Let's Play: Ryan Veeder's Authentic Fly Fishing (map on post 21)

This is a game that I’ve intended to play for a long, long time. I played it a lot when it came out.

My problem is that I tend to focus on one thing at a time with IF, get it over with, and forget most of it except for a few key details.

This doesn’t work well for Authentic Fly Fishing, which progresses bit by bit each day, has different effects depending on day, and encourages playing a half hour or less. More than that, there aren’t any clear stopping points. This makes for a really cool environment (and reminds me in a good way of Blue Lacuna’s mechanics) but my gaming habits and personality have made it hard for me to reach a point where I feel content with what I’ve uncovered.

So, I’m doing a Let’s Play.

Unfortunately, I decided that after I already played, and restarting is somewhat difficult in this game. I’ll try retracing my path in an incognito window.

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I really don’t know the mechanics behind how others do Let’s Plays. Do you copy each part of unique text in the game?

I’ll work on that assumption.

Good evening. My name is Ryan Veeder. Gosh, you’re up pretty late! Thank you for checking out Ryan Veeder’s Authentic Fly Fishing!

For a long time I thought it would be fun to make a text adventure fishing game. But, when I started trying to design one, I discovered that there was a lot that I don’t know about the sport of fishing. Especially about fly fishing. So I endeavored to create a game that focuses on the elements of fly fishing with which I am most familiar. I think that you’ll find that the result provides a very authentic experience.

I call Ryan Veeder’s Authentic Fly Fishing a “game,” but it’s not the kind of game that has conditions of failure or success. And it’s not really a proper story, with a beginning, middle, and end. I like to think of Ryan Veeder’s Authentic Fly Fishing as a place you can visit once in a while, to get away from whatever other stuff you have going on. I hope you’ll play for a while today, and maybe come back tomorrow, and then go on visiting as often as you care to, until you don’t care to any longer.

To facilitate the intended laid-backness of your experience, I’ve replaced the normal text adventure paradigm of saving and loading game states with an auto-save system. This might seem like a weird thing to point out in 2019, but in the realm of text adventures, such functionality is not taken for granted. Anyway, the point is, you don’t have to save your game.

I think that’s everything. Let’s get started!

I haven’t seen this text in a while, since every time I visit the main website it remembers me.
Looking closer at this:

I call Ryan Veeder’s Authentic Fly Fishing a “game,” but it’s not the kind of game that has conditions of failure or success. And it’s not really a proper story, with a beginning, middle, and end.

Yeah, for my one-track-mind, it’s no wonder I never wrote a review, even though I got far, because I always worried I missed something important.

2019

Whoa! I’ve spent more than 15% of my life intending to ‘finish’ and review this game. That’s wild. I got divorced, found a new job, met tiny 7th grade middle school students, taught them until they graduated, and learned to draw since I started this game.

Okay, first room:

Cabin
Here we are!

Your cabin is equipped with only the most basic amenities: A bed, a desk, a plastic cupboard. The floor is rough concrete; the walls are rough wood. The door is closed against the chilly wind. Near the door is a row of hooks with your jacket hanging on it.

A calendar is hung on one wall.

Rain rustles faintly on the roof.

On the desk is your fishing rod.

Notice the rain, and the chilly wind. Those are ambient effects that are not constant from day to day.

>x calendar

The glossy picture on the calendar is of a roadrunner perched on a cardboard box. Today’s the 14th.

Which is, not coincidentally, the day that I’m playing this (since I started writing near midnight, it was the 13th when I played earlier).

>x rod
Your trusty fishing pole. Your trusty rod and reel. Do I have to say “rod and reel” every time?

This is what we’re here for. Authentic fly fishing! To cast your line, use the command CAST.

I’m not certain I ever found occasion to use this in my previous playthroughs.

But I take the rod. Opening the cabinet reveals nothing. That leaves only the jacket.

>x jacket

It’s a simple lightweight jacket. What color is it?

Please enter the color of your jacket.

>red

Your jacket is red. Is that correct?

>y

Gotcha.

>wear jacket

(first taking the red jacket)

You put on the red jacket.

Naming your jacket is a nice feature (and I really mean nice! someone got mad at me for passively-aggressively calling something nice when I really thought it was nice. If I’m being passive aggressive I call something ‘interesting’)

This kind of naming-things feature makes the game feel more ‘chill’, like Stardew Valley.

>out
(first opening the cabin door)

Outside the Cabin
There’s not much open space between your cabin and the surrounding woods. A little trail leads here from the west, the direction of the pond; it continues east from here, getting less distinct as it goes. The door to your cabin is open.

Rain whispers noisily through the trees.

A cardinal flits in from somewhere and alights on a branch.

Our first location. The rain makes a difference; some areas are not passable in the rain.

>x cardinal

A classic male cardinal, red with a black mask and a pointy little crest. He seems pretty antsy—maybe a mate could exert some sort of calming influence.

From my playthrough earlier, birds play an important role in this game.

In the interest of catching up to where I am now, I’ll omit most of the room descriptions as I’ll be revisiting those tomorrow. I’ll show my current map:

There’s a cemetery off to the east a ways.

Cemetery
Gentle, steady rain falls over a village of tombstones, huddled around a weathered sundial.

A steel archway faces back west, toward the field.

Looking for anything interesting, I try:

>x graves

Most of the stones are indistinguishable, whitish-gray rectangles. Two markers stand out: A large modern granite slab bearing two names, and a very old statue of an angel.

>x names

“ELSWORTH” is the name in large letters at the center of the slab. On the left is “CYNTHIA IRENE,” 1930-1998. On the right is “NOAH HENRY,” 1927-2016.

Cynthia’s side of the stone is engraved with a clip art image of a bird; Noah’s, with a flower.

On the granite slab is a pocket-sized book.

>x angel

The fine features are weathered away. A diminutive angel hangs her head piously, rain running slowly down her hair. She rests one hand on an ornately carved headstone:

GENEVIEVE

ANTONIA

MIRIAM

WOODINGDEAN

BORN SEPT. 19, 1856

DIED AUG. 12, 1862

safe in His arms

Hmm, all of this sounds important for the future. Thinking I need a place to write this down is how I started this thread.

>take book
You flip over the book. It’s a birdwatching guide, embossed with the logo of the Courtney Society of Birders.

Taken.
>x book

It’s a slim blue book, designed to fit in one’s pocket. The cover is embossed with the logo of the Courtney Society of Birders.

The book is closed.

>read it

The checklist inside your birdwatching guide looks like this:

_ Bald Eagle

_ Black-Capped Chickadee

_ Blue Heron

_ Bluejay

_ Crow

_ Cardinal

_ House Sparrow

_ House Wren

_ Mallard

_ Meadowlark (Eastern or Western)

_ Pileated Woodpecker

_ Red-Tailed Hawk

_ Red-Winged Blackbird

_ Robin

_ Ruby-Throated Hummingbird

_ Rusty Blackbird

_ Turkey Vulture

>

This is a key part of this game, in the sense that it’s interesting, cannot be completed easily, and requires some effort to complete. I may consider finishing this to be the end of my Let’s Play (unless someone recommends otherwise).

In my ‘real’ playthrough, I encountered a Turkey Vulture in the graveyard, but it’s gone now in this incognito window playthrough.

The cardinal is still there, though:

>x cardinal

A classic male cardinal, red with a black mask and a pointy little crest. He seems pretty antsy—maybe a mate could exert some sort of calming influence.

You make a note of your new sighting in your little blue birdwatching guide.

>read book

The checklist inside your birdwatching guide looks like this:

_ Bald Eagle

_ Black-Capped Chickadee

_ Blue Heron

_ Bluejay

_ Crow

✓ Cardinal

_ House Sparrow

_ House Wren

_ Mallard

_ Meadowlark (Eastern or Western)

_ Pileated Woodpecker

_ Red-Tailed Hawk

_ Red-Winged Blackbird

_ Robin

_ Ruby-Throated Hummingbird

_ Rusty Blackbird

_ Turkey Vulture

>

Ah, we do find the turkey vulture in this playthrough, closer to the pond:

Prairie Area
This piece of land is given over to native prairie, which consists of many different types of grass. Everything is gray and solemn; every blade of grass is bent over dejectedly by the rain.

Three paths through the prairie converge here, out of wooded areas in the southeast, south, and northwest. Just off the trail is a patch of bare earth, where the prairie grasses have failed to find purchase.

High above, a turkey vulture circles.
>x vulture
A huge bird, soaring ominously, ignoring the rain. You can’t make out its nasty-looking face from way down here, but you can tell it’s a turkey vulture from the contrast between its black body and the long white feathers on its wings.

You make a note of your new sighting in your little blue birdwatching guide.

>

When we visit the Jetty, we find more information:

Jetty

Paths from the north, east, and south converge here, where an old wooden dock extends into the pond. Near the dock is a wooden launch for vessels entering the water.

This crossroads on the border between land and sea is marked with a standing stone.

>x stone

A plaque affixed to the standing stone reads:

JEWEL POND

The Holler County Association

Of Fly Fishing Enthusiasts

Was Here Established

May 8 1968

Exploring further afield, we find a lodge (which is locked) and, behind it, a junkyard. In my incognito playthrough, I couldn’t go there, as there was a moose, but fortunately I still have the text from my ‘real’ playthrough:

Junkyard
A low barbed wire fence separates this plot of mud from the surrounding woods.

It’s not a pretty sight, but the piles of refuse are at least well-organized: There’s a heap of wet, rotting wood, a heap of rusty metal, and a heap of—well, I guess we’ll call it “miscellaneous.” Way in the back of the junkyard are the remains of what may once have been a Ford Fiesta.

The only way out of here is back to the south.

Two of the piles are too scary to search, but the third one is alright:

>x miscellaneous
It’s a bit difficult to describe a pile of miscellaneous refuse in evocative text adventure prose, because its interestingness is really just the sum of the interestingnesses of its contents. Considered as a pile on its own, it has little to recommend it.

But what’s nice about this pile is that it looks like all the dangerous stuff (or at least most of it) is over there in the pile of rusty metal, so this miscellaneous pile should be safe (or mostly safe) to rifle through.

>search it
Well, let’s see. Here’s an old tire; that’s not very interesting. Here’s a busted plastic chair. Useless.

Oh, but underneath that chair is a set of plastic overalls! That’s not what they’re called. “Waders” is the term I’m looking for. Classic fly fishing gear.

>take waders
Taken.

I found some crows at the playground in my true playthrough, which was nice.

Our last spot, near the north side of the pond, is a fire pit:

Fire Pit
A half-circle of wet wooden benches are set around a fancy fire pit, so that every picnicker gets to face the fire and enjoy the view of the pond. A wooden launch is built into the shoreline, near a lumpy stone. The way back is north.

>search ashes
You poke around in the ashes. Please try not to get any dirtier than necessary.

Light catches on a jagged shape, and you fish it out: It’s a key! A dirty key.

>x key
The key is streaked with soot, but it seems operational. It’s shorter than a house key; it looks more suited to a padlock or a file cabinet. It’s stamped with the number 24737.

Great!

Tomorrow I’ll explore more and discuss the map in more detail, and maybe go back and edit this to look nicer.

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Love Let’s Plays. Let’s do this!

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Thanks for doing these–I appreciate seeing them even if I don’t have much to say!

Tonight, though, I feel called to defend the elegant turkey vulture (nasty-looking??), truly a pinnacle of bird-ness

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Oh, fun! I’ve always been interested in this game, though the real-time nature means I’ve never taken the plunge. Though, if you’re playing in incognito mode, doesn’t that mean you won’t be able to save? Or are you going to do an overview with this playthrough, then shift to the “real” save once you run down the basic mechanics and such?

That’s funny, I feel like I’m precisely the opposite!

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not sure where you are located mathbrush, but my impression is this is a midwestern quirk xD

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Thanks for everyone’s support!

That’s right, I’m sticking to my real playthrough from now on, the incognito one was just to get some text I missed from earlier since I didn’t save a transcript.

From Utah originally!

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Not sure how it is elsewhere but in the UK ‘nice’ can definitely be used in a subtly negative fashion to “damn with faint praise”.

More in relation to things/events rather than people so that if you ask me “What he’s like?” and I respond “He’s nice” I probably mean it. However, if you ask me “How was dinner last night?” and I respond “It was nice” I probably mean it was not unpleasant but disappointing or uninspiring.

Interesting can definitely work in the same way.

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Second Day, Part 1

Okay! New day and this time we’re going to do it right.

First off, I refreshed the page and got this message:

Good morning. My name is Ryan Veeder. Welcome back once again to Ryan Veeder’s Authentic Fly Fishing!

This is going to be the last special introductory message. Thanks again for playing.

I don’t know what else there is to say.

If you have any specific questions or feedback, I hope you’ll contact me, via email (rcveeder@me.com) or Twitter (@rcveeder), so I can find out what you think.

Actually, you know what? If you’ve played for this long, you HAVE to contact me. You are obligated to let me know that you saw this message, so that I can know that a player like you actually exists. Okay? Please?

If you’re reading this and deciding to ignore my request, I will—Well, I’ll never find out, I guess. But if I somehow do find out, I will be very ticked off at you.

Okay. Let’s play the game.

Now of course, this is just because this page has been up on a tab on my computer for at least a year now, refreshing every time I update Chrome. How shameful of me!

Today, I’m going to show every room that I have access to.

The general idea is that east of the cabin is the cemetery, while to the west is the pond, which has rooms stretching around it in a circle. There are also some areas near the top we can wander around in, but let’s see if they’re open today!

Cabin
Here we are again.

Your cabin is equipped with only the most basic amenities: A bed, a desk, a plastic cupboard. The floor is rough concrete; the walls are rough wood. The door is closed against the chilly wind. Near the door is a row of hooks with your red jacket hanging on it.

A calendar is hung on one wall.

Rain rustles faintly on the roof.

On the desk is your fishing rod.

You can also see some waders, a birdwatching guide, and a dirty key here.

Here we are on the 14th. As you can see, there is still rain today, and a chilly wind. Also, all of the items we found yesterday are still there.

>read book

The checklist inside your birdwatching guide looks like this:

_ Bald Eagle

_ Black-Capped Chickadee

_ Blue Heron

_ Bluejay

✓ Crow

✓ Cardinal

_ House Sparrow

_ House Wren

_ Mallard

_ Meadowlark (Eastern or Western)

_ Pileated Woodpecker

_ Red-Tailed Hawk

_ Red-Winged Blackbird

_ Robin

_ Ruby-Throated Hummingbird

_ Rusty Blackbird

✓ Turkey Vulture

This is our checklist so far on our ‘real’ playthrough! Now let’s explore. This should be the only time we look at every room along the way closely, so think of this as our guided tour.

The first area we see is right in front of our cabin:

Outside the Cabin
There’s not much open space between your cabin and the surrounding woods. A little trail leads here from the west, the direction of the pond; it continues east from here, getting less distinct as it goes. The door to your cabin is open.

Rain whispers noisily through the trees.

A cardinal flits in from somewhere and alights on a branch.

The cardinal chirps a tiny chirp. Then it falls silent.

A few exploratory commands:

>x trees
The woods are pretty thick around here.

I wonder what kind of trees these are?

>climb trees
None of these trees are very climbable.

It’s a bit chilly, being out here in the rain with no jacket on.

>n
You can go east or west, or you can go inside the cabin.

>wear jacket
You put on the red jacket.

From here, we can go either east or west. I’m surprised it’s raining two days in a row; maybe it’s based on time of day, or RNG. I’ll try to check in later tonight just in case.

East is the smallest area, so let’s check that first:

>e

Field
All of a sudden there are no more trees, and you’re walking through a field of tall grass.

A long fence divides the pasture roughly in half. The west end of the fence stands at the edge of the woods. The east end is… over there somewhere.

The sky is cloudy in every direction.

This area doesn’t seem to have much, but has some fun interactions:

>search grass
You scan the pasture for any signs of life.

I say “pasture” because I assume livestock graze here sometimes, but I don’t see any livestock to support my assumption.

Hey! There are some deer over there!

>x deer
A few deer are hanging out way at the other side of the pasture. They must not have noticed you yet.

>n
It seems like you should be able to go in any direction you want from here, but for whatever reason you can only go east or west.

Heading east:

e

Cemetery
Gentle, steady rain falls over a village of tombstones, huddled around a weathered sundial.

A steel archway faces back west, toward the field.

This is where we were last night! I won’t examine the graves again, as we did that yesterday.

Let’s check out the other scenery:

>x archway
A steel gate hangs in a half-open position at the cemetery entrance. Letters in the arch above read “EASTHILL CEMETERY.”

If there used to be a fence attached to the gate, it is no longer in evidence.

>x sundial
Atop a limestone pedestal is a green copper disk, decorated with roman numerals and the motto “EIN WANDELNDER SCHATTEN.” Four daggerlike points indicate the cardinal directions. The sundial’s gnomon is wrought in the shape of a pointing hand. The sky is too cloudy for its finger to cast any definite shadow.

‘SCHATTEN’ is german for shadow, so this seems like it’s saying ‘a wandering shadow’. I’ll look up ‘wandelnder’ to make sure it’s not a ‘false friend’ cognate.

Looking it up, it says that ‘wandeln’ has a connotation of hiking or strolling in addition to the ‘aimlessness’ aspect of English wandering. So it could be like the ‘walking shadow’ or ‘wandering shadow’? Both make sense.

Unfortunately for us, it’s too dark to do much. And, sorry Trinity fans:

>turn gnomon

The sundial is fine as it is.

Okay, heading back to ‘Outside the Cabin’, we’ll try going west!

>w

Hilltop
A great greenish boulder sits at the crest of the hill. You can get a good view of the pond from up here.

The slope directly to the west is too steep to navigate, but there are downhill paths to the south and northwest. Your cabin is off in the woods to the east.

You know, this is very similar to the cabin area in my game Never Gives Up Her Dead. I had a cabin with a hill area to the west that was really steep, and from there you can go downhill to the south and north. At lot of NGUHD was copied intentionally from others (and credited) but I think this was a subconscious borrowing. My goal was to create a peaceful and restful area that made you feel like you were communing with nature. Replaying this game, I really think I was subconsciously trying to recreate the neat atmosphere in this game.

Let’s try out some basic interactions:

>x boulder
Smooth green stone, cold and wet. It’s more than a little unnerving how close this glacial erratic is to the steep slope just west of here—but it’s not like the boulder’s going to crawl the last few yards to the edge.

>u
The sides of the boulder are too steep and smooth and wet for you to climb it unassisted.

>x pond
The pond is large for a pond, but too small to be termed a lake. I don’t know what the necessary and sufficient conditions of lakehood are and I’m not inclined to legislate the issue here.

Surveying its shores, you can see the streams that flow into the pond, the gazebo at its southern edge, and the beach on the far side. Beyond the beach is a wooded hillside, and in the middle of the trees you can make out a curved white shape.

You could get a better view from on top of the boulder.

Here we can see some of the overall structure of the game. You’re given hints on a rainy day that can only be followed up on a dry day (for instance).

Yesterday, I got stuck faster going south than north, so let’s go there today.

Before that:

>x shape

The domed shape is barely a sliver over the tops of the trees. It must be something man-made.

Interesting.

>s

Pool
This isn’t the big pond. This is just a little pond. We’ll call it a “pool.”

A pool of water has formed at the bottom of the hill, with a couple dead leaves floating on its rippling surface. As small as the pool is, there’s an even smaller island in the middle of it, a miniature jungle of tall weeds.

There’s no fishing to be had here. The real pond is west. Up the hill to the north is the boulder, and the way back to your cabin.

A fakeout pond! How dastardly.

I’m going to try fishing anyway. Let’s remember how to fish:

>x rod
Your trusty fishing pole. Your trusty rod and reel. Do I have to say “rod and reel” every time?

This is what we’re here for. Authentic fly fishing! To cast your line, use the command CAST.

Hey, sorry to interrupt, but it looks like you’ve been playing for a little over half an hour. That’s great to hear! I’m glad you’re enjoying Ryan Veeder’s Authentic Fly Fishing and I hope you continue to do so.

Ryan Veeder’s Authentic Fly Fishing is designed to be played in short sessions over the course of multiple days, so I feel like I should gently encourage you to find a good place to stop, so you can return to Ryan Veeder’s Authentic Fly Fishing tomorrow, or whenever you have time. But I can’t force you to do anything. Play for as long as you want, and come back whenever you want. All your progress has automatically been saved.

Thanks for playing! Okay, back to the game.

There’s the message that appears every day! It often appears (like today) before I’ve done much of anything, and I think that’s often when I stop playing, since I didn’t do anything useful in a day.

>cast
This puddle is definitely too small for there to be any fish living in it, but okay.

You swing your rod over your head and cast your line into the pool. Now we wait. Or, actually, I’m pretty sure in fly fishing you’re supposed to start reeling it back in right away.

Hmm, perhaps this game isn’t really about fly fishing at all.

>x pool
The pool has no apparent source, but it doesn’t seem to be in danger of drying up. Well, it’s been raining a lot lately.

>search pool
You reel your line in. There’s nothing on the hook, again.

You find nothing of interest.

Oh weird, I didn’t realize I had actually left the hook out and needed to reel it in. What if I try walking away while it’s cast?

>cast
This puddle is definitely too small for there to be any fish living in it, but okay.

You swing your rod over your head and cast your line into the pool. Third time’s the charm.

>n
You reel your line in. There’s nothing on the hook.

Hilltop
A great greenish boulder sits at the crest of the hill. You can get a good view of the pond from up here.

The slope directly to the west is too steep to navigate, but there are downhill paths to the south and northwest. Your cabin is off in the woods to the east.

Okay, enough fooling around!

>x weeds
It’s a tiny little island. You couldn’t have two people standing on it at the same time unless they were very familiar with each each other—and those weeds are so huge, they’d probably be uncomfortable anyway.

>enter island
You can’t just wade into the water. It’s too deep! You’d get all wet!

Plus there might be leeches in there!

Ah, but have assistance with wading!

>wear waders
You put on the waders.

>enter island
You step into the water and cross the short distance to the island.

Island
This dry-ish patch in the middle of the pond is bigger than it looked.

The weeds are up to your knees (or even higher, depending on how tall you are). In the center of the overgrowth, a long, flat stone is set into the earth.

>x stone
On close inspection, it looks like the stone has been clumsily cut into a vaguely rectangular shape, like an ancient altar. The word “TORTUS” has been carved into its surface.

On the altar is a Brown Trout Badge.

Oh, a badge? I forgot about this since I first played so long ago! How many are there? Why does Tortus matter? I don’t know!

>x badge

This shiny enamel pin is cast in the image of a brown trout. It is awarded to anglers who successfully invite a new member into the Holler County Association of Fly Fishing Enthusiasts.

>take badge

Taken.

We head out, and go west from the pool.

Jetty
Paths from the north, east, and south converge here, where an old wooden dock extends into the pond. Near the dock is a wooden launch for vessels entering the water.

This crossroads on the border between land and sea is marked with a standing stone.

We were here yesterday, and saw that the stone names the pond Jewel Pond.

>x dock

The dock is sturdy, but it clearly hasn’t been attacked with a power washer in the past decade.

No boats, unfortunately. I think I remember that you can find a canoe and move from place to place across the pond?

>s

Playground
A little playground has been built on the edge of the pond: A swing set, a slide, and a miniature rock climbing wall.

The path winds the long way around the play area; it heads north to the jetty and southwest to a little footbridge.

There were crows here yesterday.

>swing on swing

You put your hands on one of the swing’s harnesses: You are too big to fit in this. You are not a toddler. This swing set is not for you.

>enter slide

You position yourself at the bottom of the slide’s narrow staircase and try to take a step up. This is when you discover that your waders don’t really afford the mobility necessary to climb up children’s playground slides. Well, this particular slide, at least.

>climb wall

Well, we haven’t established how tall you are, but I’m going to guess that scaling a wall like this one, which was designed for children, is not very difficult for you. Unfortunately, the rain has made the rocks kind of slick, and on your way down you lose your footing—You land on your butt in a pile of wet rubber mulch.

Nothing wrong with a little fun.

>sw

There’s a huge mud pit between the playground and the footbridge, but as long as you’re wearing those ridiculous waders I guess we can make it across.

Footbridge

The bridge extends northeast to southwest over a deep gully. The rain turns the beams of the bridge and the empty space below into a giant musical instrument, and splashes echo all around you.

Yesterday, I didn’t have the waders yet, so didn’t get this far. I swear I remember in past playthroughs meeting a woman here.

>x gully

The walls of the gully are steep, and it’s not a short trip to the bottom. The stream that this bridge spans has cut quite a bit of earth away in its time, and it’s not about to stop, either.

>listen

The stream mutters softly, beneath the echoing raindrops.

Very pretty. This game has definitely influenced my own writing.

sw

Parking Lot
Half crumbling asphalt, half gravel, the parking lot sort of fades into a footpath in its west and northeast corners. Between the lot and the woods to the north there stands a wooden notice board, with a little roof providing minimal protection from the rain.

A strange shape is hovering near eye level—Is it some horrible insect? No, it’s a hummingbird. Phew.

A parking lot? How prosaic. Looks like another bird for our guide though:

>x hummingbird
I feel like there are more hummingbirds in Iowa this year. Does that sound realistic?

They almost seem too exotic for the midwest: Their feathers are so gorgeous, and the way they move is—Well, it’s weird. But they’re cute.

The hummingbird rushes up to inspect you, then moves far away.

You make a note of your new sighting in your little blue birdwatching guide.

Let’s check out these new details:

>x board

Various documents are posted under a beat-up pane of plexiglass: One welcomes you to the Jewel Pond Recreation Area; another provides directions to various services. In the center is a big map of Jewel Pond.

>read welcome

The sign really just says “Jewel Pond Recreation Area.” I guess it’s not really a “document” as the term is typically understood.

>read directions

(the sheet of directions)

The directions are not very detailed. To the left (your west) are Gazebo, Bird Sanctuary, and Beach. To the right (your northeast) are Canoes, Prairie Area, and Scenic Overlook. What about the playground?

>x map

The sun has bleached out all the color and most of the fine details, and you can’t really tell whether a given curve is a hiking path, or a creek, or an elevation line—or a stain, or the border of the recreation area.

It’s still possible to identify the outline of Jewel Pond, however: It’s kind of a bumpy square shape in the middle of the map.

Interesting! Lots of fun areas. (I just noticed I used the word ‘interesting’. In truth, I realized that I had unlocked a lot more than yesterday and may not want to examine every area, so I guess I really was using it passive aggresively lol).

w

Gazebo
The woods open up around a ruined palace of a gazebo. Its four entrances are aligned with paths that head off in the cardinal directions. The eastern face of the gazebo is carved with a bas-relief of a man paddling a canoe.

>x eastern
You can’t see any such thing.

>x face
You can’t see any such thing.

>x man
The man’s brow is furrowed; his beard is bushy. Whatever waterway he’s navigating is lined with tall reeds, or maybe flowers.

Hmm, I wonder what the other faces are like. Also, this seems like a big area.

Sanctuary Gate
Silhouettes of ducks and owls and chickadees adorn the tall wooden fence to the south. Large letters mounted on the gate indicate that the Cynthia Elsworth Memorial Bird Sanctuary is on the other side of that fence. But the gate is shut.

Just outside the gate is an overstuffed trash can.

The gazebo is up the path to the north.

A constant creaking croaking surrounds you: The frogs are out in full force.

>open gate
The sanctuary gate seems to be locked.

>unlock gate with key
You turn the key in the padlock, and it comes undone with a click.

>undo
Sanctuary Gate
[Previous turn undone.]

Okay, this looks like big progress! I think I won’t go there today, or to other areas near gazebo.

Although, this is fun. Maybe I’ll keep going.

>search trash
Are you really going to poke around in the garbage? Without any gloves, even?

Well, near the top there’s a likely-looking envelope. You can pick that up without being too disgusting.

Oh, it’s wet. I hate this.

Inside the envelope are a little pin and a (mercifully dry) piece of certificate paper. You can hold onto those, and I’ll dispose of the envelope.

>read paper
This document certifies that someone named Erica Nailer is a bona fide member of the Holler County Association of Fly Fishing Enthusiasts. It bears the signatures of the association president and a witness.

But Erica threw this document away, for whatever reason, so why don’t we put your name on it instead?

What name do you want to put on the certificate?

>Brian Rushton
We’re gonna put in the name “Brian Rushton.” Is that correct?

>y
All right, there we go!

Let’s check out this pin:

>x pin
Which do you mean, the Walleye Badge or the Brown Trout Badge?

>walleye
This shiny enamel pin is cast in the shape of an eager-looking walleye. It’s presented to each angler who joins the Holler County Association of Fly Fishing Enthusiasts as part of the induction ceremony.

Induction ceremony? Makes me think of secret societies.

>s
(first opening the sanctuary gate)
You slowly pull the gate open.

Walkway
A wooden walkway is raised about ten feet over the marsh. Here it turns from north to west.

>w

Walkway
The walkway turns east to south here. A tall white pole has been built into the corner of the railing. There’s some kind of equipment at the top.

Rain splashes quietly on the wetlands below.

A pleasant little whistling song floats over the marsh, and when you look carefully you see its source: A meadowlark, perched on a twig.

You can also see a ladder here.

The frogs start croaking a little louder, in case you’ve forgotten about them.

Beautiful.

>x meadowlark
The eastern meadowlark and western meadowlark are both found in Iowa, and they are not easy to tell apart—especially from this distance. Both have yellow feathers going down their front, interrupted by a V-shaped black patch that looks a little like a cravat.

The easiest way to distinguish the species is by their songs, if you happen to know what the difference between their songs is.

You make a note of your new sighting in your little blue birdwatching guide.

Another one for the collection!

>x ladder
This fiberglass step ladder looks like it was left out in the rain and wind for a year or two. It seems to be in working condition, though, and it’s more portable than a lot of other ladders.

Let’s get this out of the way: I’m not gonna be able to account for all the goofy commands you might type in about this ladder. It might end up being possible to put a ladder inside a glove compartment in this game. If something like that happens, we’ll just roll with it, right? Right.

That seems wise. I can’t say how many games I’ve seen with a ladder where the author clearly thought ‘this is the right way to use a ladder’ and only programmed one way, but they all pick an entirely different way to do it (OPEN LADDER then PUT LADDER UNDER BALCONY, just DROP LADDER, DROP then OPEN then CLIMB, typing UP when ladder is in inventory or nearby, etc.)

>take ladder
Taken.

The meadowlark’s song settles into a comfortable metric structure: Twee-to-too-twee, twee-to-too-too. Twee-to-too-twee, twee-to-too-too.

After a disambiguation error with my fishing pole, I check stuff out:

>x white pole
From down here, it’s impossible to identify any of the equipment mounted at the tip of the pole. You have a pretty good view of the pole itself, but that’s not especially interesting.

The meadowlark goes quiet. Then, as buskers inevitably do when they’ve exhausted their repertoire, it starts singing the same songs over again: Twee-to-too-twee. Twee-to-too-twee.

>x equipment
From down here, it’s impossible to identify any of the equipment mounted at the tip of the pole. You have a pretty good view of the pole itself, but that’s not especially interesting.

I expect we’ll get binoculars to see this at some point. Climbing the pole is fruitless.

>s

Walkway
The walkway comes to an end here. It looks like it used to go on further, but a bunch of it burned down.

Looks like the walkway ends. We will return at a later date.

Back to the Gazebo! We’ll go north since that should go into the pond and be a small area.

>n

Willow
A weeping willow stoops at the edge of the pond, rain rustling through its tresses. The path from the south stops nearby, where a wooden launch is worked into the shore.

A sparrow is hopping across the path, pecking at nothing, chirping to nobody. He doesn’t seem to notice you.

Nice! A small area and another bird.

>x bird
The house sparrow is the prototypical boring brown bird, but if you get a close look it’s hardly generic. This one is a male, with a brown mask and little bands of white around his neck and along his wings. He’s adorable. Just, not in a flashy way.

Suddenly the sparrow shoots into the air like a tiny flappy rocket! Then he returns to the ground so it can peck some more.

You make a note of your new sighting in your little blue birdwatching guide.

>x willow
The hanging branches form an unbroken wall of leaves, their lowest tips only a few inches from the ground. Whatever lies beyond is completely hidden from those of us standing outside.

>enter it

Within Trembling Curtains of Branches
Rain massages a green ceiling, rain whispers down green walls. Rain traces lazy fingers through the bark of an old willow tree.

Italic poetry? Nice.

>x bark

Stretching bark spreading reaching curling green, breathing green into deep green, rough curving bark twisting into dark space. (There is a knothole in the side of the tree.)

>x knothole

Dark heart of the dark center of green darkness, and within, a Carp Badge.

>take carp badge

Taken.

Very amusing to contrast the beautiful text with the mundane.

>x carp

This shiny enamel pin is cast in the image of a surprised-looking carp. It is awarded to the angler who takes first place in the annual talent show of the Holler County Association of Fly Fishing Enthusiasts.

I leave the sanctuary of the willow tree. The launch seems part of a collection of potential boat landing spaces.

I go back to the gazebo and go west. As I do, I realize that a different bas relief is presented depending on where we came from.

>s

Gazebo
The woods open up around a ruined palace of a gazebo. Its four entrances are aligned with paths that head off in the cardinal directions. The northern face of the gazebo is carved with a bas-relief of dense woods.

>w

Garden
Flowerbeds on either side of the path have gone wild in the absence of human intervention, and the vines and flowers have escaped their allotments to overgrow each other lest they be overgrown themselves. But several of the more colorful varietals have won out, and the area is resplendent in orange, pink, yellow, and violet, trembling gently in the rain.

The trail bends at the entrance to a utility shed, continuing east and northwest from here.

The western face of the gazebo is carved with a bas-relief of a night sky.
The northern face of the gazebo is carved with a bas-relief of dense woods.
The eastern face of the gazebo is carved with a bas-relief of a man paddling a canoe.
The southern face of the gazebo is carved with a bas-relief of an elegant swan.

Interesting.

Back to the garden. The vines, flowers, and flowerbeds have the same responses.

>x vines
I don’t know if I can recognize any of these flowers off the top of my head. I’m a little overwhelmed.

Well, I think the orange ones are tiger lilies. And these purple guys are coneflowers. Other than that, I’m coming up empty. Sorry.

But we don’t have to know the names of all the flowers to enjoy them! They have soft, colorful petals. I’m led to understand that they smell nice.

Searching flowers is fruitless.

>x shed
The garden shed is a monolith of aluminum order rising out of vegetable chaos. Its exterior is a grayish shade of blue; maybe ten years ago it wasn’t so drab. The door is closed.

On the far side of the shed are some boxes.

>open it
The door seems to be locked.

>x boxes
An array of low wooden boxes, painted white—beehives!

But there don’t seem to be any bees around at the moment.

I will return later.

I am compelled to do as much as I can today, because what if I miss something that can only be done on rainy Mondays?

nw

Broken Bridge
A stream flows northeast past this spot, toward the pond. It is wide, and slow, and deep. Raindrops are forming little ripples on its surface. And the bridge joining its northwest and southeast banks has fallen apart.

Three stakes are stuck in the ground on this side of the stream.

Let’s look around.

>x stakes

Three wooden poles are sticking straight up out of the earth. They’re each a few inches wide and maybe seven feet tall. I don’t know what they’re for.

>x stream

The rain hasn’t done anything to speed up the current; the creek creeps by, insistently indolent, ignoring the weather.

Surprisingly, we can get by:

>nw
Safe in your goofy-looking waders, you make your way across the stream.

Wreck
The trail bends north to southeast around a shallow corner of the pond. An old canoe lies snapped in half on the rocks.

Mounted on a post on the other side of the trail is an old birdhouse.

Something is making little peeping noises, up in the branches: A black-capped chickadee.

The chickadee sings a little song, which is usually transcribed “chickadee-dee-dee,” but which to me sounds more like “tshtshshrrrrrkrr.”

Nice, another bird.

>x chickadee
This chickadee has a little black cap, and a little black bib, and little gray wings, and its proportions create an effect of absolute cuteness. But I don’t like their singing very much.

You make a note of your new sighting in your little blue birdwatching guide.

This draft is acting goofy, so I’ll split this into two parts. This is part 1.

8 Likes

For what it’s worth, I save a transcript using the interpreter’s transcript feature and then pipe it through the arcane sed command 's/^>\(.*\)/\\>\U\1/; s/^/>/', which puts a > at the beginning of every line (so it appears as quoted text in Markdown) and turns lines already starting with a > into all-caps with an extra escaped > at the start. Then the only stuff to tidy up by hand is bold or italicised text and indentations.

I don’t know if that will work for this game, though; the SCRIPT command is available but since SAVE and RESTORE are disabled, I don’t know how you can get to a file dialog to download the transcript.

5 Likes

Second Day, Part 2

Okay, let’s inspect things at the Wreck!

Wreck
The trail bends north to southeast around a shallow corner of the pond. An old canoe lies snapped in half on the rocks.

Mounted on a post on the other side of the trail is an old birdhouse.

That chickadee is still here. Its chirping is hard to miss.
>x birdhouse

On closer inspection, it can’t really be a birdhouse. The circular entryway is blocked off on the inside; there’s no way for any birds to get in. The plank on top is attached with a hinge.

>open plank

You open the birdhouse, revealing a laminated card.

>take card

We’d better leave that where it is.

>read it

Before we go any further: Are you using a screen reader?

>n

Okay. Printed on the card is a QR code:

▄▄▄▄▄▄▄ ▄ ▄ ▄ ▄▄▄▄▄▄▄
█ ▄▄▄ █ ▄▄▀▀ █ ▄▄▄ █
█ ███ █ █▀ █ █ ███ █
█▄▄▄▄▄█ ▄▀█▀▄ █▄▄▄▄▄█
▄▄▄▄ ▄ ▄▄▄▀▀▄ ▄▄▄ ▄
▄▄ ▀▄▄▄██ ▄▄▄▀ █▄▄█
▄▄▀▀ ▀▄▀▀ ▀ ▀ ▄▀█ █
▄▄▄▄▄▄▄ ▀▀▄▄█▄▀▀█ █▄█
█ ▄▄▄ █ ▄▀ ██▄▀▄▀ ▀
█ ███ █ █ ▀▄▀▀▀ █▄▀▀
█▄▄▄▄▄█ █ ▄ ▄ ▀▄█ ▄

Hopefully you can scan this with your actual phone, but if not, you might be able to find something within Ryan Veeder’s Authentic Fly Fishing that’ll help you out.

I could check this out now, but I’ll wait till we get an in-game way to do it.

>x canoe
There’s no way somebody paddled the canoe over here; it’s way too shallow. It kind of looks like it got tossed across the water by a violent storm.

The chickadee flits back and forth in a state of inexplicable agitation.

>fix canoe
That’s not a verb I recognize.

>search canoe
You wade out to the shipwreck for a closer look.

It’s hard to imagine what force could have done this kind of damage. It really looks like someone just folded the canoe in half and then unfolded it a little, like an origami project.

There’s something shiny in there. Is it a key?

It is! We’ll be taking that.

The chickadee lands on a branch and starts surveying the area, ignoring you entirely.

Nice!

>i

You are carrying:

a shiny key

a ladder

a membership certificate

your red jacket (being worn)

your fishing rod

a dirty key

a birdwatching guide

some waders (being worn)

three badges:

a Carp Badge

a Walleye Badge

a Brown Trout Badge

>x shiny

The key is stamped with the number 22663. Not very helpful.

Oh man, how much of the game will I get through today? Is it always like this or did me having the game open in the tab for a year change things?

>n

Crossroads
Three different ley lines meet here: A trail, indistinct but uncommonly straight, running north and south through the woods; a similar trail running east and west; and a broad, grassy road to the southwest, from which all the trees have been cleared away, replaced by a row of utility poles. The electromagnetic influence conveyed by their wires, drawn to the corporeal plane by the intersection of cardinal energies below, is physicalized at the point of convergence in the form of a decrepit phone booth.

A cold, wet wind swirls around the booth, caught in an eddy of invisible force.

A red-tailed hawk is perched on the nearest utility pole.

Ley lines? And a hawk? Cool.

I should say by the way that I did do a ‘full reset’ of the game before playing.

Let’s get that hawk.

>x hawk
It’s high up enough that you perceive the hawk only as a brownish shape—but something in your brainstem recognizes its silhouette as powerful and dangerous.

You make a note of your new sighting in your little blue birdwatching guide.

Can we be problematic?

>x poles

A perfectly straight series of tall wooden poles emerges from the cloudy southwestern sky, bearing a pair of black cables. When the wires reach the pole nearest the phone booth, they descend into the earth and disappear.

>climb poles

You should probably stay away from those.

>pull wire

You should probably stay away from those.

Makes sense.

>x phone booth
The structure is bent and rusty. The glass sides are fogged up in the rain. The door is closed.

>open it
You open the phone booth.

>pick up phone booth
That’s not something you can carry around.

Ah, I was hoping I would Pick Up The Phone Booth And Die.

>enter it

Phone Booth
It’s a little claustrophobic in here.

Before you is a pay phone: Bulky, rusted, ancient.

The fogged-up windows are covered in graffiti.

>read graffiti
There’s not a lot of room to vandalize, so most of the writing has been covered up or otherwise rendered illegible. You can make out the word “RIEDOU” and a design that looks like two crossed keys—possibly a gang symbol.

Those both seem like they’ll be useful. Are the numbers on the keys phone numbers?

I assume we’ll get money out of the return.

>x buttons
Most of the buttons are still in evidence, but the star, the 8, and the octothorpe have been yanked out of their sockets.

>x return
It’s a cavity covered by a little floppy piece of metal. I guess depending on your age, describing this is either unnecessary or impossible.

>open it
You poke your finger into the coin return, and something metallic falls out, landing with a tinkle at your feet.

>take coin
Which do you mean, the coin slot or the coin return?

>l
Phone Booth
It’s a little claustrophobic in here.

Before you is a pay phone: Bulky, rusted, ancient.

The fogged-up windows are covered in graffiti.

You can see a Dolly Varden Badge here.

>take dolly
Taken.

Okay, that was a surprise.

>x dolly

This shiny enamel pin is cast in the image of a dolly varden, which is a kind of trout with little red spots. It is awarded to the angler who wins the costume contest that the Holler County Association of Fly Fishing Enthusiasts puts on every April 30th (the date deemed by the Association to be the “antipode” of Halloween).

Messing around with the phone booth, we can’t “DIAL ____” or “ENTER ___ on KEYPAD”. We can pick up the receiver and start pushing individual numbers. With the two keys, I have tried this:

>x key

Which do you mean, the shiny key or the dirty key?

>shiny

The key is stamped with the number 22663. Not very helpful.

>x dirty

The key is streaked with soot, but it seems operational. It’s shorter than a house key; it looks more suited to a padlock or a file cabinet. It’s stamped with the number 24737.

>dial 22663247437

That’s not a verb I recognize.

>x keypad

Most of the buttons are still in evidence, but the star, the 8, and the octothorpe have been yanked out of their sockets.

>take receiver

You pick the handset up off the hook.

>push 2

You push the button, and the handset emits a little beep.

>push 2

You push the button, and the handset emits a little beep.

>push 6

You push the button, and the handset emits a little beep.

>push 6

You push the button, and the handset emits a little beep.

>push 3

You push the button, and the handset emits a little beep.

>push 2

You push the button, and the handset emits a little beep.

>push 4

You push the button, and the handset emits a little beep.

>push 7

You push the button, and the handset emits a little beep.

>push 4

You push the button, and the handset emits a little beep.

>push 3

You push the button, and the handset emits a little beep.

>push 7

You push the button, and the handset emits a little beep.

But nothing happens. I hang up the phone and try the other order.

The slot is full of styrofoam, btw.

Trying the other order doesn’t work. Any suggestions welcome!

I’ll go back to the crossroads. Going west first since I assume there is less stuff away from the pond, and I want to go to smallest areas first.

>w

Observatory
At the top of this hill, a massive dome rises over the trees. The top of the observatory is a brilliant white, but rusty stains and overgrowth closer to the ground betray years of neglect. Creeping brambles have even covered up the front door.

There are paths leading downhill to the east and northeast.

Must be the shiny thing I saw from the boulder.

>open door

The doorknob is obstructed by thorny branches—as is the rest of the door. I’m afraid you can’t open it.

Sounds like we need gloves.

>ne

Outside a Cabin
The woods have crept in close around this old cabin. The trail past the door runs north and south; a less distinct path branches off to the southwest. The cabin door is closed.

Rain hisses through the leaves.

Wow! This is a big game. Dang. Ah, going south takes us back to the crossroads, so that ties off a few connections.

>x cabin
The cabin is sturdily built, but there’s no disguising its age. The lumber has been worn smooth by the elements.

>x door
Why does this door look familiar?

>open it
You open the cabin door.

Maybe it’s a similar model to our own cabin?

Cabin
Looks like nobody’s home.

It’s been a long time since anyone spent the weekend here. The floor, bed, and table are covered in dust. The door is open, and flecks of rain are finding their way inside.

A framed certificate hangs on the wall. On the table there’s a yellowed note and a shovel.

Rain is tapping on the cabin’s roof.

The shovel should be useful, I remember seeing a bare patch of dirt on the east of the pond in the area I haven’t posted about here yet.

And I suppose we’ll steal everything.

>x framed
This document declares that Harlan Waverly is the president of the Holler County Association of Fly Fishing Enthusiasts, effective July 18, 2016.

>take it
I believe that belongs to the association president.

>x note
The note reads:

Hey Harlan,

I told you I’d bring this stuff back when I was done with it. I’m done with it, finally, so I’m bringing it back.

I found a good spot to bury Tortus. It’s close to the pond, but it’s hidden well enough that no deranged bitter old ladies will be able to find the marker and rip it out.

(If any deranged bitter old ladies are reading this: Leave my poor dog’s grave alone. Go home. Rethink your choices.)

I might come back out here next year, or I might not. I guess you might not come back either. If this note is the last time you ever hear from me, I want to thank you for everything. You did a good job. If you never end up reading this, well, that’s a shame.

- Anita

It looks like there’s something underneath the paper.

>take it
Hey, that’s not yours! Put that down!

Oh look, there’s a key underneath. Let’s hold on to that.

>x it
The brass key is stamped with the number 2337. Mysterious.

Some nice backstory. That explains the ‘Tortus’ marker. And who’s Anita and the bitter old lady?

>x shovel
A standard garden shovel. The blade is a bit beat up, but otherwise it’s in good condition.

>take it
Taken.

Wait a second, I just remembered we have a ladder. We should go check on that equipment on the white poles in the sanctuary!

>climb ladder
You ascend the ladder and get a better look at the stuff on the top of the pole.

I don’t know what most of these machines are—but I know that spinny guy is an anemometer. A wind speed measurement thing. These must all be weather instruments.

This is outside the scope of your fly fishing adventure, so you climb back down.

Cool. What about the boulder back on the hill?

>climb ladder
You ascend the ladder and reach out at the boulder. The boulder is unhelpful: It’s all smooth, rain-slick slopes, with no handholds to grab or level spots to land on.

This is kind of dangerous. Why am I letting you do this?

After a great deal of effort, you have all hands and feet on the boulder. Then, with even more effort and a lot of wheezing, you crawl up to the very top of the rock.

Hey, there’s a Largemouth Bass Badge up here!

>x bass

This shiny enamel pin is cast in the image of a cheerful-looking largemouth bass. It is awarded to the angler who collects the most litter (by weight) whenever the Holler County Association of Fly Fishing Enthusiasts performs its annual clean-up of Highway 19.

>take it

Taken.

Can we see better now?

>l
From on top of the boulder you have a great view of the pond, but a worse view of the immediate vicinity.

>x pond
The pond is large for a pond, but too small to be termed a lake. I don’t know what the necessary and sufficient conditions of lakehood are and I’m not inclined to legislate the issue here.

Surveying its shores, you can see the streams that flow into the pond, the gazebo at its southern edge, and the beach on the far side. Beyond the beach is a wooded hillside, and above the trees is a large white dome.
>x dome

Now you can see what the white shape is: It’s an observatory! But the aperture for its telescope is closed.

Cool.

>d
You correctly judge that climbing onto the ladder from the slippery sides of the boulder is a terrible idea, so instead you slide down, clutching the slippery sides as tight as you can to slow your descent. Somehow you land without breaking anything.

>take ladder
Taken.

Back to the cabin! We go north from there to a new area:

>n

Playground
This playground is all blackened steel, cold and slick: a jungle gym, a swing set, and a merry-go-round. A few dozen crows have claimed the equipment, perching on any perchable surface.

The play area was originally filled only with pebbles, but purplish-green weeds have grown in over the sides and up from underneath.

From here, the trail leads south, into denser woods, and to the northeast, where the trees begin to thin out.

A wren notices you and starts singing in a babbling, vaguely alarmed kind of way.

Another playground! And another bird!

>x bird
(the wren)
House wrens are prototypical boring little birds, perhaps even moreso than house sparrows. They’re tiny little gray puffs with little to distinguish them other than their long(ish), pointy beaks.

Wrens get very defensive when you come near their nests. I don’t know where this guy’s nest is, but based on how agitated he is, you must be close.

You make a note of your new sighting in your little blue birdwatching guide.

Can we play on this playground? Is it the evil version? Oh wait, the crows are here too!

>x crows
The crows sit on the playground equipment, occasionally glancing at you and then glancing away, occasionally cawing to each other about nothing(?). They don’t seem to mind that you’re here; they don’t seem to have anything important to do today.

I already saw them yesterday, but now you have too.

>x gym
The shape is somewhat like a birdcage, except these birds here are just sitting on the bars instead of hanging out inside. The very top is some eight feet above the pebbled surface of the playground; luckily, any kid who fell down from that height would surely break their fall on some of these steel bars.

>climb gym
As you approach the playground equipment, the crows get spooked. All at once they raise their wings and fly out of sight, shrieking petulantly.

You take hold of the monkey bars. They are wet.

You know what? This is a bad idea. You could slip off and break your neck. Let’s play something else.

The wren glances around in a state of agitation.

We’ll have to come back when it’s not wet.

>x swing
The swing set has two seats, thick slabs of crumbling black rubber.

>swing on swing
You take a seat on the wet swing set. Now your butt is wet.

The ancient chains creak, and the surrounding woods are suddenly very quiet.

>x merry
A disk of diamond plate, about ten feet across, with four steel railings welded to it. Underneath the disk, at the center of the contraption, there is an axle or something that allows the whole thing to spin around and endanger children. There are no sharp corners that you can see, but still. Whirling metal.

>push merry
The carousel is fine as it is.

Fun but creepy.

Let’s keep exploring. We’ve almost come full circle!

>ne

(first getting off the swing set)

Creek

A narrow, twisting creek slithers through the woods, drawing a tortuous border between the northeast and southwest. On the far side, nine wooden posts have been hammered into the ground.

There were 3 stakes earlier, now 9 posts. I assumed they were for tying off the rope bridge, but maybe the actual number matters.

>ne

There doesn’t seem to be a bridge over this creek. The sides are too steep for you to climb in and out. And it’s too wide to just step over…

>put ladder on creek

Putting things on the creek would achieve nothing.

>put ladder over creek

I didn’t understand that sentence.

Okay, we’ll go back the long way, where I was yesterday.

From the Jetty (which is the closest part of the lake to our cabin):

>n

Bench
A utility shed sits at the bottom of a steep hill, with wide double doors facing the rocky shore of the pond. Near the shed is a bench.

The trail goes north and south along the shore.

>x shed
The shed is sturdy and secure, although its most recent coat of paint is now chipped and peeling. At any rate, it’s supposed to be a yellow shed.

>x bench
Lichen has grown thick over the slats of this bench. It almost looks too gross to sit on—plus it’s wet.

A pair of rubber boots is lying on the ground behind the bench.

Nice. Boots are ours!

>x boots

Sturdy rubber boots, with no identifying marks and few signs of wear. They could be three years old or thirty.

>take boots

Taken.

>wear boots

The boots are pretty big, but they won’t fit on top of the boots built into your waders.

Hmm, maybe I’ll try them later. I did try taking off the waders and putting boots on to see if something was in the toe, but nothing special.

The shiny key unlocks the shed. Let’s check it out!

>unlock shed with shiny
You unlock the double doors.

>open shed
You open the double doors.

>in

Canoe Shed
It’s kind of dark in here.

The pegboard walls and smooth concrete floor seem clean, but there’s no disguising the odor of long-dead algae. A rusty cabinet stands in the darkest corner.

This canoe rack has spaces for six canoes, but there’s only one here.

The canoe is here! Dang, so much is happening! I never made this much progress on my own. I don’t make maps or carefully search everything, but since I’m doing this Let’s Play, I’m imagining what people would complain about if I don’t do.

>open cabinet
You open the rusty cabinet, revealing a photo album and a paddle.

>x album
A bulky faux-leather volume with “Memories” printed in cloying cursive on the cover. Each page has a little tab sticking out with a label: 1968, 1973, 1977, 1982, 1986, 1990, 1996, 1999, 2005, 2010, 2016. The book would fit many more entries than this.

>take it
Taken.

>x paddle
An aluminum canoe paddle with a rubber grip. The sticker on the shaft has the initials A.S. scrawled on it.

>take it
Taken.

>x canoe
It’s pretty big, as canoes go. I mean, I’m not a canoe expert, but I think this is a kind of canoe that’s intended to be piloted by a team of two.

I’m sure you can manage own your own, though.

>take it
The canoe is big and heavy. It is not a canoe for a single person to lug around on their own, but there’s no one around to help you.

As carefully as possible, you slide the canoe off of its rack. The far end hits the floor with a hideous thud. Did you break it?!

No, it’s fine.

But it’s still too big to carry on your own. I guess you’ll have to drag it around. Just try not to wreck it too much.

Man, I don’t think I can autosave this one for you. It’s just too unwieldy.

So much is happening!

I’ll stop here and do a part 3 in a bit. This is a looong day (and not the way the game was intended to be played).

7 Likes

Day 2, part 3 (of 3)

Lore time! We just got a big book of photos. What’s inside?

>read 1968
A black and white photo of four middle-aged men standing on the banks of Jewel Pond, each presenting an impressive trout. The second man from the left sports a well-trimmed beard. The other three are essentially identical, the way people in old photos often are.

>read 1973
Although the photo is in color, everything but the greens and reds has been washed out to some degree, and the sky appears blinding white. About a dozen fishing enthusiasts, some standing, some kneeling, crowd around a standing stone. The plaque on the stone is illegible in the photo, but it’s obviously the same one you’ve seen over by the jetty.

>read 1977
The black and white photo has a professional crispness and care for composition: A man and woman sit in low-slung deck chairs on a shady porch, their attention focused on something out of frame. The woman leans forward in interest, dark hair spilling over her shoulders. The man, with a scruffy gray beard and scruffy black eyebrows, seems somewhat more skeptical.

>read 1982
A blurry bearded man and a small blurry boy sit on the jetty, each holding a fishing rod. The man is focused solely on angling, but his companion can’t help looking up at the photographer. His eyes are wide with apprehension. (Little kids never know what’s going on.)

>read 1986
A sunny day, under the shade of the gazebo: A bearded man presents a chintzy trophy to a group of three somewhat younger individuals, all wearing blue T-shirts. Two of the trio hold canoe paddles at their side; the third has hers balanced on her muscular shoulder, like a farmer might carry a rake in a painting.

>read 1990
The photo that used to be on this page has been torn out, leaving a messy squiggle of dried glue. One corner of the picture remains, but it contains no tantalizing details: Just a dark red texture that might be carpeting.

>read 1996
A group of sweaty, sunburnt, squinting people raise their overstuffed trash bags triumphantly. Behind them is a sign crediting cleanup of this section of Highway 19 to the Holler County Association of Fly Fishing Enthusiasts; behind that, green corn fields stretch into the horizon.

>read 1999
A small crowd of people stands on a wooden walkway over an expanse of wetland. Their dress ranges from formal to outdoorsy; their expressions are variously enthusiastic, solemn, and proud. The man standing front and center wears a beard so wild that you can’t tell whether he’s smiling. In his eyes, at least, he appears content.

>read 2005
Motes of dust hang thick in the air, brightened and magnified into will-o-the-wisps by the flash of a cheap digital camera. It is twilight on the beach. A girl in a bathing suit clutches something on a necklace against her chest, worrying that it will get lost, or hiding it from the camera.

The bonfire is piled high and burning strong, but the glow on every face is white rather than orange.

>read 2010
A party in a rustic cabin: The adults huddle in politely around a tiny girl with a huge smile. She looks like she might be exactly eleven years old. Hanging precariously in her arms is a dog that looks like it’s been subjected to one too many flash photos.

>read 2016
A party in a rustic cabin: An elderly bearded gentleman and a man of about thirty are uncomfortably posed, shaking hands with their right hands; with their left hands, the older man presents a certificate and the younger man accepts it. Both bodies are twisted unnaturally for the camera’s benefit. The younger man’s smile fails to disguise his growing frustration with the photographer. His pencil mustache is about seventy years out of date.

Oh no! Someone stole a photo, leaving a clue behind.

How do we fit in this? Are we evil? One of the kids in the photo turned wicked? Or are we a stranger?

A girl losing a necklace. We should dive at some point. Oh wait, there’s a bonfire. Maybe there?

“She looks like she might be exactly eleven years old” lol. Is the dog Tortus?

After some fumbling with a canoe, we realize it is actually easy:

>out

Bench (dragging a canoe)
A utility shed sits at the bottom of a steep hill, with wide double doors facing the rocky shore of the pond. Near the shed is a bench.

The trail goes north and south along the shore.

Let’s put it in the water.

>s

Jetty (dragging a canoe)
Paths from the north, east, and south converge here, where an old wooden dock extends into the pond. Near the dock is a wooden launch for vessels entering the water.

This crossroads on the border between land and sea is marked with a standing stone.

>put canoe in water
You gently lower the canoe onto the wooden launch and scoot it into the water.

enter canoe
You climb into the canoe and shove off of the launch.

Pond (in the canoe)
You’re floating on Jewel Pond, near an age-blackened jetty. The surface mutters softly under gentle raindrops.

Here on the east shore of the pond, there’s a wooden launch set up for landing canoes. The waters of Jewel Pond extend to the north, northwest, west, southwest, and south.

Fast travel unlocked?

>w
You dip your paddle and propel yourself across the water.

Pond (in the canoe)
You’re out in the middle of the pond.

It’s a nice day, if you like rain, which I do.

Let’s find the middle if we can.

>w
You dip your paddle and propel yourself across the water.

Pond (in the canoe)
Open water in all directions. Don’t be scared, though; you seem to be a pretty good canoer.

>w
You dip your paddle and propel yourself across the water.

Pond (in the canoe)
Your canoe is right off the sandy, trash-strewn western shore of Jewel Pond. Two wooden poles stick out of the ground nearby. A wooden launch has been built into the beach, which seems unnecessary: Couldn’t you just row up to the sand?

Just reached the other side.

w
You row up to the launch and exit the canoe.

Beach
A path out of the woods to the west opens up on an expanse of wet gray sand, descending bumpily into the pond to the east. Off to the side, a pair of wooden poles stick out of the beach, about 36 feet apart. A wooden launch is built into the shoreline, half-swallowed by the sand.

The whole place is covered in trash: Cans, bottles, plastic bags, cigarette butts, plastic cups, paper plates, grody napkins, et cetera.

The canoe is moored in the launch.

Wait, I don’t remember any of this.

>x trash

Everywhere you look there’s garbage. Most of it looks like the remains of various parties, but as if you look closer—See, here’s a chewed-up ethernet cable—I get the impression people eventually started using the beach as a dump.

>search it

Pawing through the litter with your bare hands is a dangerous proposition, and I forgot to put gloves in this game.

Huh.

>w

Crossroads
Three different ley lines meet here: A trail, indistinct but uncommonly straight, running north and south through the woods; a similar trail running east and west; and a broad, grassy road to the southwest, from which all the trees have been cleared away, replaced by a row of utility poles. The electromagnetic influence conveyed by their wires, drawn to the corporeal plane by the intersection of cardinal energies below, is physicalized at the point of convergence in the form of a decrepit phone booth.

A cold, wet wind swirls around the booth, caught in an eddy of invisible force.

Oh! I just didn’t explore east of the crossroads before. Let’s canoe back to the Jetty.

Once I get in the water, I make one attempt to explore the pond by going e and n. There I find:

Pond (in the canoe)
The twisted, pallid trunk of an ancient tree rises from the depths. A few gnarled branches splay out like ossified tentacles, making it dangerous to paddle in too close to the sun-bleached hulk.

The rain seems to have quieted down somehow. A glittery lunch box hangs from the tree’s highest branch.

Am I still carrying all that junk in this canoe, like the ladder? I bet I am.

>u
That cannot be accomplished.

>take box
The lunch box hangs too high for you to reach out and grab it from your canoe.

>climb tree
Which do you mean, the woods or the ancient tree?

>ancient
On one hand, I could say “You jump out of the canoe and climb all over the tree and have a great time,” and reward your outside-the-box thinking. On the other hand, maybe I should say “You can’t climb out of your canoe onto a tree that’s sticking out of the middle of a pond,” because that’s the response that would make sense. Either approach is valid.

And the artistic meaning of Ryan Veeder’s Authentic Fly Fishing derives from decisions like these. What am I trying to say with my work? How can I communicate my unique perspective to you by responding to your obviously impractical idea?

Oh heck, I forgot. There’s a puzzle connected to this tree. I can’t let you climb it, because that would let you short-circuit a bunch of meticulously-crafted game design. Sorry.

Let’s check the ladder.

>x ladder

This fiberglass step ladder looks like it was left out in the rain and wind for a year or two. It seems to be in working condition, though, and it’s more portable than a lot of other ladders.

>drop ladder

Dropped.

>climb ladder

Ha ha ha ha ha ha! No.

I can’t think what we could possibly get that could help with this, so let’s try what we have.

>x lunchbox
This lunch box is purple, with pink trim and a pink strap, and it is incredibly sparkly. On the front side, the cursive word “aesthetic” is embroidered in teal.

>cast
You draw the rod back and cast your line at the lunch box. The hook misses the strap by a few inches.

Oh dear. I’ve seen this kind of thing before. I’m afraid it might take you a few more tries to hook this lunch box. Or maybe twenty more tries.

Okay, let’s do it.

>cast
You draw the rod back again and cast your line at the lunch box again.

The hook catches the strap! It’s hooked! Oh my gosh!

>cast
You don’t need to cast again! You hooked the lunch box!

>reel
You reel in the lunch box, pulling it away from the branch at just the right angle. Then the branch snaps—

The lunch box flings itself at your face!

But luckily it falls into your canoe instead.

Very dramatic.

>take it
Taken.

>open it
You open the glittery lunch box, revealing a Bonefish Badge.

>x bonefish
This shiny enamel pin is cast in the image of a bonefish, with a grin full of pointy teeth. It is awarded to the angler who takes first place in the annual Jewel Pond Tetrathlon that the the Holler County Association of Fly Fishing Enthusiasts puts on every summer. The Tetrathlon consists of canoeing across the pond from the beach to the jetty, then running around the southern side of the pond from the jetty to the beach, then swimming across the pond from the beach to the jetty, then getting back in your canoe and paddling back to the beach.

>take it
Taken.

Great! Got it! As I recall, there should be a list of badges somewhere.

Now, I decide to map out the pond. It turns out to be like a 3x3 grid. In the northeast corner, I find something.

Pond (in the canoe)
Your canoe is close to the north shore of the pond, thick with unfriendly trees.

Oh my gosh! There’s a bald eagle up in that tree!

>x eagle
Good grief. I never get used to these guys.

It’s pretty high up, and hard to see. But you can’t miss its big white head, and then you can discern its whole body, and then you realize what a gigantic creature it is.

It’s hard to guess whether it might be staring down at you.

Congratulations on seeing a bald eagle!

You make a note of your new sighting in your little blue birdwatching guide.

My plan to ‘do everything I can today and make more progress’ is failing because just so much of the game is available today.

It turns out the pond is more of a 4x4. In the southeast corner, we can navigate further:

Pond (in the canoe)
A wide, slow creek flows out of Jewel Pond to the south, passing below a footbridge with which we are already duly familiar. Above the eastern shore is that little playground.

>s
You paddle to one side until your canoe is pointed south.

Gully (in the canoe)
The stream flows on toward the south, between steep walls of black earth. Your canoe is positioned beneath the footbridge, and you’re protected for the moment from the rain.

Painted on the bridge’s eastern abutment is a woman in a blue dress.

Let’s check stuff out!

x footbridge
The bridge’s underside is dark and dirty. There are cobwebs up there.

>x woman
The image is life-sized, slightly faded. The woman has the pale skin of a fairy; her voluminous dress is the pastel blue of the distant sky. Her black hair hangs long, rolling and flowing in stylized curls.

In her delicate fingers she holds a moon-shaped harp.

The tiny “B.J.” at the hem of her dress must be a signature. There seems to be no convenient dry place for B.J. to have stood while painting her, but maybe the stream’s course used to be different.

Is the harp a clue or part of the story? Very interesting.

Going further south:

Stream (in the canoe)
A wooden launch is built into the stream’s eastern shore here, where the woods thin out enough to reveal a very old cabin.

Further south, the stream picks up speed as it passes over a bunch of rocks; the way back to the north is calmer.

HOW BIG IS THIS GAME??

Outside Another Cabin
This ancient cabin was expertly built, and maintained with love for many years. Then something happened; now, it’s a dark ruin, crowded by weeds.

The edge of the porch isn’t far from the bank of the stream and its canoe launch. A huge rent in the faded green awning above makes it hang much lower on the one side, dripping continuously. Two deck chairs sit in the shade: One intact, one a pile of wet canvas and crumbling splinters. The cabin’s front door hangs open.

The canoe is moored in the launch.

Turtle is here, too.

Turtle the cat studiously ignores you.

Oh yes, I found a cat yesterday and called it Turtle.

>x turtle
Her fur is mostly black, with flecks of golden orange throughout. The tip of her tail is orange, and her chin is white. I know she’s a girl cat because this kind of coloration, called “tortoiseshell,” is linked to the X chromosome—but a discussion of cat genetics would, unfortunately, be outside the scope of this game.

Her eyes are a brilliant topaz.

There’s a flea collar around her neck, but no identification.

>pet turtle
You lean down to pet Turtle the cat. She perks up and utters a “what took you so long?” sort of meow.

Basic exploration:

>x weeds

The weeds grow tall and thick right up to the cabin wall.

>search weeds

You find nothing of interest.

>x porch

The flagstones are coated with mud, riddled with weeds.

>search flagstones

You find nothing of interest.

Some tomfoolery:

>sit in chair
Which do you mean, the intact deck chair or the broken deck chair?

>intact
You sit yourself down in the moist, low-slung canvas. Your butt goes too far forward: You’re forced to lean back ridiculously, like you’re in a dentist’s chair, and stare through the ripped awning above.

>x intact
The canvas is stained with mildew, and the wood is filthy, but this chair is still standing, for now.

Turtle stares into space.

>x broken
The busted chair doesn’t look like anyone busted it intentionally; it simply fell in on itself.

Turtle studiously ignores you.

>x awning
My guess is, a lot of rain collected on top of the awning, and eventually the weight of the water tore through—a lot. The tear goes almost halfway across the canvas. Maybe the rain explanation doesn’t completely make sense.

Let’s go inside the spooky cabin.

>in
(first getting off the intact deck chair)

Inside the Cabin
The floor creaks as you enter.

Hazy gray light fills the air near the door; everything else is hung with shadows. To one side is a lounge area with couches and a coffee table; on the other is a spacious kitchen. The two wings of the lodge are divided by a wide staircase that ascends into darkness.

The couches reveal nothing. So let’s look elsewhere.

>x table
The low table matches the modern style of the couches. Apparently the whole lounge was bought out of the same catalog (or hand-crafted by the same talented individual).

A framed photo hangs on the wall over the table, tying the whole tableau together.

>x framed
The photo depicts a party on the beach, crowded with folks eating and chatting and playing volleyball. Only two people have noticed the camera: The bearded gentleman and his dark-haired wife. Each gives you a private little wave.

Jewel Pond is in the background, glittering in the evening sun.

The kitchen has various empty appliances. And also:

>x counter

The countertop is a polished green laminate. A steel lockbox is set into the wall above a rear corner.

>x lockbox

A small steel panel with a shiny keyhole is set in the cabin wall. I think the microwave was strategically placed to make it harder to see.

None of our locks work, unfortunately.

>u

Bedroom
The stairs open on a comfortable little bedroom. Other than a bed and a little table, there’s not much here.

To the west, a huge window looks out on rainy wetland.

This is eerily similar to my cabin in NGUHD.

>u

Bedroom
The stairs open on a comfortable little bedroom. Other than a bed and a little table, there’s not much here.

To the west, a huge window looks out on rainy wetland.

>x bed
A double bed, covered in an old quilt and a thick layer of dust.

>x little table
This table looks a little familiar… And shouldn’t there be a matching table on the other side of the bed?

>look under quilt
You find nothing of interest.

Yeah, I had the same thing, a two-floor cabin where the top room has a bed with a dusty quilt, a big window to the west, and little table (where I had a fish hook). I don’t remember getting this far when I first played Fly Fishing so either I did get that far and subconsciously copied it (so much so that I should just name it in the credits!) or it’s just an eerily similar coincidence.

I even added changing weather and a day/night cycle to NGUHD’s cabin area. Wild.

Nothing is under the bed. Trying some other interactions:

>sit on bed
The prospect feels extremely disrespectful for some reason. That’s just my impression; I’m not trying to tell you how you feel. But I am telling you that you don’t get to get in the bed.

>x window
You stand at the window and look out.

The marsh is cold, gray, and cozy. A wooden boardwalk twists its way over the reeds, then it stops—but the grass and the water and the trees go on further than you can see.

We go back to the canoe and back to the jetty.

>e
You row up to the launch and exit the canoe.

Jetty
Paths from the north, east, and south converge here, where an old wooden dock extends into the pond. Near the dock is a wooden launch for vessels entering the water.

This crossroads on the border between land and sea is marked with a standing stone.

The canoe is moored in the launch.

North of the jetty is the bench, where we found the shed with the canoe. Continuing north, we get to:

>n

Prairie Area
This piece of land is given over to native prairie, which consists of many different types of grass. Everything is gray and solemn; every blade of grass is bent over dejectedly by the rain.

Three paths through the prairie converge here, out of wooded areas in the southeast, south, and northwest. Just off the trail is a patch of bare earth, where the prairie grasses have failed to find purchase.

High above, a turkey vulture circles.

We already got the vulture yesterday. With the bare earth, it looks prime for a shoveling! (I found this yesterday and tried to dig but didn’t have a shovel at the time).

>dig earth
You push the shovel deep into the wet earth—and are met with the sickening clang of metal striking metal.

Some more careful digging reveals the thing your blade collided with: At the bottom of your new hole is the Smallmouth Bass Badge.

Congratulations!

Excellent. Should go well with our bigmouth bass badge.

>take smallmouth

Taken.

>x it

This shiny enamel pin is carved in the image of a timid-looking smallmouth bass. It’s awarded to anglers who achieve a score of 70% or higher on a longish quiz administered by the Holler County Association of Fly Fishing Enthusiasts. The quiz covers material related to conservation, species identification, and fly fishing safety.

Is someone leaving these for others to find or were there just so many hundreds that the small fraction that got lost still adds up to a dozen or more?

Going southeast takes us back to the hilltop, so let’s got northwest.

Gate

The path through the woods is interrupted by a tall chain link fence, rusted and grown over with ivy. The gate between the southeast and northwest sides of the fence is closed.

Let’s try getting through!

>nw
You can’t get any further; the fence’s gate is shut.

>open gate
You push on the gate, and it slowly opens.

>nw

Lodge
A sleek building of deep cherry wood and pale stone lurks among the trees. Long, dark curtains hang in the rain-streaked windows. The door is shut.

Well-tended paths lead southeast and west, and a less obvious trail curls behind the lodge toward the northeast.

Okay, we’ve almost come full circle. Now, near here are some locked off parts depending on the day. I found wasps at one point (maybe the bee hives we saw have a beekeeper uniform nearby?) and a moose on my incognito playthrough last night.

None of our keys open the locked lodge, unfortunately. Let’s try going west.

Disc Golf Course
Looks like the coast is clear.

The path becomes less distinct as the trees thin out around you. Up ahead is a metal structure that must be a disc golf target. Looking out across the area, you can see three more. Trails lead north, east, south, and west.

No moose today.

>x target

This course apparently consists of only four holes. Each target consists of a metal pole with a wire basket built around it and a bunch of chains hanging off the side. The idea is that a well-aimed Frisbee will hit the chains and fall into the basket.

I tried interacting with these yesterday. No idea how to reach the others. I think the game locks you off from the other three until you have a frisbee.

South is the fire pit, which I mentioned yesterday.

>s

Fire Pit
A half-circle of wet wooden benches are set around a fancy fire pit, so that every picnicker gets to face the fire and enjoy the view of the pond. A wooden launch is built into the shoreline, near a lumpy stone. The way back is north.

There is a huge beetle crawling across one of the rocks on the shore.

I can’t help noticing that beetle. It’s too big. It’s offensive.

Let’s look around. The stone has a joke in it.

>x beetle
It’s a big black beetle. I have no idea what kind of beetle it is, but it has no business being so large.

I hate bugs.

>x rock

The ridges in the stone look a little bit like a dog’s haunches. Oh my gosh. Is this rock actually an injured animal?
>x rock
It’s hunched over in an unnatural posture. Maybe it’s contorted by pain, maybe it’s trying to be invisible. It doesn’t seem to be breathing.

Yeah, it’s just a lumpy rock.

We already searched the pit yesterday.

Going back to the golf course and going west, we find the wasps, and realize that that’s the same part of the map we couldn’t get to going clockwise, either:

>w

Shed
A bright red shed stands here, where the path bends east and southwest. An odd buzzing fills the air.

What on earth is that noise supposed to be?

IT’S WASPS THERE’S WASPS EVERYWHERE

GO BACK GO BACK GO BACK

COME ON

Disc Golf Course
It looks like the woods have been thinned out and tidied up here to facilitate a disc golf course. You can see four targets set up among the trees. Trails lead north, east, south, and west.

North is the junkyard, where we were yesterday, so back to the lodge. And, from there:

>ne

Woods
The path from the southwest passes between two fences here, and disappears into a thick forest that extends to the north, northeast, and east for as far as you can see. Nearby you can see a faint path.

What’s with the path?

>x path

In this one spot, it really looks as if someone has cleared a trail—but it’s a trail from nowhere to nowhere.

>follow path

That’s not a verb I recognize.

>enter path

You are close enough to the faint path already.

Wait, I remember there was like a maze of woods, or a giant rectangle. Is this it?

>n

Woods

The fence here marks the western edge of the enclosure, but the forest on the other side looks the same as the forest over here. Nearby you can see a faint path, a patch of wild roses, a patch of poison ivy, and a huge fern.

>n

Woods

The fence here marks the western edge of the enclosure, but the forest on the other side looks the same as the forest over here. Nearby you can see a faint path and a patch of wild roses.

Yes, this is it. I think we have to find a clue that tells where to dig or search or something and then do that.

I went five blocks to the north to see where it ends and got this:

>n
Woods
The fence here marks the western edge of the enclosure, but the forest on the other side looks the same as the forest over here. Nearby you can see a patch of wild roses, a mossy spot, a patch of mushrooms, some bittersweet, and a huge fern.

So, I’ve noticed—Sorry if I already told you about this—I’ve noticed that a lot of new players find their way into these woods and start wandering around aimlessly, which is basically what you’re supposed to do here, so I guess that’s fine. But then some players get fixated on the woods and don’t realize that most of the cool stuff in this game is elsewhere. There’s a bunch of other neat places to walk around, and interesting things to find. So, if you’re not having fun in these woods, I encourage you to find your way out so you can explore the rest of Jewel Pond.

Now, this brings us to another issue, which is that sometimes players get lost in these woods! But this is nothing to worry about. If you use the RESTART command (or refresh the page), you’ll reappear back at your cabin, and all your progression will be preserved. I think it’s more fun to try and find your way out on your own, but it’s up to you.

Sorry for the interruption.

And with that, I’ll stop for the day. I entered every room I could.

Map has expanded! I’ll come back tomorrow.

Question:

Did anyone see something that could help with wasps?
Any idea where to find a frisbee?
I remember getting a soggy book early on last time that had to dry. Did I miss that this time?
Any suggestions with the telephone? I found another key so that might help.

Thanks! Sorry today’s post was so long!

Edit: Forgot to add current inventory and status:

>i

You are carrying:

a glittery lunch box (open but empty)

a ladder

a paddle

a photo album

some boots (being worn)

a shovel

a brass key

a shiny key

a membership certificate

your red jacket (being worn)

your fishing rod

a dirty key

a birdwatching guide

some waders

seven badges:

a Smallmouth Bass Badge

a Bonefish Badge

a Largemouth Bass Badge

a Dolly Varden Badge

a Carp Badge

a Walleye Badge

a Brown Trout Badge

>read guide

The checklist inside your birdwatching guide looks like this:

✓ Bald Eagle

✓ Black-Capped Chickadee

_ Blue Heron

_ Bluejay

✓ Crow

✓ Cardinal

✓ House Sparrow

✓ House Wren

_ Mallard

✓ Meadowlark (Eastern or Western)

_ Pileated Woodpecker

✓ Red-Tailed Hawk

_ Red-Winged Blackbird

_ Robin

✓ Ruby-Throated Hummingbird

_ Rusty Blackbird

✓ Turkey Vulture

7 Likes

Wow, yeah, this definitely seems like a game that’s meant to be played over a long period of time. That’s a lot to find in one day!

4 Likes

Day 3

Okay, now that I scoped out everything, the updates should be much smaller. Today I’m just going to see what’s changed since yesterday and try to look in more hiding spots. I’ll only post major changes.

First up is what we see when we return:

Good morning. My name is Ryan Veeder. Welcome back to Ryan Veeder’s Authentic Fly Fishing!

Thank you very much for your continued interest in my game.

Ryan Veeder’s Authentic Fly Fishing
A game by Ryan Veeder
Release 1 / Serial number 210224 / Inform 7 build 6M62 (I6/v6.34 lib 6/12N)

Cabin
Here we are again.

Your cabin is equipped with only the most basic amenities: A bed, a desk, a plastic cupboard. The floor is rough concrete; the walls are rough wood. The door is closed against the chilly wind. Near the door is a row of hooks with your red jacket hanging on it. (Your badges are pinned to your jacket.)

A calendar is hung on one wall, with your membership certificate hanging next to it.

Rain rustles faintly on the roof.

On the desk is your fishing rod.

You can also see a photo album, a birdwatching guide, a brass key, a paddle, a ladder, a shiny key, a dirty key, some waders, a glittery lunch box (closed), some boots, and a shovel here.

Did you know that you can store your stuff on your desk, or in your desk drawer? Once I know where you want to keep everything, I can tidy up after you.

I’ll just grab everything and wear the jacket and boots.

Let’s check the calendar to see if the picture changes each day:

>x calendar

The glossy picture on the calendar is of a roadrunner perched on a cardboard box. Today’s the 15th.

Surprisingly, it’s still raining! That’s three days in a row. Maybe it always rains?

Today, the cat is on the hilltop when I first find it:

Hilltop
A great greenish boulder sits at the crest of the hill. You can get a good view of the pond from up here.

The slope directly to the west is too steep to navigate, but there are downhill paths to the south and northwest. Your cabin is off in the woods to the east.

Turtle is here, too.

But she wanders off quickly:

>z
Time passes.

Turtle wanders off to the east.

Maybe following the cat can show me something?

Following her, she takes me to the cemetery, back to the hilltop, then to the prairie, then south to the pool. I find a new bird, but I think that’s coincidence:

Pool
This isn’t the big pond. This is just a little pond. We’ll call it a “pool.”

A pool of water has formed at the bottom of the hill, with a couple dead leaves floating on its rippling surface. As small as the pool is, there’s an even smaller island in the middle of it, a miniature jungle of tall weeds.

There’s no fishing to be had here. The real pond is west. Up the hill to the north is the boulder, and the way back to your cabin.

Turtle is here, too.

A blackbird is standing off to the side, politely allowing you to do your thing.

The blackbird nods its head, seemingly approving your actions (or at least understanding your methods).

>x blackbird
Rusty blackbirds are some of the more generic birds we have in Iowa. They’re all basically black, but females are on the browner side (is that what makes them rusty?), and males have a little iridescence to the feathers on their head and neck. This must be a female.

She seems to notice your interest, and peers back at you with a bright yellow eye.

Turtle wanders off to the north.

You make a note of your new sighting in your little blue birdwatching guide.

Nothing much seems different. I’ll check on the bird sanctuary and I’ll also see if there is beekeeping equipment. Maybe I’ll try pulling the stakes or something, too.

The bird sanctuary is first. It’s locked again today, and I find a new bird:

>unlock gate with dirty
You turn the key in the padlock, and it comes undone with a click.

>s
(first opening the sanctuary gate)
You slowly pull the gate open.

Walkway
A wooden walkway is raised about ten feet over the marsh. Here it turns from north to west.

A big bird is standing out there in the water.

The croaking crescendos, building up to: more croaking.

>x bird
The bird has a long neck and a long, pointy beak. I guess it’s a heron. It’s about the size of a small child, but the feathers at the bottom of its neck are puffed out like an old man’s beard.

It’s not doing anything interesting, at least not at the moment.

You make a note of your new sighting in your little blue birdwatching guide.

Exploring a little further, we get this message:

Hey, sorry to interrupt, but it looks like you’ve been playing for a little over half an hour. That’s great to hear! I’m glad you’re enjoying Ryan Veeder’s Authentic Fly Fishing and I hope you continue to do so.

Ryan Veeder’s Authentic Fly Fishing is designed to be played in short sessions over the course of multiple days, so I feel like I should gently encourage you to find a good place to stop, so you can return to Ryan Veeder’s Authentic Fly Fishing tomorrow, or whenever you have time. But I can’t force you to do anything. Play for as long as you want, and come back whenever you want. All your progress has automatically been saved.

Thanks for playing! Okay, back to the game.

This is another of my little secrets. I play parser games instead of regular video games because I constantly do other things at the same time. While I’ve been writing this Let’s Play, I’ve been replying to forum posts, reading Kagurabachi, talking to my son and getting things for him, studying algebraic geometry, and browsing social media. On a completely separate note, that’s why I hate games with timed text; I have to just sit there and while away the time waiting for it to finish, and often if I go to another tab, it’s gone.

So I think I ran into this before with Fly Fishing, getting this message and feeling like I hadn’t accomplished anything.

Anyway, there’s nothing else in the walkway, so let’s go check out the beekeeping stuff.

Garden
Flowerbeds on either side of the path have gone wild in the absence of human intervention, and the vines and flowers have escaped their allotments to overgrow each other lest they be overgrown themselves. But several of the more colorful varietals have won out, and the area is resplendent in orange, pink, yellow, and violet, trembling gently in the rain.

The trail bends at the entrance to a utility shed, continuing east and northwest from here.

A strange shape is hovering near eye level—Is it some horrible insect? No, it’s a hummingbird. Phew.

>x shed
The garden shed is a monolith of aluminum order rising out of vegetable chaos. Its exterior is a grayish shade of blue; maybe ten years ago it wasn’t so drab. The door is closed.

On the far side of the shed are some boxes.

>open shed
The door seems to be locked.

>x boxes
An array of low wooden boxes, painted white—beehives!

But there don’t seem to be any bees around at the moment.

>search boxes
Are you an apiarist? Because I’m not. Let’s leave the hive alone, so we don’t accidentally collapse anything.

I see. I need to find the key to the shed. I’m sure the beekeeping equipment (if it exists will be there. All the other keys were found by searching, so I’ll keep searching.

Speaking of keys, I’m back at the phone booth, trying to figure it out:

Phone Booth
It’s a little claustrophobic in here.

Before you is a pay phone: Bulky, rusted, ancient.

The fogged-up windows are covered in graffiti.

>x key
Which do you mean, the dirty key, the shiny key, or the brass key?

>shiny
The key is stamped with the number 22663. Not very helpful.

>x dirty
The key is streaked with soot, but it seems operational. It’s shorter than a house key; it looks more suited to a padlock or a file cabinet. It’s stamped with the number 24737.

>x brass
The brass key is stamped with the number 2337. Mysterious.

>x graffiti
There’s not a lot of room to vandalize, so most of the writing has been covered up or otherwise rendered illegible. You can make out the word “RIEDOU” and a design that looks like two crossed keys—possibly a gang symbol.

>clean graffiti
The glass panels are fine. Don’t worry about it.

I have three keys. Crossing keys should make a phone number, right? What is RIEDOU?

Maybe the numbers on the key are a cipher (like ‘2337’ is ‘SHED’ or something) and RIEDOU can be transformed with that cipher. Maybe if I type it into an old calculator and hold it upside down? 2337 would be LEES. (or would that be 5337?)

I check the observatory but don’t have anything to remove the brambles with:

Observatory
At the top of this hill, a massive dome rises over the trees. The top of the observatory is a brilliant white, but rusty stains and overgrowth closer to the ground betray years of neglect. Creeping brambles have even covered up the front door.

There are paths leading downhill to the east and northeast.

>x brambles
Some nasty-looking climbing plant has wrapped itself almost all the way around the observatory’s base. This includes the door to the observatory, which is covered from jamb to jamb in branches.

I say “nasty-looking” because the branches are covered in little thorns. Maybe it’s some kind of climbing rose that doesn’t flower until later in the year.

>cut brambles
You don’t have anything with which to do any trimming.

I head over to the beach to try fishing:

>e

Beach
A path out of the woods to the west opens up on an expanse of wet gray sand, descending bumpily into the pond to the east. Off to the side, a pair of wooden poles stick out of the beach, about 36 feet apart. A wooden launch is built into the shoreline, half-swallowed by the sand.

The whole place is covered in trash: Cans, bottles, plastic bags, cigarette butts, plastic cups, paper plates, grody napkins, et cetera.

>cast
You swing your rod over your head and cast your line into the pond. Now we wait. Or, actually, I’m pretty sure in fly fishing you’re supposed to start reeling it back in right away.

>reel
You reel in your line. There’s nothing on the hook. Better luck next time.

>cast
You swing your rod over your head and cast your line into the pond. Good luck.

>reel
You reel in your line. There’s nothing on the hook, again. Better luck next time.

>cast
You swing your rod over your head and cast your line into the pond. Third time’s the charm.

>reel
You reel in your line. There’s nothing on the hook this time, either. Better luck next time.

I check the trash for a while:

>x litter
Everywhere you look there’s garbage. Most of it looks like the remains of various parties, but as if you look closer—See, here’s a busted mirror—I get the impression people eventually started using the beach as a dump.

>g
Everywhere you look there’s garbage. Most of it looks like the remains of various parties, but as if you look closer—See, here’s an empty perfume bottle—I get the impression people eventually started using the beach as a dump.

>take mirror
That’s such an admirable impulse! But here’s the thing: This garbage is gross. Cleaning it up with your bare hands would be unsafe. And it would be really gross.

If you had gloves, that would be another story. But I didn’t put any gloves in this game!

The game sure insists that gloves aren’t a thing. Hmm. I have questions.

I check back in the northwest cabin. I remember Tortus’s grave. I try digging there, but the game shames me for it (reasonable). Strange that this cabin doesn’t have a second floor:

Cabin
It’s been a long time since anyone spent the weekend here. The floor, bed, and table are covered in dust. The door is open, and flecks of rain are finding their way inside.

A framed certificate hangs on the wall. On the table there’s a yellowed note.

Rain is tapping on the cabin’s roof.

>u
You can go outside with the command OUTSIDE or EXIT or GO THROUGH DOOR.

Leaving the cabin, we head through the playground and toward the creek, where we have an encounter:

ne

Creek
A narrow, twisting creek slithers through the woods, drawing a tortuous border between the northeast and southwest. On the far side, nine wooden posts have been hammered into the ground.

Something screams at you: A red-winged blackbird.

The blackbird shrieks!

>x blackbird
These guys are mean. A male red-winged blackbird is distinguished by its red-and-yellow epaulettes, which bring to mind the uniform of a self-important security guard, barking at anyone who comes near, whether they’re technically trespassing or not.

You make a note of your new sighting in your little blue birdwatching guide.

>

We’ve found most birds:

>read guide

The checklist inside your birdwatching guide looks like this:

✓ Bald Eagle

✓ Black-Capped Chickadee

✓ Blue Heron

_ Bluejay

✓ Crow

✓ Cardinal

✓ House Sparrow

✓ House Wren

_ Mallard

✓ Meadowlark (Eastern or Western)

_ Pileated Woodpecker

✓ Red-Tailed Hawk

✓ Red-Winged Blackbird

_ Robin

✓ Ruby-Throated Hummingbird

✓ Rusty Blackbird

✓ Turkey Vulture

The blackbird shrieks!

Maybe I’ll try fishing some more. Fishing in the creek is useless. The canoe is locked up in the shed again, so I’ll fetch it out and pull it out into the pond:

>w
You dip your paddle and propel yourself across the water.

Pond (in the canoe)
You’re out in the middle of the pond.

It’s a nice day, if you like rain, which I do.

>cast
You swing your rod over your head and cast your line into the pond. Let me know when you’re done.

>reel
You reel in your line. There’s nothing on the hook this time, either. Better luck next time.

>cast
You swing your rod over your head and cast your line into the pond. Let me know when you’re done.

>reel
You reel in your line. There’s nothing on the hook. Better luck next time.

>cast
You swing your rod over your head and cast your line into the pond. Let me know when you’re done.

>reel
You reel in your line. There’s nothing on the hook, again. Better luck next time.

Figured as much. I’ll keep exploring. I revisit the cabin in the southeast. Still has the lockbox, and not much else.

I go back and explore the fire pit, and disc golf course (looking in the basket for a frisbee, which there is none).

Finally, success in the junkyard:

>x fiesta
It doesn’t look like a very old car, but it’s covered in dirt and rust and dents and mildew. The tires are gone; the windows are all busted in, and the interior is damp and dark.

>search it
The seats of the car are covered in shards of glass. And on the back seat, under some of those shards, there’s a notebook. I guess you can pick it up if you’re careful…

Ugh. It’s wet.

This I remember. I bet it says it’s too soggy to read but will eventually dry out, so I should wait and play again tomorrow:

>read notebook

The notebook’s cover is marred by water damage, and the words “DEACONS - MORRECHT CREGG,” written in marker, have bled down the page. The whole volume is heavy with moisture and smells faintly of rot, but the first few pages seem dry enough to read.

Okay, so some is already legible. Let’s see what we can find!

>read notebook
You turn over the cover.


May 19, 2016 - A new project. I’m visiting Holler County, Iowa to research the legend of the Morrecht Cregg.

The few online references I’ve managed to assemble characterize the Morrecht Cregg as an interesting amalgamation of New and Old World folkloric forms: It’s described as bipedal and reclusive, like Bigfoot; like the Chupacabra, it’s blamed for animal mutilation. But its canine features and intelligent maliciousness, along with its apparent Irish origins, connect it with the Black Dog stories of the British Isles. Sources disagree as to whether the Morrecht Cregg is a natural undocumented species/cryptid, or a supernatural demon/forest guardian.

These sources (the ones I’ve yet found) only go back a few years. The easy explanation is that the Morrecht Cregg is a recently concocted urban legend, perhaps based on misidentification of a wandering bear. But the cryptozoologist does not settle for the easy explanation. The cryptozoologist goes into the field to collect data and test hypotheses. (The term for someone who rejects out of hand any idea that doesn’t fit into their existing worldview is “legitimate scientist.”)

I’ve just installed myself in the Bide-A-Wee Motel in Courtney, the Holler County seat. My room has a tiny fridge and no microwave, but the manager says I’m welcome to use the kitchenette off of the office, “as long as I clean up after myself.” Was that a passive-aggressive remark? Did I do something to make a bad impression? Am I being paranoid?


>g
June 2 - I have not been doing a good job of journaling. A week ago I drove up to Jewel Pond, the site of multiple Morrecht Cregg sightings. I found about a dozen people congregated under the gazebo for what I assumed was a birthday party or family reunion. I steeled myself and approached. I didn’t really expect them to give me the time of day, but you have to at least try.

It turned out they were a fishing club. The Holler County Association of Fly Fishing Enthusiasts. They invited me to join their potluck and I got to know a few of them:

  • Noah, the club’s founder and president, very lively for an 89-year-old. He says he plans to remain president until he kicks the bucket. When I asked about the Morrecht Cregg, he immediately assumed a hokey Wise Old Man persona and started in on the typical unverifiable half-details. A great entertainer and undoubtedly a pillar of the community, but not very useful as an informant.

  • The club secretary, whose name I missed. She said she worked at the Courtney public library, and I went into a fugue state asking about their resources and facilities. I was asking purely out of self-interest, but I think she must have thought I was just being polite. Or trying to hit on her? I gave her my contact information. Maybe I shouldn’t have done that.

  • Harlan, a guy about my age. Clearly trying hard to be friendly, in a way that didn’t sit well with me (the horror of recognition). But we had a good conversation, up until I revealed that I’m a cryptozoologist, at which point he discovered a reason to talk to someone else. Later on I found out he’s a scientific type, an amateur astronomer and local historian. Probably the most qualified person around for assisting with my research, and probably the least likely to take me seriously.

  • Anita, who’s finishing up her junior year of high school. In contrast to Harlan, she was unsettlingly friendly in a GENUINE way. But, of everyone I met, she actually wanted to talk about the Morrecht Cregg. So now my problem was, how do I conduct a suitably detailed interview with a teenager without also coming off as a creep?


Looks like we come put some names to faces. Perhaps on a slow day I’ll spend time trying to connect photos, graves, and people. I think Anita wrote the note in the NW cabin.

I really want to get into the lodge, which is nearby.

Lodge
A sleek building of deep cherry wood and pale stone lurks among the trees. Long, dark curtains hang in the rain-streaked windows. The door is shut.

Well-tended paths lead southeast and west, and a less obvious trail curls behind the lodge toward the northeast.

>n
From here you can go northeast, southeast, or west.

>in
(first opening the lodge door)
The lodge door seems to be locked.

>break window
Hey, come on. There’s no need for that.

>drop ladder
Dropped.

>climb ladder

Roof
The roof is pitched at a fairly gentle angle, but it’s also fairly slippery, so be careful. At the high end of the roof is the lodge’s chimney. At the low end is a skylight.

That ladder you’re borrowing is situated near the low end of the cabin, so you should be able to climb down safely.

Hmm, I should try that more often (maybe).

>x chimney
The chimney is built out of red bricks. Well, one of the bricks is more pink.

>x pink brick
It’s pinker than the other bricks, but it looks basically like a brick.

>take it
You pull on the pink brick, and it opens up on a hidden hinge! There’s a secret compartment in there!

Inside the secret compartment is a Salmon Badge.

>x salmon
This shiny enamel pin is cast in the image of a baffled-looking salmon. It is awarded to anglers who render IT assistance to the Holler County Association of Fly Fishing Enthusiasts, such as by setting up the association website or by fixing the association president’s phone.

I have no idea how it got up here.

>take it
Taken.

I am a proud owner of my IT assistance badge. Now let’s see if we can break in through the skylight.

>x skylight
A big pane of very clean glass is built into the slanted roof. There’s a hinge built into the higher side.

>open it
You pull on the skylight, and it opens up easily.

I can see some potential for confusion here: In this situation, a command like “GO DOWN” could be taken to mean “go down into the skylight” or “go back down the ladder.” So let’s be clear: I’ll understand “GO DOWN” as “down the ladder,” and “GO INSIDE” (or “ENTER SKYLIGHT”) as “into the skylight.”

>enter skylight
You hop in through the skylight…

Inside the Lodge
…and land more or less painlessly on a thick carpet.

Cold eyes stare down at you from a portrait over the fireplace, flanked by the taxidermied heads of a wolf and a mountain lion.

Long curtains black out the windows, and the skylight does a poor job of illuminating the lodge’s furnishings. You can make out a massive leather sofa, a bar counter, and a mini fridge.

Misty flecks of rain fall in through the skylight. The front door is closed.

On the sofa is a cell phone.

Great! Thick carpet, hmm? If it’s red, it’s probably where the missing photo went. Cell phone should unlock the QR code.

>x carpet

The carpet is a deep red, and so plush that you can see a deep indentation on the spot where you fell from the skylight. You can also see footprints everywhere else you’ve walked since you’ve been here.

Mmm-hmmm.

Let’s take the phone and look at it, and check out scenery.

>x phone
It’s a somewhat outdated smartphone, with a few nicks and scratches.

>take it
Taken.

>turn it on
You activate the phone’s lock screen, but neither your face nor your fingerprint manages to unlock it. Now, you might think the obvious next step is to figure out what the phone’s password is. Let me help you out: I don’t know what the phone’s password is. Trying to discover the password would be a waste of your time, and programming all the actions associated with trying to enter a bunch of random guesses would be a waste of mine. So, you and I are going to enjoy a kind of private understanding that we’re not going to be able to unlock this phone.

One thing you can do with the phone while it’s locked is access the camera and take pictures of stuff. But, since you can’t access the photo gallery, you’ll never know how they turned out…

>x sofa
The black leather tends to clash somewhat with the red carpet.

>search it
There is nothing on the sofa.

>look under it
You find nothing of interest.

>x portrait
A woman stands in a vineyard, fondling a clump of grapes possessively. On her other hand, a rust-colored hawk perches on a leather glove. Her dress flows in copious folds to the ground, where an inattentive and vulnerable snail creeps by.

She regards you with pursed lips and arched eyebrows. Despite the power of her position and the contempt in her expression, the shadows beneath her eyes betray deep weariness.

>x head
Which do you mean, the taxidermied wolf head or the taxidermied mountain lion head?

>wolf
The wolf’s lips have been sculpted into a furious snarl, but its glass eyes are black and empty of emotion.

>x lion
The cougar bares its fangs and stares straight ahead at nothing.

> x counter
The sides of the bar are the same cherry wood that the lodge was built from. The countertop is a polished green laminate.

On the far side of the bar, a narrow staircase descends into the basement.

Okay, so the phone is definitely for at least the QA code, and I wondered why the lodge was so small. Basement seems nice to check out. But first:

>x fridge
It looks to be a combination freezer/refrigerator. The sleek silver appliance doesn’t do much to match the decor, except in that it’s probably very expensive.

>open it
You open the mini fridge, revealing a jug of cider and some frozen mice.

>x cider
A gallon of apple cider in a plastic jug, like you’d buy at the grocery store. It’s still pretty cold, somehow.

>x mice
A row of mice lie in the freezer compartment, stretched out and white, like little cigarettes.

Seems like someone has a snake.

>d

Beneath the Lodge
Dark wood panels seem to lean in around you: A metal desk and a gun rack are pressed against the north wall. The stairs to the ground floor are built into the east wall. The south wall is dominated by an elaborate vivarium. The west wall is just a wall.

You briefly notice a low mechanical whirring, then it fades into the edges of your awareness.

Okay, let’s take a look around. Sounds creepy. And will the vivarium have a snake? Is the just wall a fake wall? (I swear I remember something like that).

First, the desk:

>x desk
The desk is pale pink with scuffed chrome accents, probably office surplus. There are three drawers on the right side; tucked underneath the left side is a wastepaper basket.

>open top drawer
The top drawer seems to be locked.

>open middle drawer
The middle drawer seems to be locked.

>open bottom drawer
The bottom drawer seems to be locked.

>x basket
A stylish metallic trash can.

In the wastepaper basket is a scrap of paper.

>take scrap
Taken.

>read it
Two numbers are scrawled on the crumpled paper: 42.52049, -94.18460.

Let’s google that. It’s giving me a place in Ft Dodge, Iowa in a neighborhood near a cemetery:

Weird.

>listen
The source of the whirring is the air purifier at the top of the vivarium. It’s actually a nice soothing sound.

>x vivarium
The spacious glass tank is decorated with sand and dusty rocks, a twisted old log, a toothy goat skull. Painted on the back wall is a lively desert landscape, buttes tinted blue by incredible distance. The lamp at the top of the enclosure is just bright enough to kind of illuminate the rest of the room; the fan next to it must be the source of that whirring noise.

A bullsnake eyes you from behind the goat skull.

>x snake
It’s a big snake, long enough to merit this huge habitat. Its scales are vivid bands of black, yellow, red, and brown.

When it notices you making eye contact, it ducks behind the skull.

We can probably feed the snake the mice, but it may have eaten recently, and I don’t want the mice to go to waste.

Beneath the Lodge
Dark wood panels seem to lean in around you: A metal desk and a gun rack are pressed against the north wall. The stairs to the ground floor are built into the east wall. The south wall is dominated by an elaborate vivarium. The west wall is just a wall.

>x gun rack
The rack has been constructed with the same adept woodcraft and maybe the same wood as the lodge itself. On the rack are several guns.

I’m not one of those guys who are super proud not to know anything about guns. That being said, I feel like I should come clean and admit that I don’t really know anything about guns. I’m pretty sure these are hunting rifles.

The big one at the bottom looks pretty nasty.

>x big gun
Well, I’m guess I’m “flaunting” my ignorance again, but I don’t know how to describe this gun except to say that it looks big enough to be illegal.

>take it
Could we please not mess with the guns? I’ve included firearms in a couple of the other games I’ve written and they always make things extra complicated. Futhermore, in real life, I am afraid of guns, and I think we’re supposed to be pretending that this is real life.

Hmm, yeah, I guess Taco Fiction started with you holding a gun.

>w

From here you can go up the stairs.

>x wall

It looks like real wood, but it has the distinctive periodic grain of an imitation.

>touch wall

It feels dry and normal.

>hit wall

Hey, come on. There’s no need for that.

>knock wall

No response.

>push wall

The paneled wall is fine as it is.

Cool. Sounds like I’ve achieved what I can for today. I’ll go do the QR code and stop. I head up and out and take the ladder.

We meet a squirrel on the way:

>se

Gate
The path through the woods is interrupted by a tall chain link fence, rusted and grown over with ivy. The gate between the southeast and northwest sides of the fence is closed.

Something stops in its tracks: A squirrel. It gazes up at you in abject horror.

Thinking quickly, the squirrel scampers behind a tree. Then it turns back to stare at you again.

Let’s try the QR code:

Wreck
The trail bends north to southeast around a shallow corner of the pond. An old canoe lies snapped in half on the rocks.

Mounted on a post on the other side of the trail is an old birdhouse.

>open birdhouse
You open the birdhouse, revealing a laminated card.

>photograph qr code
You bring up the phone’s camera app and point it at the QR code. The phone immediately interprets the squares for you: “42.5104 -94.1916 ROPE”

Looks like a skateboard park in the same city:

Hmm, coincidentally when I zoom out to look around the city I find a familiar friend: one of my church’s meetinghouses! (this is irrelevant to the game):

Well, I think I’m done for the day. The GPS coordinates and ‘rope’ is pretty creepy. It reminds me of the only creepypasta I know about text adventures: Pale Luna. If you’re interested, you should check it out. The real horror in it is the buggy parser game that no one can finish without it crashing.

I welcome any suggestions! I need a key to the beekeeping shed, key to the lockbox in the se cabin, frisbee for frisbee golf, and a guide to the badges.

I’d also love theories about the names and photos. I know there are forum threads that cover those, so I might go read those, but I think I’ll wait a bit.

5 Likes

Nice to see another LP thread, particularly for RVAFF! I played through myself in 2022, but I don’t remember too many specifics. One thing I DO remember is that I tended to only play on certain days of the week, which meant that it took me a long time to encounter certain game elements. This made it harder on myself than it needed to be. I don’t think I ever found a frisbee (or other-branded throwing disc—my favorite was always the red aerobie ring, though I’ve never tried using it to play disc golf).

I might not have read your playthrough closely enough, but it’s possible you’ve overlooked some room connections in the areas around the lake. They might have been gated by items you haven’t picked up yet, though. Many of Ryan’s games map cleanly to grids (sometimes complicated by up/down or in/out room connections), which always makes me think of the Zelda: Link’s Awakening map (and the podcast that Ryan and Zach recorded about that game)… and thinking of Zelda reminds me of Majora’s Mask, which turns out to be the source of the name “Tortus”! (In that game, there’s a character with poor vision who often mistakes you for this “Tortus” person, but we are otherwise given no information about who Tortus could be. Fun name for a dog, though.)

5 Likes

Thanks! That’s good to know about the frisbee. I’ll try to look for missing map connections tomorrow!

(as a side note, I always thought your profile picture was a really high-contrast picture of a man with sunglasses and a receding hairline. I didn’t realize that it was a person in a car!

3 Likes

(oh, I think I see what you mean! It’s a little hard to parse at this resolution, but that’s a picture my spouse snapped of me while we were riding in the back of my parents’ car on a drive through Kansas. Those are her socked feet against the opposite door.)

3 Likes

Man, that’s a double illusion then; I thought the sock was your crossed leg. Anyway, I’ll stop analyzing your profile picture but it’s fun getting new lore about forum regulars.

2 Likes

I used to think the same thing! Then I thought it seemed odd and clicked to blow it up and realized the truth, but that was, like, at the end of the Cragne Manor thread, so it took a long time for me to figure out.

3 Likes

Day 4

Okay, our hint is to try to find new room exits. I accept this challenge!

Cabin
Here we are again.

Your cabin is equipped with only the most basic amenities: A bed, a desk, a plastic cupboard. The floor is rough concrete; the walls are rough wood. The door is closed against the chilly wind. Near the door is a row of hooks with your red jacket hanging on it. (Your badges are pinned to your jacket.)

A calendar is hung on one wall, with your membership certificate hanging next to it.

Rain rustles faintly on the roof.

On the desk is your fishing rod.

Okay, it’s been raining every day for a week. Can someone tell me if it ever stops raining? I want to make sure that I don’t miss weather events!

We get an interesting message when we take everything:

>take all

shiny key: Taken.

dirty key: Taken.

paddle: Taken.

birdwatching guide: Taken.

damp notebook: Taken.

ladder: Taken.

waders: Taken.

shovel: Taken.

scrap of paper: Taken.

boots: Taken.

cell phone: Taken.

glittery lunch box: Taken.

photo album: Taken.

brass key: Taken.

fishing rod: Taken.

red jacket: Taken.

Something is banging on the wall of the cabin—it sounds like a jackhammer.

Let’s investigate!

Outside the Cabin
There’s not much open space between your cabin and the surrounding woods. A little trail leads here from the west, the direction of the pond; it continues east from here, getting less distinct as it goes. The door to your cabin is open.

Rain whispers noisily through the trees.

A woodpecker is hopping up and down the cabin wall.

That cardinal is still here, hopping from branch to branch.

It’s a bit chilly, being out here in the rain with no jacket on.

>x cardinal
A classic male cardinal, red with a black mask and a pointy little crest. He seems pretty antsy—maybe a mate could exert some sort of calming influence.

The woodpecker slams its beak into the wall of the cabin a few thousand times, producing an unbearable racket.

>x woodpecker
This is a pileated woodpecker, the kind with black and white stripes down its face, and a pointy red fauxhawk-esque crest. It’s not an ugly bird. I only detest it because it can’t figure out that it’s not pecking at a tree.

You make a note of your new sighting in your little blue birdwatching guide.

We already have the cardinal, but the woodpecker is new.

I’m going to use Trizbort to turn my paper map into digital, then I’ll post it on here, and then I’ll continue playing by walking through and seeing if my map is accurate.

Okay, this is my best shot. Let’s find out if it’s accurate! I’ll only post if something goes wrong.

Okay, so I forgot to add:
-A connection between Pool and Jetty
-The island where Tortus is buried

Oh, along the way I find a pickup!

Parking Lot
Half crumbling asphalt, half gravel, the parking lot sort of fades into a footpath in its west and northeast corners. Between the lot and the woods to the north there stands a wooden notice board, with a little roof providing minimal protection from the rain.

There’s a black pickup parked here.

>x pickup
The old truck seems to be in good shape, if you ignore certain patches of rust. I’m not a truck guy, but I know that this one is called a “Silverado.” The front part is the “cab” and the back part is the “bed.” Right?

Let’s mess with it:

>x pickup
The old truck seems to be in good shape, if you ignore certain patches of rust. I’m not a truck guy, but I know that this one is called a “Silverado.” The front part is the “cab” and the back part is the “bed.” Right?

>x bed
The truck bed is empty.

>x cab
Raindrops slowly crawl down the windows and over the hood. There’s a faded sticker in the corner of the windshield.

In the cab are a very long receipt and a reusable coffee cup.

>x faded
Red, white, and black bands, plus a golden eagle: The flag of Egypt. The corners have been worn away, which tends to happen to stickers after you scrape enough ice off your windshield.

>x receipt
I think it’s a receipt from a hardware store.

>take it
The cab isn’t open.

>open cab
You try the driver’s side door. Locked.

>read receipt
I think it’s a receipt from a hardware store.

>open passenger’s side
You can’t see any such thing.

>x cup
The cup is an attractive pastel blue color, and it has an inspiring phrase printed on it that you can’t read from this angle.

It turns out that if you type ‘open door’ twice in a row, it tries the other door for you.

I try looking at the license plate (redirects to truck) and entering the bed (not a great idea). Can’t break the window.

>photograph receipt

The cab isn’t open.

Maybe it’s just aesthetic and mysterious?

Back to checking out my map!

But, going west, we meet a mysterious woman!

Gazebo
The woods open up around a ruined palace of a gazebo. Its four entrances are aligned with paths that head off in the cardinal directions. The eastern face of the gazebo is carved with a bas-relief of a man paddling a canoe.

A woman is standing inside the gazebo, gazing out at the rain. She notices you and smiles.

>x woman
Let’s see: Long, frizzy hair. Eyebrows. Denim jacket. Um, pants. Shoes. As you size her up, she is definitely sizing you up in return.

There’s a metal detector leaning against the railing near her.

>smile
That’s not a verb I recognize.

Let’s try out speech. Could she be the Anita I hear about a lot?

>talk to woman
The lady glances down at your bulky waders but makes no comment.

You greet the lady.

She greets you back. “Nice weather, huh?”

This is a tricky one, because by conventional standards the weather is not nice. So maybe she’s being sarcastic. But maybe she genuinely thinks the rain is nice—which it is.

Anyway, the correct response is to nod and say something noncommittal. Now the ice is broken. Good job.

>ask woman about anita
She valiantly avoids noticing the ridiculous waders you’re wearing.

You introduce yourself to the nice lady.

“Nice to meet you. My name’s Zuleika. I come up here a couple times a week to…”

Big sigh. “To relax. What about you? What brings you to the Jewel Pond Recreation Area?”

Should we tell her about the fly fishing?

>tell woman about fishing
Please answer yes or no.> yes
You explain that you’re here to do some authentic fly fishing.

“Aha. I should have guessed,” she says, glancing at your fishing rod. “Good luck! But don’t be too mean to those poor fish.”

Then you get around to asking Zuleika about “anita.”

“Ah. Well.”

Zuleika leans against the railing. "When I first started coming here, I would run into this girl sometimes. She had just gotten out of high school. She was plenty friendly, but I mostly left her alone. She clearly was having fun by herself.

“I think… I think she didn’t like seeing me around. When you’ve got your own secret place, you don’t want to share it with some random lady. And I kind of got the feeling…”

She grits her teeth. “It’s a stupid thing to say. But what are you gonna do? Judge me? I got the feeling that I reminded her of herself. We kind of had the same energy. And, when you’re right out of high school, you don’t want to hang around a woman in her thirties who has the same energy as you. The horror of recognition. But, whatever the reason was, she stopped coming around here. That was last summer…”

She stares out of the gazebo toward the west, as if last summer were somewhere down the path.

More conversation attempts:

>ask woman about tortus
She valiantly avoids noticing the ridiculous waders you’re wearing.

“Tortoise?”

You explain that it is spelled “Tortus.”

“Oh. Sorry, I don’t know what that is.”

>remove waders
You take off the waders.

>ask woman about truck
“Yeah, that’s my truck. It used to be my dad’s.” She shakes her head. “But he had to get, you know, a bigger truck. So.”

>ask woman about receipt
(You can also just type e.g. “ASK ABOUT RECEIPT” or “A RECEIPT” if you want to save some keystrokes.)

“Huh? Oh. Oh.” Well, it is a weird thing to bring up. “Yeah, I was out getting stuff to redo a porch. That was weeks ago. I dunno why the receipt’s still in the truck. But I also don’t know why you were looking through my truck!”

>ask woman about lodge
She purses her lips and shakes her head. “I’m sure I have no idea what you’re talking about,” she says. “That doesn’t sound like anything I’ve seen. Probably best to drop the subject.”

>ask woman about snake
You try to bring up snake. Zuleika blinks. She clicks her tongue. “Hm,” she says. I get the feeling she doesn’t want to talk about that.

This is a well-implemented NPC. This entire game is quite hefty in terms of size and puzzles.

By the way here we get the ‘you’ve been playing half an hour, you should stop’ message. Not likely!

Oh, experimenting shows the 'When I first started coming here" story is about Anita.

>show brass key to woman

Zuleika inspects the key closely. “Twenty-three thirty-seven,” she mutters. “That’s the year Tasha Yar was born.”

Nerd. (meant positively)

>show shiny key to woman
"Zuleika squints at the number on the key. She frowns.

“Why on earth would you need to put such a high number on a key?”

>show dirty key to woman
Zuleika notices the soot on the key, and asks where you got it.

“The fire pit up there?” She points northward. “That’s Erica Nailer’s property. Why would she try to burn this key? Why would she have it in the first place?”

>show paddle to woman
She takes the paddle in her hands. Don’t worry, she’ll give it back.

“This takes me back,” she says. “In middle school we took this horrible field trip to Camp Somethingorother, and they made us learn how to paddle a canoe, how to use a compass, how to hide your food from bears. Pretty interesting stuff, but my friends hated it, so I had to pretend to hate it too. And then I guess I started hating it for real. The brain plays tricks on itself.”

She hands the paddle back to you with a word of advice: “Be careful out there.”

More experiments.

>show album to woman
You hand the album over to Zuleika, and she flips through it. An old black and white photo catches her eye, and she turns the book to point it out to you. It’s the page labeled 1977

“These two remind me of my parents. Especially the man.” She taps on the photo emphatically. “Just like my dad. Very difficult to impress.”

Let’s try bragging:

>ask woman about badges
You try to bring up badges. Zuleika nods diplomatically and glances over your shoulder.

>show guide to woman
You show Zuleika the guide and tell her a little bit about it. The cover piques her interest:

“I’ve heard about the Courtney Society of Birders. I don’t think they’re around anymore. And you just found this lying around? Weird.”

She flips it open and takes a look at your checklist.

She runs her finger down the list. After some quick math, she says: “You’ve found more than half the birds! Nice!”

She hands you your book back. “You know, even if you don’t get around to finding all the birds, finding this many is something to be proud of. So, good work! But if you do check them all off, I’ll have to give you some sort of prize…”

Man, this NPC is really well-implemented.

>show lunch box to woman
Zuleika is astonished at the appearance of the lunch box. "I know what this is! I saw who put it there! It was Anita.

“She was acting really suspicious one day, so I started watching her, from a safe distance. She took her canoe to the middle of the pond, and she glanced around to make sure nobody was looking, and she hung this on that old tree. When I saw her after that, she was so, so pleased with herself. I don’t know what the joke was, though.”

>show notebook to woman

Zuleika leafs through the notebook, inspecting some pages more carefully than others. “I don’t know who this Deacons guy is,” she says. “He seems… nice. But scatterbrained.”

I should finish reading that, btw.

>Ask woman about erica
You ask Zuleika about the name “Erica Nailer.”

She takes a deep breath. “All I know is what I’ve heard. But what I’ve heard is, she owns the land on the north side of the pond. She has paranoid delusions about people trespassing on her land. Probably people really do trespass on her land, but I’m saying I’ve heard that she also has paranoid delusions. Persecution complex. So she does a lot of complaining and sending angry letters, and—Well, I’ve heard about her doing nastier stuff, but since this is all hearsay I probably shouldn’t get into any details.”

She looks around guiltily. “Look, I shouldn’t be saying anything at all. I’m not a mental health professional, so nothing I say should be construed as a diagnosis. Also, this is all off the record, so you better not quote me in anything. I was never here.”

The plot thickens.

>show shovel to woman

You present your shovel. Zuleika has noticed it already, and nods enthusiastically. “Sure!” she says. “Kind of a creepy thing to be carrying around, don’t you think?”

>show ladder to woman

You show Zuleika your ladder. “Yeah, I noticed!” she says. “Seems kind of bulky to be taking along on your hike.”

Let’s try stuff we stole:

>show phone to woman
Zuleika seems a bit surprised. Does she know somehow that the phone is stolen?

Apparently not: “You don’t use a phone case, huh? You like to live dangerously, I guess.” I guess so.

More attempts:

>ask woman about gazebo

She looks up, taking it all in. “It’s nice, right? You know those carvings on the outside walls? I’ve always wondered who the artist was. And, how did they choose the subject matter? Very strange, specific choices.”

>ask woman about phone booth

You try to bring up phone booth. Zuleika nods diplomatically and glances over your shoulder.

Time for the big one.

>ask woman about metal detector
“Ah,” she says. “It’s a dumb story. Here’s what happened: I lost an earring. And I’m positive I lost it somewhere in this park. So I bought a metal detector.”

She taps the device with her foot. “I’ve been bringing it along every time I come out here. I was searching really diligently for a while, but I got discouraged. So I always bring the detector with me, but I never get up the nerve to go sweeping around with it anymore.”

Something clicks in her brain, and her expression switches from Tired to Inspired.

“If you want, you can try it out.” She lifts the metal detector up and hands it over to you. “It’s really easy to use. And you can keep anything you find! Unless you find my earring. If you find that, you have to return it to me. It’s a gold ball stud earring. It’s really tiny.”

Nice! That should help me find that necklace that fell in the trash.

Back to investigating the map!

Turns out the dirty key that Erica burnt is the sanctuary key.

I wondered if there was a missing room between Willow and footbridge but there isn’t. Perhaps the inside of the willow fills that space? Similarly, the garden shed could be fill the hole by the garden (but this theory breaks down by the jetty).

Ah, the crossroads are north of the wreck. That’s going to mess up my picture a lot.

Back at the beach:

>wave detector

Scanning the beach with the metal detector immediately yields lots of results, but that’s because there’s all kinds of cans and bottlecaps and junk all over the place. If there’s anything good buried here, it’s buried under a bunch of trash.

>search trash

Pawing through the litter with your bare hands is a dangerous proposition, and I forgot to put gloves in this game.

So the detector doesn’t seem helpful here.

Okay, I checked out the west side of the pond and no new exits are listed here. I’ll go get the canoe and explore the water to fix my pond map.

Oh wait, I’m stupid, I just forgot a ‘broken bridge’ room.

After putting that in, I tried scanning the stakes there. It didn’t do anything, so I went and metal detected all the rooms I just went through. And in the NW playground we get:

>wave detector
You draw the sensor slowly over the pebbles. Silence.

Then the machine beeps! There’s something here!

You stare at the rocks, memorizing the exact spot where the detector detected something.

Only one thing to do.

>dig
You point your shovel at the pebbles you memorized and then you get to work.

The top layer of pebbles is easy to toss aside, but the layer just beneath consists of pebbles suspended in tough earth.

Luckily you don’t have to dig through much of that before you turn up the Bluegill Badge.

You grab the badge! Congratulations!

>x badge

(the Bluegill Badge)

This shiny enamel pin is cast in the image of a bluegill with a round chin and a dopey expression. The Holler County Association of Fly Fishing Enthusiasts awards this to anglers under the age of 14 who successfully complete a very easy scavenger hunt. Older anglers are unable to earn this badge. This policy is not universally popular.

Nice!

Let’s detect inside the poetic willow tree:

Within Trembling Curtains of Branches
Rain massages a green ceiling, rain whispers down green walls. Rain traces lazy fingers through the bark of an old willow tree.

>wave detector
Invisible gyres of ineffable space contracting, vibrating, extending, groping, searching, feeling, singing, screaming, finding:

Wrapped in roiling roots, a pearl of gold.

Interesting (in the good way).

>Take pearl

Taken.

>x it

Golden glistering, spherical scintillate, Egg of the Universe.

Earring?

>out

Willow
A weeping willow stoops at the edge of the pond, rain rustling through its tresses. The path from the south stops nearby, where a wooden launch is worked into the shore.

That sparrow is still here, chirping away, going about his sparrovian business.

>x earring
A gold ball stud earring, about a quarter of an inch in diameter.

Yeah, earring. Does everything have a poetic description in there?

No, examining the shovel doesn’t awake poetry. Shame. But maybe I’ll read that waterlogged book before I return to give the woman the earring.

>read damp
June 5 - I’ve pulled together some firsthand accounts of the Morrecht Cregg from the local newspaper. The Courtney Herald-Gazette is a pretty lousy publication but you take what you can get.

In 2013, several people reported seeing the Morrecht Cregg in the woods outside of town. Mutilated animals started showing up around the same time. The reports are very similar: A skinny, black, wolf-like creature, sometimes on its hind legs, stalking around menacingly. It doesn’t get close enough for people to see fine details, but evidence suggests it has very nasty claws.

People are interpreting the animal attacks as warnings, but there’s not much evidence for the creature’s intelligence one way or the other. I think I’m ready to rule out the supernatural angle, though. Nobody has heard the Morrecht Cregg talk. Nobody has had a Weird Feeling in its presence.

I still can’t figure out where the name “Morrecht Cregg” came from. “Cregg” is somewhere around “creag,” meaning “rock,” and “Morrecht” looks Gaelic, but so far as I can tell it’s not actually a word. Could be a corruption of some native term or some real Gaelic. There might be reams of documentation out there that I can’t find because I have the spelling wrong! I wish I could search Google phonetically.


Makes sense. My middle name is ‘craig’, and I always thought of it as ‘rock’ or ‘crag’.

>g
June 7 - I got invited to an induction ceremony at Noah’s cabin. They made me a member of the fly fishing club! I don’t think I had expressed any interest in joining. Maybe there was a miscommunication somewhere. But I wasn’t about to object! I consented to be fêted, and they presented me with a certificate of membership and a cute little pin. And way too much food. I don’t mean to be ungrateful, but being obligated to eat leftovers is especially painful for one such as I who loves to cook.


The following pages are too wet to be handled, but they’ll probably dry out after a while.

I’ll wait for more.

Back to the gazebo, and:

>give earring to zuleika
You extend the earring to Zuleika. Her face brightens as she carefully plucks the tiny sphere out of your palm.

“Thanks a zillion!” she says as she inspects the treasure, amazed. “Where’d you find it?”

You tell her.

“Aaaaaaah. That makes sense, completely. And yet I never thought to look there.”

She stows the earring in her pocket. “I’d better clean it off before I do anything else with it. Thanks again!”

Then she puts on an unconvincing show of hitting upon an idea that she must have thought of some time earlier: “Hey, how about this: As thanks for your assistance, why don’t you keep the metal detector? I don’t need it anymore, and you’re clearly pretty good with it.”

Yeah, that works.

>ask woman about morrecht
She valiantly avoids noticing the ridiculous waders you’re wearing.

You ask Zuleika about the Morrecht Cregg. “Oh, I’ve heard of that! Anita told me about it. She asked me if I’d ever seen it. I said I hadn’t. I tried not to sound dismissive,” she smiles sadly. “But I think she didn’t think I was taking her very seriously.”

Okay, I’ll need to add a connection between Jetty and pond and pond and willow.

On experimentation, it looks like there’s a fourth layer of pond at the top (so something is off in my NE part of the map).

I get this text at one point while paddling:

>w

You ply your stolen paddle with incredible ease, and your stolen canoe glides like a mighty sperm whale through the tiny waves.

I park at the Jetty, and get out. Let’s fix the NE part of the map!

The detector doesn’t find anything. Even in the junkyard, where you’d think it would detect a lot!

The lodge door is re-locked. Maybe at the end I’ll go back in and feed the snake.

Time to map the maze. It looks like it is deterministic. For instance, going east from the start, then west then back, gives the same random list of items:

>e

Woods

The fence here marks the southern edge of the enclosure, but the forest on the other side looks the same as the forest over here. Nearby you can see a patch of wild roses, a mossy spot, a patch of mushrooms, a patch of poison ivy, and a fallen log.

>w

Woods

The path from the southwest passes between two fences here, and disappears into a thick forest that extends to the north, northeast, and east for as far as you can see. Nearby you can see a faint path.

>e

Woods

The fence here marks the southern edge of the enclosure, but the forest on the other side looks the same as the forest over here. Nearby you can see a patch of wild roses, a mossy spot, a patch of mushrooms, a patch of poison ivy, and a fallen log.

I remember before finding something that gives directions.

Some exploration of some things in part of the maze:

>e
Woods
The fence here marks the southern edge of the enclosure, but the forest on the other side looks the same as the forest over here. Nearby you can see a patch of wild roses, a huge fern, and a hollow tree.

You feel a chill.

>x fence
A tall chain link fence, riddled with creeping ivy.

>x tree
Which do you mean, the hollow tree or the woods?

>hollow
The tree is still standing, despite a big open hole in the bottom. It looks like it’d be a cool hiding place.

>enter it
On second thought, the interior of the tree is a bit too small to serve as a hiding place. Never mind.

Trying to map the forest maze, as long as I’m by the fence, there are 7 rooms that are all the same. Away from that I went north around 20 times. There does seem to be a path some times:

>n

Woods

You are in the middle of the woods. It’s mostly just regular trees around here.

>n

Woods

You are in the middle of the woods. Nearby you can see a faint path.

>n

Woods

You are in the middle of the woods. Nearby you can see a faint path.

>n

Woods

You are in the middle of the woods. Nearby you can see a patch of mushrooms, some bittersweet, and a fallen log.

A cold breeze passes you.

>n

Woods

You are in the middle of the woods. Nearby you can see some lily of the valley and a faint path.

>n

Woods

You are in the middle of the woods. Nearby you can see a faint path, a mossy spot, and a dead tree.

>n

Woods

You are in the middle of the woods. Nearby you can see some bittersweet.

>n

Woods

You are in the middle of the woods. Nearby you can see a mossy spot.

You can’t follow the path, though:

>x path

In this one spot, it really looks as if someone has cleared a trail—but it’s a trail from nowhere to nowhere.

>follow path

That’s not a verb I recognize.

Anyway, I think we’re just about done for the day.

I take a mouse:

>take mice

You pick a frozen mouse out of the freezer compartment.

And I go downstairs and give it to the snake:

>put mouse in vivarium
As you produce the mouse, the snake leans forward, unable to conceal its interest. You drop the frozen morsel into the vivarium. It lands with a grim thump on the sand.

The snake gives you a little nod, then it approaches the mouse. Its tongue extends to examine its meal. A satisfied smile plays across the serpent’s scaly lips.

Then it waits.

A smiling snake??? I bet it’s waiting for the cold mouse to get warm.

I’ll see if I can open the desk down here.

>unlock desk
What do you want to unlock the metal desk with?

>brass
That doesn’t seem to be something you can unlock.

>x desk
The desk is pale pink with scuffed chrome accents, probably office surplus. There are three drawers on the right side; tucked underneath the left side is a wastepaper basket.

So it looks like the desk isn’t unlockable anyway.

Oh wait, trying to unlock a specific drawer gives the ‘that doesn’t seem to fit the lock’ message. So it looks like we might need a desk key.

I can’t unlock it.

Okay, so I think that’s it for today!

Still need:
-Keys for lockbox, bee shed, and desk
-Way to pass bees or get over creek
-Three birds left (Robin, bluejay, mallard) and report back to Zuleika
-Figure out the mystery!
-Get into the observatory

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