring richly underneath the sound of her laughter and for one long and mad moment it seems as if she will never stop spinning. You stumble out of the dream with your hair askew, your eyes bright. You know that the man sleeps with a carelessly torn patch of that zari under his pillow.

eye You succeeded in a Perception challenge! (Simple challenges mean you don’t learn so much.)

cloud You’ve gained 1 x Imagination (new total 21).

autumn You’ve gained 3 x Memories (new total 44).

Onward


Succeeded with the baker’s son after several more tries: oh well, Serenity is going up.

Delve into Chandernagore’s tainted dreams

✓ The Baker’s Son

A few families defiantly occupy their homes despite the Governor’s decision to tear them down for fortifications. One such house, a baker’s, caught fire in the dead of night. Some whisper that the French set the fire, in order to evict the baker’s family. The baker’s son will survive – and his account will influence the attitude of the locals towards the French, and their enthusiasm to defend Chandernagore against British attack. You could perhaps influence him yourself…

Cool white sheets

You find the child’s dream without too much difficulty, following the smell of smoke laced with the heavy sweetness of burning sugar from the bakery. His dreamscape shifts between a plain room with a narrow cot, and what you recognise as the local ayurvedic’s sickhouse in the poorest quarter. Quicker than you anticipate, the dream shifts again, and the boy floats face-down on a river of sky. The boy’s wounds sprout cool white-feathered wings, from the seeds planted in him by the fire. His mind is surprisingly strong and flexible.

The burning bakery appears as though projected on his white wings, flames feathering over his skin. There were French soldiers billeted in the house next door: they collect their valuables and watch with bloodshot eyes as the boy’s house burns.

It is simple, almost too simple, to thrust your hands into the fire and reshape his dream ever so slightly. Now: one of the French soldiers turns from the flames and shucks off his uniform jacket. He wraps his around the boy and picks him up as the smoke and shock overtake him. If you have judged correctly, when the boy wakes he will not remember much of the fire itself, but associate the sight of a French uniform with safety. You slip away from his dream – do you tell yourself that you have done the boy a kindness?

Serenity has increased to 15! You succeeded in a Serenity challenge! You’ve lost 1 x Imagination (new total 20). You’ve gained 5 x Memories (new total 49).

scroll Your powers are political as well as sorcerous - it is wise to remind those around you of this.

Onward


Also succeeded at the other tainted dreams branch that we haven’t seen yet:

Delve into Chandernagore’s tainted dreams

✓ The Dark Wards

You have noticed that in the dreams of the gravely injured, the dreamer’s bodies are often strangely distorted. They can swell to the size of a city, fire and plague playing out in the precincts as their flesh knits or rots. Other times the mind is so distended by sickness and sensation that the dreamer almost disappears altogether. You will have to be especially cautious as you explore the dreams rising hotly from the fever-wards.

A peaceful torpor

The head physician is the safest perspective, though he is so tired that you feel his dream weigh down your limbs as you slide into it. His mind reveals a vast city of the sick: orderly rows of beds stretch out of sight. The head physician knows that the hospital is at the breaking point: exhausted staff fold their beetle-like robes around them and climb gratefully into any vacant bed. Tincture falls like rain.

He dreams Chandernagore as a town completely overcome with fever, balanced in a strangely peaceful torpor. He fears that when the siege begins he and his workers will be forced to move closer to the walls, to treat the battle-injured. When that happens the fever-stricken in the hospital will begin dying even more quickly than they are now. You begin to wonder whether the British will want this city after they have won it.

Perception has increased to 18! You succeeded in a Perception challenge! You’ve lost 1 x Imagination (new total 20). You’ve gained 5 x Visions (new total 48).

Onward


Somehow we hadn’t seen the british admiral’s dreams yet:

March: Investigate the British plans for war

The British East India Company sends representatives and envoys and obsequious traders, as if it is not a conquering force. You are familiar with some of its faces - but what lies behind?

You decide to investigate the minds of your enemy, to better understand their weaknesses.

Every successful action in the dream world uses up Imagination - if you use up all your Imagination you must go back to the wake to gain more.

✓ The admiral

Charles Watson commands His Majesty’s Navy in the East Indies. His ships recaptured Calcutta, and now he plans to sail to Chandernagore.

Portraits and velvet

For a naval man, Watson’s dreams are strangely pallid and powdery. He dreams of soft beds and warm fires, of reading histories by candlelight and honours stored carefully in velvet-lined boxes. You would almost think he had lost his will to battle - but a portrait of Robert Clive, stern and vigorous, stares down upon every scene like a harsh schoolmaster. Watson, it appears, it Clive’s man through and through. More’s the pity.

Onward


After some more grinding, Serenity is high enough.

Sa-ilu: Travel back into the wake

✓ Leave the dreaming

A blur of vision, a twist of lightning

You moved to a new setting: The Wake.

Onward


The Maratha Envoy III: The Scroll

Murshidabad is thoroughly cosmopolitan. It would not be a difficult matter to find a Marathi in the town, and gain a translation of the scroll you surreptitiously palmed from the Maratha Envoy’s desk. However, involving one of the townsfolk would be indiscreet; you have a more elegant solution in mind.

One of the philosophers at the palace is renowned for his knowledge of languages. He even translated a few of the ancient Assyrian texts in the library of the sa-ilu. He is eager to help when you explain your needs, and spreads the scroll across his desk with reverence.

The Maratha Envoy departed the court this morning with little fanfare. Do you feel a brief pang for all the knowledge that goes with him, and the potential for a friendship? He could have told you much, and seemed to imply that there may be other sa-ilu in India. Still. He is gone now, and you doubt you will see him again in pleasant circumstances.

This is the final part of your quest. Increase your Serenity and spend Traumas to progress.

✓ Come back later

The philosopher translating your stolen Marathi scroll asks for you to return later in the afternoon; it seems this will not be quite as straightforward as you imagined.

A high-risk challenge (Your Serenity quality gives you a 20% chance of success). You need Serenity 16 (you have 16). You need 9 x Traumas (you have 41). You need 1 x A Marathi Scroll (you have 1) Go

Perhaps not


Wine-dark

One of the serving girls spills a full jug of dark wine on you in the palace courtyard. She is absolutely distraught, and you have to spend half an hour consoling her. A singular waste of time.

candle Serenity 16 failed in a challenge! Onward


After a bunch of tries and another level or two of Serenity:

A valuable puzzle

When you return, one of the Nawab’s engineers is sitting next to the philosopher. They tell you that the scroll is written in Marathi, yes, but it is also written in a code that must be broken. The Nawab’s engineer is a gifted mathematician. It will take a combined effort to parse the scroll, and both warn you that it will take some time and effort, possibly several weeks, perhaps even months.

You wave off their warnings. It appears that the Maratha Envoy had something to hide. You are eager to find out what message lies within the jumbled script. The philosopher promises to summon you when they know more.

candle You succeeded in a Serenity challenge!

candle You’ve lost 9 x Traumas (new total 32).

scroll An occurrence! Your ‘A Marathi Scroll’ Quality is now 2!

Onward


I failed only once at recruiting Nandakumar:

The Nawab’s Man IV: The Confrontation

You must pick your time to approach Nandakumar – erstwhile representative of the Nawab. You discovered that he had been bought off with British silver, presumably instructed by Colonel Clive to ignore the Nawab’s orders to help the French defend Chandernagore against the predicted attack.

Nandakumar’s offices are within the Fort D’Orleans: the fortified structure at the heart of Chandernagore. It appears that he plots against the Nawab and the French from within their strongholds; foolhardy, but certainly not without some style. You knock on his door and rearrange the folds of your clothes. A voice calls from within.

You have a few moments to gather your thoughts before you enter. What is it that you desire of the intriguingly treasonous courtier?

This is the final part of your quest. Choose carefully.

✓ Recruit him as a spy

Nandakumar has betrayed his office – but more importantly, he has betrayed Bengal to foreigners for coin. You remember his avaricious eyes. Perhaps you can convince him to alter his loyalties? A spy amongst the British could be – useful - to you.

An empty office

Nandakumar’s office is empty save for a small boy who is sweeping the floors with a vaunted lack of enthusiasm. A heavily pregnant Hindu woman dressed in the Rajput style paces outside, barely sparing a glare for you – perhaps a wife or sister, or something less salubrious? It is of little import to you now. You resolve to return later.

eye Perception 18 failed in a challenge!

Onward


A promise of service

You toss the Calcutta rupee onto the floor between you as Nandakumar bows low in greeting, and watch he stumbles to his knees and touches his head to the floor. He reaches out a trembling hand for the coin, examines it with an indrawn breath and lets it fall as if it is a pot too warm from the fire. “Honoured sa-ilu,” he starts, and then abruptly stops. He remains quite still in his position on the floor.

You pull him to his feet and seat him in one of the visitor’s chairs with a courtesy that he clearly finds unsettling. His fine waxed moustache is covered in dust from the floor, and his turban, once so tightly-wrapped, now hangs rather loosely on his head. It seems that the impending siege has led to a certain laxity in domestic affairs within the Fort – you wonder briefly if this laxity extends to more martial matters.

There is an earthenware jug full of cool water on his desk. You pour him a cup, and he accepts it with gratitude and apologies. It is easy enough to explain your requirements to him: he will continue to take British coin, but he will do your bidding instead. He baulks at the notion of spying on the British, but you stroke your amulet with your right hand, and he quickly grows silent.

You drop a few vague hints about your abilities as sa-ilu, implying that you would be able to discover any attempts at treachery through his unprotected dreams, and perhaps punish him with equal impunity in the svapnasthana. You make him a generous bribe of his continued life and prosperity in return for his unstinting service.

By the time you leave, you are certain that Nandakumar understands you very well indeed. Though, the white fear he regarded you with lingers on skin for days after your encounter. Does the thought make you shiver in delight, or something closer to regret?

Does it matter? You have turned an unpleasant situation into quite an advantage.

eye You succeeded in a Perception challenge!

argument You have made your choice of how to deal with Nandakumar - are you satisfied, or uneasy?

rose You’ve lost 6 x Desires (new total 24).

blood You’ve gained 5 x An Enemy of the British (new total 18).

argument You now have 1 x A spy in the British camp.

scroll Your powers are political as well as sorcerous - it is wise to remind those around you of this.

Onward

Hrm. I’m not sure what to do now. There don’t seem to be more pinned stories, either here or in the dream. Guess I’ll have to explore more and see what comes up. Maybe I dismissed the Murshidabad deck too quickly: new cards might have unlocked there? But I’d expect that we would have the opportunity to report back to the Nawab. Or to the Begum?

2 Likes

OK, let’s look at Murshidabad. We never succeeded at recalling our first meeting with the Nawab…


Memories of your past

Sitting in your ornate rooms, stretched against raw silk bolsters tasseled with silver bells, you are drawn to think about the fate that brought you here. You might have lived and died without knowing the feel of gold on your wrist or the respectful nods of important men. If not for that day, that dream…

Recall your first meeting with the Nawab

He was a child then – and so were you. Your hands trembled as you held them behind your back.

Youth and power

Looking back, you realise that Siraj ud-Daulah, heir of the Nawab of Bengal, was as nervous as you. He kept glancing at his grandfather’s sa-ilu - her weathered face, her shaking hands, the growing milkiness of her eyes. You blossomed under his curiosity, realising in that moment your own power. This prince of the earth needed you - as his sa-ilu you would never be beholden to another. And even the Nawab’s authority ends when he lays down on his soft pillow at night. At the end of your meeting, you are smiling. “You will be my sa-ilu,” he says, youthfully pompous – but you leave knowing the truth. You have chosen each other.

You’ve gained 12 x Memories (new total 83). You’ve gained 4 x Imagination (new total 22). Onward


Aha, and here’s a new card.

An afternoon in the Nawab’s court

You do not make a habit of attending the Nawab’s weekly durbar, though you have a place of pride at the Nawab’s left side. The business of court drags on from the middle hours of the morning to late afternoon: petitioners from all across Bengal bringing disputes to their ruler, diplomatic envoys, discussions of taxes, agriculture and authority.

After a late and sumptuous lunch, though, the real wrangling begins. The Nawab’s advisors cluster in groups and gossip, the Holy men compete in quoting obscure verses, dancers and musicians perform and then ease themselves into conversations. Some are spies for the Nawab, others report to you. Others are simply trying to earn patronage for their arts by any means at their disposal.

A venal, bickering, boisterous place where the fiction of diplomacy endures, despite the very real threat of war.

The Maratha Envoy

The Maratha envoy is a new addition at court, sent from the Hindu empire that threatens Bengal from the west. His white turban is wrapped in an unfamiliar style, his tunic cut with what strikes you as a deliberate flamboyance. He looks even more out of place than you did, when you first came to court so many years ago.

Success will unlock The Maratha Envoy quest.

candle A straightforward challenge (Your Serenity quality gives you a 100% chance of success). You need Serenity 6 (you have 17) Go

A Petitioner

The Nawab was in an unusual, gracious mood this morning, and invited one of the petitioners in a land-dispute to stay for the feast. He watches the dancers with wide, incredulous eyes, and picks self-consciously at his roughspun clothes at the edge of the crowd.

eye A straightforward challenge (Your Perception quality gives you a 100% chance of success). You need Perception 6 (you have 18) Go

The British Representative

William Watts has been with the Nawab’s court for some time now. He seems, poor fellow, quite confused by your position and place. It might be amusing to speak with him a while.

fire A straightforward challenge (Your Curiosity quality gives you a 100% chance of success). You need Curiosity 6 (you have 18) Go

✓ Amina Begum

You will gain 1 x Amina Begum and 3 x Exercises of Power

The Nawab’s mother is often overlooked by courtiers because she has no overt political influence, and seems content in fantatically supporting her son. Indeed, she even vocally supported the Nawab’s imprisonment of her own sister, Ghaseti Begum. She sits, stiff-backed, on the Nawab’s right hand. She has never particularly liked you - yet you feel rather tempted to force her into a conversation. An intemperate desire, and one you should probably not indulge.

[This branch is now free to play] Go

Perhaps not


Fear like iron

Amina Begum’s hands are - incongruously - stained with ink. There are ledgers for the latest taxes on the seat beside her. You had no idea she took such a personal interest in the Kingdom’s finances. Perhaps there is hope for Bengal’s rapidly emptying treasuries - or perhaps she simply indulges her son’s profligacy.

She drops her head slightly as you look at her, as if she suspects that your gaze could somehow pierce the thick azure veil sewn with swirling patterns of pearls. “How interesting to see you at court,” she informs you curtly. “How very rare a pleasure, sa-ilu.”

Is it anger or a cool application of logic that dictates your next response? You scarcely know yourself, but you find yourself taking her hand with deliberate care and wishing her sweet dreams in a darkly-edged voice. She pulls her soft hand from yours so abruptly that her rubied rings draw blood from your palm. She takes a breath in sharply, and you can almost taste her fear like iron in your mouth: have you gone too far? Or are you enjoying your power?

quill You now have 1 x Amina Begum.

scroll Your powers are political as well as sorcerous - it is wise to remind those around you of this.

Onward


An afternoon in the Nawab’s court

✓ The Maratha Envoy

The Maratha envoy is a new addition at court, sent from the Hindu empire that threatens Bengal from the west. His white turban is wrapped in an unfamiliar style, his tunic cut with what strikes you as a deliberate flamboyance. He looks even more out of place than you did, when you first came to court so many years ago.
Success will unlock The Maratha Envoy quest.

A deliberate provocation

The Envoy takes great pleasure in telling stories of the recent attack on Delhi, and Maratha victories over both the Mughals and their Afghan allies. It is widely known that the Nawab of Bengal pays fealty to the Mughal Emperor Alamgir II - so his words are nothing more than a calculated insult made in the knowledge that Bengal cannot afford to antagonise its powerful neighbours.

You grit your teeth and barely avoid a too-sharp response. Is he darting you significant looks? Surely you must be imagining it.

You succeeded in a Serenity challenge! You’ve gained 1 x Investigating the situation for the Nawab (new total 24). An occurrence! Your ‘The Maratha Envoy’ Quality is now 1!

Onward


A visit to the temple

The temple in Murshidabad is little more than an overgrown shrine, but you take a great pleasure in visiting the once-forbidden place when the mood strikes you. You grew up a distance from here, and these priests would never suspect your rich clothing of hiding a low caste person underneath.

And in fact, you are not low-caste any more. By royal decree you occupy a sub-caste, a jati, all on your own.

Gain Serenity and Visions if you succeed - but do not fear failure, it can often be rewarding.

✓ Evening bhajans

Devotional music is performed in the evenings at the temple - you have never actually been to these rather social events.

Drums and devotion

The pounding of the drums, the voices raised in song, the atmosphere of the temple lit by lamplight in the evening… You remember hearing these bhajans from outside the temple walls as a child, and mouthing along with the words. Now nobody dares to keep you out.

You succeeded in a Serenity challenge! You’ve gained 2 x Visions (new total 56). Onward


A visit to the temple

✓ Order a three-day homa

You need all the luck you can get with the Nawab’s latest mission. You tell the priests to perform a sudarshana homa, to bring you success.

Fruit and fire

The consecrated fire is lit in a small pit, and the priests begin reciting their invocations. At intervals, they sprinkle ghee into the flames, and then slowly feed it the offerings you have bought: handfuls of rice, pulses, bananas, unripe mangoes, several silk saris with thick zari borders, and your favourite head-covering. The fire blazes high: surely that was enough sacrifice?

candle Serenity has increased to 18!

You succeeded in a Serenity challenge! You’ve gained 3 x Visions (new total 62). Onward


A visit to the temple

✓ Attend the morning puja

A simple ritual; you spend fifteen minutes, maybe twenty at the temple in the morning.

Bells and incense

The camphor burns smokily as the priest describes a circle around the idol of Shiva with the brass plate. He rings a bell. You hold out your cupped palm, and the priest pours a spoonful of sacred water into it - you put it to your lips and swallow. It tastes thin and metallic, but the smell of camphor reminds you of your mother; it is comforting.

You succeeded in a Serenity challenge! You’ve gained 1 x Visions. You’ve gained 1 x Memories. Onward

1, 2, and 3 make sense as numbers, but in the story context that doesn’t seem like a proportionally larger number of Visions to get for a 3-day ritual :stuck_out_tongue:


You take a day for yourself

The sa-ilu are creatures of imagination and creative energy. As such, you each have your particular pleasures. Considering some of the indulgences you have read about in the secret histories of the sa-ilu - your pleasures are innocent indeed.

You are on a mission given to you by the Nawab, but surely you can take the time to refresh your mind?

✓ A formal banquet

An ambassador from the Sultanate of Delhi graces Murshidabad with a visit, and the Nawab has ordered a magnificent feast.

Wine and pleasure

You are invigorated by the pleasures of beautifully prepared food and many glasses of spirits: a feast of smells, tastes and textures. The mullahs and religious men of the court huddle over to one side, used to winking at the Nawab’s habitual indulgence in forbidden alcohol. Your senses are replete.

You succeeded in a Perception challenge! You’ve gained 2 x Imagination (new total 29). Onward


An afternoon in the Nawab’s court

✓ A Petitioner

The Nawab was in an unusual, gracious mood this morning, and invited one of the petitioners in a land-dispute to stay for the feast. He watches the dancers with wide, incredulous eyes, and picks self-consciously at his roughspun clothes at the edge of the crowd.

Reverence and sincerity

His eyes catch the gleam of your distinctive amulet of office and he falls to his hands and knees as you approach. You seize his arms and pull him up as he mumbles his obeisance. On his feet, he bows again. “Honoured sa-ilu,” he says reverently in the earthy Bengali of the rural interior. “Please, honoured one, will you bless me? Watch over my family in the world beyond?”

You touch his forehead and mutter some words from an ancient text and he bows again, face shining with a sincere gratitude that strikes you almost physically. Perhaps you have been too long in the poisonous court - you have forgotten the awe in which the common folk hold you. Even if they do have some inflated ideas of your powers.

You succeeded in a Perception challenge! (Simple challenges mean you don’t learn so much.) Your powers are political as well as sorcerous - it is wise to remind those around you of this. Onward


I’m not sure if we’ve seen these other poems before?

An evening of ghazals and intoxication

✓ You select a fine poem

You are undaunted by their childish attempt to mock you. The right verse comes to the surface of your mind easily: a poem of devotion and divinity, by the great sage Rumi. They cannot fault you for this choice.

Wonderer, worshipper

Come, come, whoever you are. / Wonderer, worshipper, lover of leaving. / It doesn’t matter.

Ours is not a caravan of despair. / Come, even if you have broken your vow / a thousand times / Come, yet again, come, come.

The assembled poets all bow their heads, faces twisting as if they are remembering their own divine transportations; given the amount of opium in the air, they might very well be communing with the gods right now. “My apologies,” the mocking poet says, voice hushed. “Come, sit with us. You truly understand the divine.”


An evening of ghazals and intoxication

✓ You judge the mood

They are clearly eager for the performance to begin, thrumming with wine and opium, rowdy with anticipation. A popular verse, perhaps even something slightly risque from Quli Qutub Shah?

Break my fetters

You are the sun sublime, I a speck of humble dust, / You may or mayn’t count me so, I count you as my best resort. / I am a prisoner of your love, break my fetters, set me free, / Assign to me the highest place among the faithful lot.

The crowd breaks out into loud praise. “Wah! Wah!” The previously mocking poet exclaims, beckoning you to a cushion next to him.. “Come, sit with us! No matter your clothing, you are a sufi at heart!”


An afternoon in the Nawab’s court

✓ The British Representative

William Watts has been with the Nawab’s court for some time now. He seems, poor fellow, quite confused by your position and place. It might be amusing to speak with him a while.

A change of perspectives

You engage Watts in conversation: his eyes stray to your gold inscribed amulet of office, and dart quickly to the jewelled cushion set to the left of the Nawab that marks your obvious prominence in his court. You suspect that he is not quite discerning enough to tell that your skin is too dark, your features rough and low-caste and obviously Hindu amongst the fine-boned Muslims of the Nawab’s court - but clearly he knows something about you that disturbs him.

In a lull in the conversation Watts blurts, “They say you are a sorcerer.” He proceeds to turn bright pink and then quickly makes his excuses as you smother a smile. You have wondered what the British made of your…powers. It appears that not all of them are quite so dismissive of native superstition. A useful piece of information.

You now have 1 x William Watts.

2 Likes

This Maratha envoy sounds like an intriguing character! I wonder if we’ll meet him again?

Sorry about the hiatus - I think I’ve softlocked this playthrough? Spent a while trying to see if I’d missed a way forward somehow? And then starting a game on another account and working it up to this point. But here, have some of the exploring-the-town content from the third (and final implemented) chapter from my account that’s sitting at end-game (I thought there were two more, but April and May are lumped together). So. This chapter is:

April & May - War in Bengal and Rumours of Conspiracy


Investigate the anxious town of Murshidabad

The streets are lit with lamps every evening, casting their oily shadows on groups of bearded men and young boys, hard-faced factory workers, housewives and merchants. Courtiers emerge from their fine homes and mix with commoners; a curious sight. The city feels on the edge of something terrible and momentous; the darkness outside its precincts seems to stretch and yowl.

The ancient seat of the Nawabs of Bengal feels papery-thin, its stone and mortar worn down by fear of British and French soldiers marching across Bengal, and of uncertainty within the court.

The Silk Quarter

Your own home is not far from the bustle of the Silk Quarter, where bolts of bright cloth are sold by men with brighter smiles. Perhaps you will find good news in the faces of the prosperous merchants?

The Supreme Court

As the capital city of Bengal, Murshidabad is also the seat of judicial power. Lawyers gossip notoriously; perhaps you could find some useful information if you paid a visit to the grand edifice.

The Hospital

Charity is an Islamic obligation: when the Nawab ascended to the throne, he gave a waqf, an charitable endowment, to a local hospital. Those too poor to hire physicians of their own throng its halls.

✓ The Jahan Kosha Cannon

Gain 2 x Threats of War and 2 x Imagination each time you play this branch.

Built during the time of Mughal Emperor Shah Jahan, the seven-ton cannon is seventeen feet and six-inches long. It is placed on a great wheeled carriage amongst the roots of a shady peepul tree; tourists flock to it on warm days. You might find something of worth in their chatter.

[This branch is now free to play]


Tourists and rumours

Jahan Kosha means literally Destroyer of the World; you are struck anew with the size and weight and heft of the cannon, constructed over a hundred years before. A few courtiers’ sons drink wine and sketch the cannon’s shape while locals offer to tell the tourists of its history for a few coins. Most of the tourists are from the North or West, and have heard little of the Anglo-French war, but some talk of having seen Robert Clive’s army rolling across the countryside with hundreds of cannon and mounted men. A slight fellow with a pointed beard informs his companions that the French have all but abandoned the trading town of Cossimbazaar, only a little distance away from Murshidabad. All seem grimly certain that Bengal is already embroiled in the Anglo-French war, whether the Nawab admits so or not.

Onward


Prayer and Prophecy at the Temple

You find yourself drawn to return to the little temple in Murshidabad. The daily prayers and chants of the priests carry on despite the Anglo-French war and the mutters of conspiracy; their slow rituals are comforting and familiar.

The temple is a devotional space but also a social one. Many people talk in huddles and whispers, bringing sacrifices and gossiping with their neighbours. You could learn much, with a sharp ear.

Observe the homas

The homa, the ritual-fire, burns constantly. The priests are fat with offerings of milk-sweets and fruit; it would be useful to know what people are praying for.

Speak with the priests

They will know many of Murshidabad’s secrets – spiritual and otherwise. Will they recognise your low-caste features if you approach too closely? Perhaps they will be blinded by your wealth and reputation.

Pray at the shrine of Ganesha

The elephant-headed god is the lord of obstacles. There are many ahead of you; it would be wise to ask his favour in your mission.

✓ The Black-Tongued Prophetess

She had seized you upon the street in Chandernagore, and offered to tell you her terrible prophecies. Now she sits cross-legged in the temple courtyard. Her kohl-ringed eyes flash open, and regard you tauntingly. Do you dare approach her?


Blood like gold

She smiles and bares her black-stained lips and tongue, rolling her eyes back in laughter far too loud for this consecrated place – yet no-one else glances up from their business. Can she hide herself from their eyes with magic? Are they merely used to her unsettling presence?

“It does not matter what they see, oh honoured sa-ilu,” she tells you mockingly. “What matters, foolish one, is what you see. And, mmm, what is that?”

Her hands squeeze around your throat with unnatural strength, nails leaving a pattern of black thorns around your neck. As the breath leaves you gentle as a kiss you see armies of wooden soldiers arrayed over a hill, toppling to the earth and rising up again. The hill shudders and you realise it is not a hill at all, but a giant with your face. You are swarmed all over by soldiers who stick you with their small, sharp knives, and drink the gold liquid that bleeds from each cut. You struggle but your limbs are staked to the ground; the ropes are made of jasmine and rose-thorns and glistening saliva. You cannot break them.

You succeeded in a Serenity challenge! (Simple challenges mean you don’t learn so much.)

You’ve gained 9 x Visions (new total 110).

You’ve gained 1 x Slivers of Prophecy (new total 12). Onward


Huh. Did I not grab the full set of options here? There are two: “continue to resist” which steps up your Poisoned by the Begum, and “beg for forgiveness” which resets it to 1 so this event doesn’t show up again (which I didn’t realize, so I didn’t test the limits of being poisoned).

A wave of dizziness and pain

You defied the Begum by refusing her summons to you. A dangerous move. Since your show of wilfulness, you have recieved no vials of antidote for the slow poison that she tricked you into drinking.

Enough time passes that you are almost convinced that the Begum was bluffing and then - it strikes you like the lash of a whip: a wave of intense dizziness and pain.

✓ Continue to resist

You will experience dire consequences if your Poisoned quality increases too high.

You fall to your knees in the street, staining your silks with mud and manure. Your eyes burn and your fists clench - yet you refuse to give in.

A lingering ache

You struggle to your feet. This time all you will suffer is a pressing need to have your clothes laundered and a sharp, lingering ache in your stomach. But the pain will only get worse. Who knows if you will be so lucky next time?

It would, after all, be so easy to give in to the Begum’s demands. So simple to end your suffering. You wonder how long you will hold out.

You’ve gained 2 x Traumas (new total 57).

You’ve gained 1 x Poisoned by the Begum (new total 3).

An occurrence! Your ‘Ghaseti Begum’ Quality is now 5 - You are trying to escape the Begum’s yoke - how long can you resist her?! Onward


An opium-wreathed afternoon in the Nawab’s court

Of late, the Nawab’s weekly durbar is charged with anxiety, thick with heat and the closeness of bodies. It seems as though half of Murshidabad has decided to traipse to the Palace.

The grand hall is wreathed in opium smoke; half-clad dancing girls laugh and cavort to the tunes of wine-maddened musicians. Servants in gold chains and white langotis fan the courtiers with palm-fronds. The holy men have absented themselves, muttering darkly of ill-omens and wickedness.

Amongst the fearful revelry, refugees from Chandernagore come to trade the last of their wares or beg the lords for land, diplomatic Envoys exchange packets of documents, and the nobles talk endlessly of war and provisions and treachery.

Many of these courtiers can be visited in the dreaming as well.

The Mughal Envoy

Your Nawab owes his fealty to the Mughal Emperor Alamgir II of Delhi, a man who has spent forty of his fifty-five years of life imprisoned and is known to be in the thrall of his clever Vizier ul-Mulk. You wonder which one of them the Envoy reports to; it would be wise to choose your words carefully.

The French Representative

Jean Law looks like a man with a rakshasa, a demon, pursuing his dreams. As you yourself have not visited them much of late, you surmise that it is the stress of the Anglo-French war that is causing the haggardness in his face. To your surprise, he approaches you.

The Sikh Merchant

Omichand represents a large guild of silk-weavers and silversmiths; he is a devout Sikh, and known for his fearlessness in business deals. His wealth and connections make him powerful, and he is reportedly discontented with the Nawab. It would be prudent to keep an eye on him.

✓ The Factor’s Wife

It seems the Irish-French merchant escaped the fall of Chandernagore none the worse for wear. She chuckles at the sight of you, and waves away another supplicant, gesturing for you to sit at the chaupar board. It seems Madame has set up shop right here in the Nawab’s court. A chilling thought: she will probably be running the kingdom by next year.

You need 1 x Madame Molloy (you have 1)


A woman of means

As you lay out the pieces, you enquire after her business following the siege. “It was a damned hot time of it, I don’t mind telling you,” she says, as she pours the tea with that surprising grace. “War is no good for anyone but the quick and the dead, and I intended to be one of the quick ones. So I laid my hands on a store of powder and shot and got it out of the city under cover of a shipment of grain, and myself and my ledgers in a cartload of fever-dead. An experience I’ll not soon forget.”

She gives a dyspeptic chuckle and moves a piece. You can tell that she intends to dine out on this story for many years. And so she shall, if any of her listeners can keep their dinner down.

Then, is she selling powder to the Nawab? “Aye, but it’s a seller’s market,” she says with a wink. “I’d never sell coal dust for powder, but there’s nothing to say a merchant can’t label their powder-barrels as wine or indigo and let them sit a-while as the prices go up. The Nabob’s excise-men can’t tell the difference, or won’t for a friendly fee.” She laughs, and traps one of your pieces in a neat move. She is certainly enamoured with her own good sense.

And what of her husband? you ask, playing along. She gives you an empty look, and removes her pipe from her mouth. “Didn’t make it out, poor devil,” she says. You are not terribly surprised.

You’ve gained 1 x Threats of War (new total 12). You’ve gained 1 x Rumours of Madness and Dissent (new total 3). Onward


Investigate the anxious town of Murshidabad

✓ The Hospital

Charity is an Islamic obligation: when the Nawab ascended to the throne, he gave a waqf, an charitable endowment, to a local hospital. Those too poor to hire physicians of their own throng its halls.

Uneasy sleepers

The hospital is part of a larger complex of buildings that were erected around a mausoleum to a saint; the wide arches embossed with Persian script reflect that architectural heritage. You hold a light chiffon scarf over your face as you move through the crowd: there is no sense in inhaling the ill-humours of the coughing, shuffling patients. The head physician ushers you past the hollow-eyed men and women in the waiting rooms to the main ward where there are rows and rows of uneasy sleepers lying on beds.

“They cannot be woken,” the physician tells you, with some asperity. “I do not know why. This plague spreads amongst commoners and nobles alike. I confess myself baffled.”

You recognise a few courtiers lying insensate, and behind a discreet curtain even a few ladies from the harems of zamindars and nobles. You have never seen anything like it – perhaps it would be worth investigating this further in the svapnasthana, the dreaming.

An occurrence! Your ‘Uneasy Sleepers’ Quality is now 1! Onward


An opium-wreathed afternoon in the Nawab’s court

✓ The Sikh Merchant

Omichand represents a large guild of silk-weavers and silversmiths; he is a devout Sikh, and known for his fearlessness in business deals. His wealth and connections make him powerful, and he is reportedly discontented with the Nawab. It would be prudent to keep an eye on him.

Cautious politics

There is a small hush in the conversation as you walk towards the group of merchants around Omichand. That in itself is not ominous: you are justly feared in your own right. You smile and make some innocuous comments. Before long the group begins to talk more naturally, growing accustomed to your presence. You watch Omichand as he carefully diverts the conversation, siphoning it to particular conclusions. Much of their talk is mercantile: lamenting the interruptions in trade caused by the British siege, details of new trading agreements, rumours of wartime tax-levies.

But here and there you find a chime of discontent with the Nawab’s political choices, quickly silenced with a look from Omichand. The Sikh offers nothing but cautious praise for the Nawab – but he is also gently sweating under your gaze. You wonder what he is hiding.

You’ve gained 1 x Rumours of Madness and Dissent (new total 4). Onward


A wave of dizziness and pain

You defied the Begum by refusing her summons to you. A dangerous move. Since your show of wilfulness, you have recieved no vials of antidote for the slow poison that she tricked you into drinking.

Enough time passes that you are almost convinced that the Begum was bluffing and then - it strikes you like the lash of a whip: a wave of intense dizziness and pain.

✓ Beg for forgiveness

Your loyalties will suffer if you give in. You think of the hibiscus, its petals delicately rotting on your pillow. You imagine your skin bruised and pale, your intestines rotting in pale pink loops sweetly disintegrating.

A discarded pride

The Begum’s attendants take over your rooms quietly and efficiently after you tell them your secrets and give up your pride. By the time the Begum strides in, veiled and imperious, you are on your knees on the pale cream carpet. The Begum trails her hands along your cheeks, grazing her nails across your throat. “Oh yes, sa-ilu, the poison is upon you,” she says, her voice sorrowful. “I hoped that we could be true friends. That you saw my debauched nephew for the monster of greed and cruelty that he is. But you are a fool, for all your powers.”

She gestures, and her guard brings her a crystal bottle filled with rich green liquid, laid on a silver platter. She presses one hand against your jaw so your mouth opens, and pours the liquid onto your tongue - it tastes smoky and wonderful. You curl up on the ground, coughing.

The Begum stands up; you hear the clink of gold bracelets, the whisper of bells hung on anklets. “I could have let you die,” she says conversationally. “Think on that, till next we meet.”

An occurrence! Your ‘Poisoned by the Begum’ Quality is now 1!

An occurrence! Your ‘Ghaseti Begum’ Quality is now 3 - You tried to defy the Begum once, but no longer. You are in her power.!

The Nawab has raised you high. You are loyal to him.

Onward


Prayer and Prophecy at the Temple

✓ Pray at the shrine of Ganesha

The elephant-headed god is the lord of obstacles. There are many ahead of you; it would be wise to ask his favour in your mission.

A calming prayer

You ring the bell and push yourself to the front of the crowd. The idol of Ganesh is made of stone rather than silver or gold, with small glinting chips of jet for eyes. He is wreathed in marigolds and jasmine. His upper arms hold an axe and a noose; he holds a sweet in his lower left hand, and his own broken tusk in the lower-right. His trunk is smoothed from the touch of many hands. One of the priests lights the camphor and incense on a silver plate, and chants as he circles it around the idol in the inner sanctum.

You empty your mind of self, and let your eyes unfocus as the priest’s sanskrit shlokas pound rhythmically in your ears. It is curiously freeing, to let your mind wander like this – perhaps it is similar to the sensation of dreaming? You, sa-ilu, would not know. The prayer completes; you touch your head to the floor, and make your three clockwise turns around the shrine, feeling a sense of peace that lasts through the day.

You’ve gained 5 x Visions (new total 115). You’ve gained 1 x Imagination (new total 28).

Onward


Investigate the anxious town of Murshidabad

✓ The Supreme Court

As the capital city of Bengal, Murshidabad is also the seat of judicial power. Lawyers gossip notoriously; perhaps you could find some useful information if you paid a visit to the grand edifice.

Madness like a disease

You slip in to the viewing gallery of a trial in progress. A tall, quite handsome lawyer is petitioning the judge for the release of his client: a soldier of middle years bound and shackled. The prisoner writhes and mutters, his uniform stained and tattered. It transpires that the soldier was a platoon-leader in the Nawab’s army; three nights ago he abandoned his post and made his way from the army camp in Polashir back to Murshidabad. He was picked up on the streets by the guards, raving of ill-omens and women with hair made of twisting shadow and tearing at his own clothes. His wife weeps beside him, but he does not even acknowledge her.

You ask the lawyer about his case after the judge denies his plea; apparently he is not the first soldier to abandon his post in recent days. That in itself is unsurprising; what is strange is that many of them have been found days later, filthy and hysterical, mumbling incomprehensible warnings. “They catch madness like a disease,” the lawyer tells you darkly. “Were I a superstitious man, I would call it dark magic, or worse.”

You’ve gained 1 x Rumours of Madness and Dissent (new total 5).

Onward


An opium-wreathed afternoon in the Nawab’s court

✓ The French Representative

Jean Law looks like a man with a rakshasa, a demon, pursuing his dreams. As you yourself have not visited them much of late, you surmise that it is the stress of the Anglo-French war that is causing the haggardness in his face. To your surprise, he approaches you.

Armies and thrones

You smile diplomatically at Law’s approach; he has always treated you with a wary respect, unlike many of his compatriots. He also speaks quite excellent Bengali.

“Please, sa-ilu,” he sighs, running his hands through his hair. “I have begged and pleaded upon my knees, but the Nawab – blessed be his name – will not hear me. The British have seized Chandernagore, and now march north. They have raised an army in your sovereign lands. They are perfidious, and honourless. If Bengal does not join with us to defeat them, then it is only a matter of time before Robert Clive sits upon your Nawab’s throne.”

You imagine it almost involuntarily: Clive in the Nawab’s pristine silks, while you bow your head low to the ground at his feet. Does this vision shake you? Or do you dismiss it as mere fancy? You mutter some halfhearted promises to Law, and take your leave, unsettled.

You’ve gained 1 x Threats of War (new total 13). You’ve gained 3 x Visions (new total 118).

Onward


Prayer and Prophecy at the Temple

✓ Speak with the priests

They will know many of Murshidabad’s secrets – spiritual and otherwise. Will they recognise your low-caste features if you approach too closely? Perhaps they will be blinded by your wealth and reputation.

Politics and religion

You fiddle with your amulet conspicuously until one of the younger priests approaches you with his head bowed; his scalp is tonsured, and he wears the sacred thread across his body. There was a time where you were deemed unworthy to touch his shadow. No longer, it seems. You ask him about the people, their fears and gossip. He is friendly enough until you imply that you are here on a mission from the Nawab. His face closes up quickly; there is no finesse in his refusal to give you any information, but simple stubbornness is as effective.

Several wealthy Hindu merchants who are powerful at court watch you as you depart; do the priests know something of value, or are they merely displeased with the Nawab? You hope, for your own sake if nothing else, that any conspiracy against the court does not have a religious dimension. An attempted coup could quickly spiral into a damaging civil war.

You’ve gained 1 x Rumours of Madness and Dissent (new total 6). Your powers are political as well as sorcerous - it is wise to remind those around you of this.

Onward


Further memories of your past

Your rooms are luxurious and comfortable, as befits your status. There are plump hand-embroidered silk bolsters, a censer filled with sweet smells of jasmine and sandalwood, bright-glazed jugs filled with cool water with fresh mint and lemon-slices, shelves of books carefully dusted by quiet, respectful servants each morning.

Yet it was not always so: sometimes, as you cast your eye about the casual opulence, you are drawn to recall how you came to be here.

Gain Imagination and Memories if you succeed - but do not fear failure, it can often be rewarding.

✓ Recall training with Cani

The first time you stepped into her mind, she threw you back into the waking world with casual power. Your teacher, patience visibly ebbing away, had ordered you to get into Cani’s bed and hold hands with her.

Recall your first days at court

The court seemed a place full of wonder and terror to your eyes.

Recall your teacher’s funeral

There was no body: by tradition they burned a person-shaped sacking form filled with sweet spices, cardamom and ginger-root and oudh.

Recall a moment of passion

There was a moment where you nearly confessed all to Cani. You are sure she knows of your passion; after that, how could she not?

Recall your father

You will gain 15 x Memories and 4 x Imagination each time you play this branch.

You have cut yourself away from the rag-and-bone child that you once were. Was it a haphazard decision, or one long deliberated? You last saw him as you were being led away from your home, your hand held fast by your new teacher as she whispered of the grandeur of the Nawab’s court. Yet your father’s eyes look back at you when you look in the mirror. Some things cannot be so easily left behind.

[This branch is now free to play] Go

Perhaps not


Flowers and curtains

You remember Cani’s disinterested grasp; you were much younger, and she held you in justifiable contempt. “You must allow your partner into yourself,” the sa-ilu had told her. “Allah give me strength, girl. Imagine yourself a flower, opening up to your partner.”

Unthinkably, Cani had laughed in your teacher’s face, and then made a sly comment. You did not understand its significance, but – flush with the bravado of youth – had added that you heard the same thing from the laundry-woman, the most scandalous woman of your acquaintance. Cani had given you a look of genuine admiration before dissolving into hiccuping hysterics. Your teacher prescribed you both cold baths for a month, which had only pulled you closer together in solidarity. The next time you trained, Cani’s dream had parted for you like a tasseled curtain. Now, you wonder whether that had been your teacher’s plan all along.

You’ve gained 5 x Memories (new total 36). You’ve gained 1 x Imagination (new total 29).

Onward


An opium-wreathed afternoon in the Nawab’s court

✓ The Mughal Envoy

Your Nawab owes his fealty to the Mughal Emperor Alamgir II of Delhi, a man who has spent forty of his fifty-five years of life imprisoned and is known to be in the thrall of his clever Vizier ul-Mulk. You wonder which one of them the Envoy reports to; it would be wise to choose your words carefully.

The French Representative

Jean Law looks like a man with a rakshasa, a demon, pursuing his dreams. As you yourself have not visited them much of late, you surmise that it is the stress of the Anglo-French war that is causing the haggardness in his face. To your surprise, he approaches you.

The Sikh Merchant

Omichand represents a large guild of silk-weavers and silversmiths; he is a devout Sikh, and known for his fearlessness in business deals. His wealth and connections make him powerful, and he is reportedly discontented with the Nawab. It would be prudent to keep an eye on him.

The Factor’s Wife

It seems the Irish-French merchant escaped the fall of Chandernagore none the worse for wear. She chuckles at the sight of you, and waves away another supplicant, gesturing for you to sit at the chaupar board. It seems Madame has set up shop right here in the Nawab’s court. A chilling thought: she will probably be running the kingdom by next year.

You need 1 x Madame Molloy (you have 1)


Local threats

The Envoy is a portly man with a wheezing cough and hard manner. At your gentle questioning, he curses. “Durrani and his band of Afghan thugs are growing more bold with each day, the blaspheming dogs!” He spits. “They will ally with the Marathas and march come summer, you mark my words. We would do well to forestall such an alliance before it destroys us all.”

He changes tack then, regarding you with a sharp, rheumy eye. “But the Nawab is busy with his British troubles. Ah, but these foreigners – they come and go.” The Envoy leans close. “The Marathas are the greater threat to our Empire, don’t you agree?”

You nod graciously, troubled by the warning in his words: should Bengal find itself at war with the British, there is little hope of reinforcement from Delhi. Something to be kept in mind.

You’ve gained 1 x Threats of War (new total 14).

Onward


Moonlit Ghazals at the Mystic’s Tomb

This month the singers meet by moonlight at the tomb of a saint, littering the manicured grass with their polished instruments and porcelain opium-pipes. The Sufi poet who challenged you when you came here last welcomes you with a wine-soaked greeting, and offers to introduce you to the nervous young singers tuning their sarangi.

“Or,” he demurs, with a sly look. “Would you prefer to shame us all with another recitation?”

It is a warm night, smelling of almonds and spice; a night for singing ghosts to rest, or calling down the favour of the gods, if you were inclined to be so romantic.

Gain Imagination if you succeed - but do not fear failure, it can often be rewarding.

✓ Ask for an introduction

The Sufi Poet is pleased to demonstrate his knowledge and authority, pulling you through the crowd with light, cutting comments about the skills of the poets and musicians you leave in your wake. “But this singer,” he tells you, voice shot through with reverence. “Ah, I will not use words, sa-ilu, to grasp at such a mystery.”

Recite a Hindu poem

You have long favoured the great poet-saint Tulsidas, said to be a reincarnation of the First Poet Valmiki who penned the epic Ramayanas. Perhaps the Sufis and ghazal-singers would appreciate hearing a song of your heritage?

You are so tired

Perhaps you could recite an ironic poem by the great Khaqani; at this moment, it reflects some of your darkest presentiments.

Take a risk

There are whispers of dissension amongst the poets assembled; whispers of the Nawab’s weakness, his refusal to take counsel. They would certainly enjoy some veiled mockery, and you have just the verse, penned by the Persian poet of the people, Sa’di.

You need Loyal to the Nawab of Bengal 0 (you have 3)


Distraction

The Sufi Poet knows everyone - you are stopped on your way by well-wishers and gossips who draw you into their searching conversations. All of them desire something from you: you feel sticky and weighted down by their hopes and fears.

Perception 22 failed in a challenge! You’ve gained 2 x Desires (new total 14).

Onward

2 Likes

Softlocked?! That’s certainly a surprise!

Aha! I found the softlock. Yeah, there was an urgent storylet “The 9th of March” that was supposed to pop up when the Chandernagore defenses got to 5. But… I suspect it only pops up in the wake, and maybe the condition is exactly equal to 5 and I passed that because I was doing surveillance in the dream for a while? Because it’s a “must” storylet it just pops up automatically, so this is one of the few times in StoryNexus where the conditions aren’t visible. Anyway.

The Wake: The 9th of March

You have made an effort to cultivate spies and informers in the towns and villages nearby Chandernagore. A vegetable seller passes on a hasty message during your morning walk, giving you final confirmation of your worst suspicions.

Clive’s army is on the move. The French have less time to prepare than they imagine. Most disturbingly, there are no reports of Admiral Watson’s fleet. His armada could be sailing up the Hooghly river to blockade Chandernagore at this very moment, for all you know.

The Nawab should already know of this, but he is surrounded by liars and sycophants - you cannot be sure he does.

✓ Inform the Nawab

For the moment, at least, your fortunes are too closely tied to the Nawab’s to risk his ignorance of the British advance.

A short note

Your note is short to avoid your personal feelings seeping in; there is nothing the Nawab loathes more than unsolicited advice. So you keep your thoughts about the proper course to yourself. For now, there is much work to be done in Chanderpore’s defence - and little time to do it in.

boatsailsmall An occurrence! Your ‘The Siege’ Quality is now 1! Onward


And then we eventually get a pinned card:

The Siege: 18th of March

Unlocked with The Siege 1 - you have 1; Unlocked with The Defences of Chandernagore 10 - you have 10; Unlocked with Investigating the situation for the Nawab 10 - you have 12**.

And in the other playthrough we don’t have that “The Siege” quality so the 9th of March must not have triggered somehow, though as I said, exactly how is just speculation.


The Siege: 18th of March

The British guns make a distinctive sound: whistling and low and then improbably loud. Soldiers’ dreams come close to replicating it, but even the most vivid of fantasies does not quite approach the waking reality of being fired upon by the 24-pounders of Clive’s army ranged along the high road that wends to the town from the North.

The sails of Admiral Watson’s fleet are visible if you climb the ramparts of the Fort; soon they will navigate the Hooghly river and blockade Porte Royale. You are unsure of Chandernagore’s chances if they succeed in this action.

Make you are satisfied with your exploration of the town. You must complete the Dream of the Fever Tree and The Nawab’s Man to progress.

The Docks

You make your way to Porte Royale. Your spies in the Governor’s office have reported that he will be making a momentous announcement at the dockside, and you do not want to miss it.

Playing this option will advance the story to the next month

Unsafe Harbour

There is a small crowd gathered at the docks: mostly Frenchmen and women, though there are black and brown faces amongst the soldiers and servants. Pierre Renault stands tall and grim in the centre of the crowd, conversing tersely with a man in Naval uniform: it is Admiral Deviques of the Sainte Contest, the French ship which has given up its guns to the Fort D’Orleans. You have seen the sailors from the ship training civilians in their use. A shrewd Admiral, then.

Renault nods to one of the soldiers on dock, who unclasps his bugle and blows three sharp, swift notes. You look out over the water; a few French merchant-ships and fishing vessels are anchored in the harbour. Nothing happens for a long moment before your senses are overwhelmed: a series loud, bright explosions throw water into the air.

You cannot believe your eyes when your vision clears: the French ships lie in scattered pieces, half-sunk and sinking in the churning water.

Renault regards the damage with a spyglass, and then nods. “That should keep the British fleet at bay,” Admiral Deviques offers admiringly. “Well done, Governor. A clever gambit.”

Renault smiles back. “A desperate one, Admiral,” he corrects. His lips thin as he searches out the British sails in the distance.

boatsailsmall An occurrence! Your ‘The Siege’ Quality is now 2!

castle ‘The Defences of Chandernagore’ has been reset: a conclusion, or a new beginning?

Onward

This flows directly into the following, and now we have a choice (unfortunately when I was zipping through this time, I didn’t get to know Madame Molloy, but there are a bunch of others):

The Siege: 23rd of March

You wake to the sound of cannonfire. You climb to the roof of your building, and confirm your suspicions: the British fleet has managed to sail its way past the blockade of sunken ships. A thick pall of smoke lies over the Fort but when the wind blows you can see several of the British ships raking the emplacements with shot.

Admiral Deviques is in charge of the artillery in the Fort D’Orleans, and they return fire steadily and efficiently. You are impressed by the valour of the French defenders, but that does not cloud your judgement: Chandernagore is lost.

Clive’s army must be preparing to assail the barricades this very moment. There is no sign of reinforcement from the Nawab – has he chosen to abandon Chandernagore, or did the British bribe the messengers?

You must escape the town, and soon. But – is there anyone in town you wish to check on before you leave? You cannot help them escape through the dreaming, but perhaps you have other reasons to tarry?

You only have time to visit one person.

Pierre Renault

Renault is sitting at his desk as though it is a normal day of business, though there are no clerks scurrying about his business or taking notes. Something explodes in the distance. He looks up as you enter.

coins You need 1 x Pierre Renault (you have 3) Go

The French Surgeon

The young French surgeon is tending the wounded in the field-hospital. He may well have the lucid dreaming: it could be useful to cultivate him. Go

Mademoiselle Ding

Mlle. Ding took ship to the East in hope of finding a wealthy Regimental husband, but now finds herself in the middle of a battle. You hear that she is under the protection of one of the midshipmen from the Sainte Contest, billeted at the barracks. Go

The Little Mademoiselle

The young daughter of the town’s wealthiest trader has recently been seen in the sickhouse. Go

The Housekeeper

Rumours of Mme. Cupre’s well-stocked cold store and regimental-strength larder have spread through the town. The Siege has barely even begun, but the fear of hunger is enough to etch desperation into the faces of the townsfolk. Go

Madame Molloy

If anyone can have turned this Siege to profit, it will be Madame Molloy, the French-by-marriage, Irish-by-birth merchantess. Or so you think. Contrary to report, she is not barricaded in her fortified strongroom. You find her in the trade quarter, and invite her to a game of chaupar; she accepts with a chuckle.

face_katharine You need 1 x Madame Molloy (you have 0) Locked

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You must escape the town, and soon. But – is there anyone in town you wish to check on before you leave? You cannot help them escape through the dreaming, but perhaps you have other reasons to tarry?

You only have time to visit one person.

  • Pierre Renault
  • The French Surgeon
  • Mademoiselle Ding
  • The Little Mademoiselle
  • The Housekeeper
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