“So, the spy reveals herself,” Ruby Eagle gloats. “The Director knew the Chinese would send someone. I saw you coming, but then my vision’s always been exceptional. I see you’re curious about the Zavor virus. Let me show you what it can do.”
She raises her rifle, deliberately slow as if to savour the moment. The female scientist watches in horror as Ruby takes aim at the vial in your hand.
Of the four executives we’ve encountered so far, Ruby Eagle is probably the one who seems the most dangerous. That might be something to do with her having been the only one who killed us (several times) in attempts at earlier sections.
Anyway, we’re either about to get our hand shot off or let her blast this vial and splash us with a virus that we’ve been assured will kill us in five seconds, so let’s write off getting out of here with the vial and put up a fight:
>THROW VIAL AT RUBY
You hurl the vial at Ruby’s face. Reacting to the new threat, she leaps backwards, aims her plasma rifle, and blasts the incoming bottle to pieces. The Zavor virus spills onto the lab floor and evaporates. An alarm siren sounds and an airtight titanium seal drops across the entrance. Ruby slides back, lying her body flat to slide under the falling door. The scientist isn’t so lucky – she’s trapped in the biodome with you.
“You stupid woman,” she chastises you. “Do you realise what you’ve done?”
Killed you? That’s what you get for playing God, lady.
[Your score has just gone up by two points.]
Ok, well, we got Ruby Eagle out of the way; can we avoid dying to airborne infection by the Zavor virus?
>ASK SCIENTIST ABOUT VIRUS
(the researcher about that)
You’re not here for conversation.
The scientist rushes over to the locker and swipes a security card through the reader. Stuffing the card in her labcoat pocket, she opens the door, grabs a green capsule from inside, and slams the locker shut.
She’s got the antidote! Don’t think, Alice. You’ve a mission to accomplish. This is live or die. It’s her or you.
Can we have that, please?
>TAKE ANTIDOTE
The scientist backs away, not letting you near the green capsule.
The woman swallows the green pill, looking somewhat relieved.
Shucks, apparently Alice is too mild-mannered to force the issue when we tell her to take the antidote away from the scientist. Better hope there’s another helping in the locker, then.
>SEARCH LOCKER
You can’t see inside, since the medical locker is closed.
Against an enemy as formidable as the Zavor virus, you’ve lasted two full minutes longer than expected, but even your endurance has its breaking point. You had the means to save yourself within your grasp but for whatever reason, you decided not to.
You feel your face go soft and soggy. Green fluid covers your eyes, and you collapse vomiting on the floor. What follows is a slow, agonising death that leaves you begging for the end to come. When it does arrive, there is nothing except darkness.
*** You have died ***
In that game you scored 216 out of a possible 400, in 1946 turns, and attained the rank of corporate saboteur.
Oh. Looks like we only have the opportunity to get our hands on one antidote.
Let’s find out if violence is the answer to this one. We rewind a couple of turns:
The scientist rushes over to the locker and swipes a security card through the reader. Stuffing the card in her labcoat pocket, she opens the door, grabs a green capsule from inside, and slams the locker shut.
She’s got the antidote! Don’t think, Alice. You’ve a mission to accomplish. This is live or die. It’s her or you.
>PUNCH SCIENTIST
(the researcher)
You decide to throw remorse and morality out of an imaginary window. The scientist made a conscious decision to join Utopia, and will have to face the consequences. You beat her into submission with a couple of punches and snatch the green capsule from her hand. Horrified, the woman claws at your bodysuit. As you watch, green liquid oozes from her skin and soon covers her entire face. Convulsing, the girl dies at your feet.
There’s no time to feel sorry. Take the antidote!
[Your score has just gone up by three points.]
I get the sense that Alice is not fully convinced by her rationalising here. We already know that there are people who live their whole lives within the Arcology and are essentially indoctrinated by Utopia at birth, so there’s no guarantee she made a “conscious decision” to join Utopia at all.
>EAT ANTIDOTE
You swallow the pill, hoping the deceased scientist chose the right one.
Well … did she? Do we live, or do we drop dead next turn?
>LOOK
Biodome
A greenhouse to rival the size of most national parks, the biodome is a contained growing environment with temperature, lighting and air pressure controlled from a bank of consoles. There are dozens of nutrition tanks, but only one species in cultivation: an exotic, dark green leafed tree native to Colombia. You recognise it from news footage of the war – it’s the source of the Zavor virus, not eradicated as Utopia claimed, but alive and well.
An airtight titanium seal has dropped across the entrance, trapping you inside the contanimated dome.
There’s an emergency medical locker which is presently closed, and as the name suggests, locked.
The female scientist lies dead by the locker, her disfigured face covered in green ooze.
The good news: you’re still alive. The bad news: you’re trapped in here with a murderous psychobabe out for your blood. Don’t panic!
I guess we do live, then. Now, what do we do about the fact that we’re apparently sealed inside the biodome?
>X SCIENTIST
(the researcher)
The girl was young, far too young to be involved with something so monstrous as the Zavor virus. She’s wearing a labcoat over her Utopia Technologies bodysuit.
You hear voices from outside the biodome. It’s a man, so it must be the guard. “You’re not going in there, are you?” he asks. “What about us?”
“I won’t be needing you,” Ruby responds. “You let an unauthorised woman into a secure facility. A truly woeful display of incompetence, one that you won’t have chance to repeat.”
There is a blast of energy, cries of agony from the man, screams from the woman, two mores blasts – and then silence.
Guess you don’t need to worry about the guards no more.
>SEARCH SCIENTIST
(the researcher)
She’s wearing a labcoat over her Utopia Technologies bodysuit.
The biodome’s ventilation system kicks in, recycling the air.
That’s the filtration tanks removing the virus. As soon as it’s clear, the door will open. You’ll have to hide, but that won’t be easy. Ruby has eye implants. I did an analysis from earlier. Besides excellent vision, she can do thermal scans and X-rays. Even out of sight, you’ll show up on those, unless you can somehow mask yourself.
Sounds like we’re on a timer, then. And we need to find some sort of means to render ourselves invisible to Ruby’s “thermal scans and X-rays” before she comes looking for us. We know that the scientist had a passcard for the emergency locker, so we should be able to find it on her body, right?
>TAKE COAT
You pull the lab coat off the dead scientist.
[Your score has just gone up by three points.]
>X IT
A fairly basic scientist’s coat with two outside pockets. It’s woven from white, chemical resistant cloth long enough to cover its wearer’s upper and lower body but totally useless against airborne biological nerve agents-- something like, say the Zavor virus.
>FOCUS IT
The good old lab coat. Where would an evil scientist be without one?
>SEARCH IT
Searching through the lab coat’s pockets, you find a pink passcard, which you take with you.
[Your score has just gone up by three points.]
>OPEN LOCKER WITH PASSCARD
You slide the pink passcard through the reader, and the locker door swings open.
>LOOK IN LOCKER
The medical locker is empty.
The vents continue to recycle the air.
It’s … empty? I guess we didn’t need to worry earlier about whether the scientist picked the right capsule when she was searching for the antidote, then, since this whole locker is apparently here to store a single capsule. I guess normal protocol is for only one person to be working in here at a time? Or at least, only one person important enough to be saved in the event of a breach?
Unfortunately, this slightly scuppers the plan of hoping that we find something in the locker to help us evade Ruby Eagle. What else is here?
>X SEAL
The seal is two centimetres thick titanium, windowless and designed to completely quarantine the biodome in emergency situations.
>FOCUS IT
No response. You suspect Nanci has nothing to say about the airtight titanium seal.
>X TANKS
You can’t see any such thing.
Well, let’s see if we can hide in the locker. It was described as being lead-lined, so it should hide us from Ruby’s X-ray vision, at least.
>HIDE IN LOCKER
You squeeze into the locker and close the door to, leaving a tiny gap to see through. It’s quite dark on the inside.
Your wristwatch display glows blue, a colour that casts the room in a whole different light – ocean, azure and cyan amongst others. Still, you shouldn’t complain; it’s ample enough illumination to see what you’re doing.
I somehow lost it from the transcript, but while we’re inside the locker, we’re prevented from fully shutting the door—on the grounds that we’d then be permanently trapped inside, which is an objection I can’t really fault.
>Z
Time passes.
The virus has nearly been expunged.
We wait a few more turns, until …
With a hiss, the airtight titanium seal lifts open. You hear the clank of metal on concrete as Ruby enters the biodome. “Nice try, Alice Wei Ling,” she says. “I saw the name on your tag, and now I’m seeing blue.”
Against advanced weaponry, the locker offers no protection whatsoever. Ruby takes aim with her plasma rifle and shoots off a bolt. The burning ball of gas sears through your right knee, severing it just below the thigh. Bilking in arrogance, the silver suited woman doesn’t even bother to aim. She fires four more shots: three to remove your remaining leg and arms, and the final one to blast your head off its limbless body.
*** You have died ***
In that game you scored 225 out of a possible 400, in 1964 turns, and attained the rank of adept spy.
Would you like to RESTART, RESTORE a saved game, UNDO your last move, give the FULL score for that game or QUIT?
Ok, that was less than fully successful. Clearly, we didn’t do enough to hide ourselves from Ruby’s augmented senses. Her comment about “seeing blue” implies that maybe she’s seeing the blue light from our wristwatch illuminating the inside of the locker?
We restore to an earlier save, and notice that the room description also mentions a control console.
>X CONSOLE
You look around for a console that has controls you can understand. There’s only one of those; looking it over you see a thermometer, a temperature dial and a light wavelength dial.
Aha! This sounds a lot more promising in terms of finding ways to foil that thermal scan, and hopefully the wavelength dial does something useful too.
>FOCUS IT
Don’t know about you, but I always liked fiddling with controls.
>X THERMOMETER
An alcohol in glass thermometer, labelled in Celsius. According to the reading it’s currently 21 degrees C.
>FOCUS IT
Time to heat the place up, baby.
>X TEMPERATURE
You know this dial is for adjusting temperature because it’s calibrated in Kelvin. It’s currently set to 294 K, and has settings ranging from 275 K to 320 K.
Ok, who designed this place so that you set the temperature in Kelvin, but the thermometer displays it in Celsius?
>FOCUS IT
Don’t know about you, but I always liked fiddling with controls.
The vents continue to recycle the air.
>X WAVELENGTH
According to its tiny label, this dial controls the light in the greenhouse-- or whatever colour it is; at the moment it happens to be green. The digital readout matches the dial’s setting: 522 nanometres.
522nm is smack in the middle of the green region of the visible spectrum, so that checks out.
Anyway, if we want to mask our heat signature, human body temperature is, uh, about 36 degrees, and then we convert to Kelvin by adding 173, so …
>SET TEMPERATURE TO 309
You adjust the temperature to 309 K. It feels unbearably hot.
Ok, so maybe if we turn the lights blue, it’ll mask the blue light coming from the watch and prevent Ruby Eagle from spotting it through the gap in the door of the locker? We pick an arbitrary blue wavelength:
>SET WAVELENGTH TO 450
You adjust the wavelength setting to 450 nanometres, and the lights in the biodome turn blue.
>HIDE IN LOCKER
You squeeze into the locker and close the door to, leaving a tiny gap to see through. It’s quite dark on the inside.
Your wristwatch display glows blue, a colour that casts the room in a whole different light – ocean, azure and cyan amongst others. Still, you shouldn’t complain; it’s ample enough illumination to see what you’re doing.
And then wait until …
With a hiss, the airtight titanium seal lifts open. You hear the clank of metal on concrete as Ruby enters the biodome. “Nice try, Alice Wei Ling,” she says. “I saw the name on your tag, and now I’m seeing blue.”
Followed by exactly the same death as before.
I spent several very repetitive attempts at this point playing with the wavelength dial, which I’ve cut from the transcript for brevity. Depending on the wavelength we choose, the lights are described as turning red, orange, yellow, green, blue or violet (not indigo, weirdly). We can also set the wavelength slightly outside the visible spectrum (infrared or ultraviolet), in which case the game tells us that the lights in the biodome go out (and our wristwatch lights up). However, regardless of which of the above we choose (I did try all of them), Ruby steps into the biodome and immediately shoots us dead with exactly the same message as above.
For the sake of full disclosure, I did take a look at the hints during this section, because I didn’t quite understand what was happening and I was conscious of having spent a lot of time on the previous segment getting past the sentry guns. The key turns out to be this:
>SET WAVELENGTH TO 300
You adjust the wavelength setting to 300 nanometres, and the lights in the biodome go out, leaving you in darkness.
Your wristwatch display glows blue, a colour that casts the room in a whole different light – ocean, azure and cyan amongst others. Still, you shouldn’t complain; it’s ample enough illumination to see what you’re doing.
Now, the wavelength dial is described as having an attached digital readout, which usually shows exactly the same wavelength as the dial is currently set to, because that’s the dominant colour of light inside the biodome. But—here’s the trick—the readout only shows the colour of the dominant visible wavelength within the dome:
>X WAVELENGTH
According to its tiny label, this dial controls the light in the greenhouse-- or whatever colour it is; at the moment it happens to be dark. The digital readout is 463 nanometres, even though the dial is set to 300.
463nm is therefore the exact wavelength of the light emitted by our wristwatch, which is currently the only source of visible light within the dome.
>SET WAVELENGTH TO 463
You adjust the wavelength setting to 463 nanometres, and the lights in the biodome turn blue.
No longer required as a light source, your wristwatch display fades until only the time remains.
>HIDE IN LOCKER
You squeeze into the locker and close the door to, leaving a tiny gap to see through. It’s quite dark on the inside.
Your wristwatch display glows blue, a colour that casts the room in a whole different light – ocean, azure and cyan amongst others. Still, you shouldn’t complain; it’s ample enough illumination to see what you’re doing.
>Z
Time passes.
The vents continue to recycle the air.
And we wait, until …
With a hiss, the airtight titanium seal lifts open. You hear the clank of metal on concrete as Ruby enters the biodome. With her back to you, she walks over to the scientist and kicks the dead woman in the side.
[Your score has just gone up by five points.]
Yes! Take that! We are masters of hiding!
>X RUBY
The tall, blonde woman seems incredibly young to be an executive, yet she’s clearly someone important given how she’s dressed. Her shiny silver bodysuit reflects the light beautifully. There are no chinks in her armour; it stretches from her boots all the way to the ruby eagle adorned choker around her neck. Her eyes are intense, unblinking, and have a faint silvery glint, clear evidence of cybernetic enhancement.
Ruby Eagle is carrying an automatic plasma rifle.
Ruby brushes green ooze off the woman’s bodysuit, exposing the purple jewels underneath. Cursing, she turns around with her rifle raised. Ruby has you in her sights, and so long as this eagle eyed killer does, she can’t miss.
Maybe we weren’t quite as great at hiding as we thought. Well, having bought ourselves a turn to actually take an action, can we fight our way out of this situation?
>PUNCH RUBY
You’ll need to get out of the medical locker first.
“It’s hot in here, Alice,” says Ruby. “And it’s about to heat up even more.”
Against advanced weaponry, the locker offers no protection whatsoever. Ruby takes aim with her plasma rifle and shoots off a bolt. The burning ball of gas sears through your right knee, severing it just below the thigh. Bilking in arrogance, the silver suited woman doesn’t even bother to aim. She fires four more shots: three to remove your remaining leg and arms, and the final one to blast your head off its limbless body.
Dead again!
First things first: it looks like our success messing with the wavelength bought us two whole turns to take an action before Ruby Eagle kills us. We rewind back two turns, because we definitely don’t want to waste the first one examining her; almost certainly, we should have started with:
>OUT
You step out from the locker into the biodome.
No longer required as a light source, your wristwatch display fades until only the time remains.
Ruby brushes green ooze off the woman’s bodysuit, exposing the purple jewels underneath. Cursing, she turns around with her rifle raised. Ruby has you in her sights, and so long as this eagle eyed killer does, she can’t miss.
>PUNCH RUBY
You’re not able to reach Ruby Eagle in time.
“It’s hot in here, Alice,” says Ruby. “And it’s about to heat up even more.”
And once again we die.
So, even out of the locker, we can’t actually get to Ruby before she shoots us. Can we run away?
> UNDO
Biodome
[Previous turn undone.]
>N
You never make it.
“It’s hot in here, Alice,” says Ruby. “And it’s about to heat up even more.”
And again.
> UNDO
Biodome
[Previous turn undone.]
If we can’t go anywhere in the split second we have, can we do anything to throw her aim off? Thanks to the guards making us leave everything outside the dome, the only things we’re carrying right now are the passcard and lab coat.
>THROW LAB COAT AT RUBY
You throw the labcoat over Ruby’s head, diving to the floor. She gets off a plasma boat, but with her vision obscured, the ball of hot gas flies harmlessly overhead. Ruby tosses her coat aside, but you’ve taken advantage and closed the gap. It will take her a split second to retarget you with her rifle. Unless you take Ruby down, that’s how long you have to live.
>PUNCH RUBY
You pound Ruby with punches and kicks, but against her full body armour your efforts are futile.
Snarling with rage, Ruby aims her rifle and fires. Not wanting to toy with you any longer, she blasts you through the heart. Blood sprays across your vision, then everything goes black.
*** You have died ***
In that game you scored 230 out of a possible 400, in 1943 turns, and attained the rank of adept spy.
Would you like to RESTART, RESTORE a saved game, UNDO your last move, give the FULL score for that game or QUIT?
Well, we got a bit closer that time.
> UNDO
Biodome
[Previous turn undone.]
Of course, whenever this scene comes up in an action movie, we know that the hero and the villain end up wrestling over the gun:
>TAKE RIFLE
With Ruby Eagle distracted, you run forward and grab hold of her weapon. You engage in a battle of strength with your silver suited opponent, bending your knees to steady yourself. She’s so strong you wonder if she cybernetic arms as well as eyes. Slowly gaining the advantage, she aims her plasma rifle towards you.
Gripping hold of the barrel, you swing your legs low, knocking Ruby off her feet. She falls forward, accidentally squeezing the trigger. The plasma ball rips upwards through her head, disintegrating it into ash. Her decapitated corpse crashes to the floor.
That’s impossible! You defeated one of the exec-- Tell me, Miss Eagle. What good are eyes if you are unable to see?
[Your score has just gone up by three points.]
Phew.
I wasn’t sure that we were going to actually end up outright killing her in this encounter; I figured we might end up having to flee again and running into her for a third time later on. I wonder if this means that we’re going to have to go up against the other five Daughters of Eden one-on-one as well before the game is over?
From what we heard, Ruby killed the guards outside the biodome on her way in, which means that we’re no longer under any immediate threat. Nanci wanted us to grab the Zavor virus vial to take it to Zacharias, but that ship has very much sailed. Hopefully, since he only asked us to bring him information, we can still tell him about what we found in here.
>X RUBY
She’s no longer a threat.
>FOCUS HER
You did what you had to do, Alice. Don’t dwell on it.
>LOOK
Biodome
A greenhouse to rival the size of most national parks, the biodome is a contained growing environment with temperature, lighting and air pressure controlled from a bank of consoles. There are dozens of nutrition tanks, but only one species in cultivation: an exotic, dark green leafed tree native to Colombia. You recognise it from news footage of the war – it’s the source of the Zavor virus, not eradicated as Utopia claimed, but alive and well.
With the virus expunged, the airtight titanium seal has lifted.
The medical locker’s door is open.
The corpses of two women lie on the floor: the researcher and the headless body of Ruby Eagle.
You can also see a lab coat here.
I guess this is our cue to leave?
>N
Other Side Of The Fence
There’s no way to circumnavigate the laser beams – you’ll have to shut them off to pass.
The two USF guards are dead, bodysuits scorched with plasma burns.
You can also see a titanium pickaxe, a carrier bag (in which are a tube of water, a datastick, a camera pen, a fake antiviral inhaler (which is closed), a Waterline Club member’s pass, a painted steel rose, this year’s calendar and two subbuteo pieces (Tania Rourke and Natalia)), a tube of glowing purple liquid, a tube of liquified pig poop and an infrared control device here.
>X GUARDS
The guards are dead and their plasma pistols fried – nothing useful here.
>FOCUS THEM
The guards are dead and their plasma pistols fried – nothing useful here.
>TAKE ALL
laserfence: The energy towers are immovable.
titanium pickaxe: Taken.
carrier bag: Taken.
tube of glowing purple liquid: Taken.
tube of liquified pig poop: (putting the pink passcard into the carrier bag to make room)
Taken.
infrared control device: (putting the automatic plasma rifle into the carrier bag to make room)
Taken.
USF guards: The guards are dead and their plasma pistols fried – nothing useful here.
Our method of getting through the fence should still be good:
>SWITCH CONTROL DEVICE
You press the switch on the control device. The energy towers all beep at once, and the laserfence shuts down with an echoing, low pitched hum.
>W
Bare Terrain
You’ve temporarily deactivated the laserfence.
The USF guard won’t trouble you anymore. He lies dead, face down in front of the laserfence.
The energy towers reactivate, and the fence is once again a deathtrap of crimson beams.
We haven’t done anything to permanently disable the sentry guns, so it’s probably a bad idea just to try to head back, but let’s check:
>W
Having done all the hard work getting past the sentry guns, you decide to celebrate with a pleasant stroll through the fields. Too bad you’re interrupted by loud banging from above. Thanks to your stupidity, the soil gets a good soaking in blood.
*** You have died ***
In that game you scored 233 out of a possible 400, in 1953 turns, and attained the rank of adept spy.
Would you like to RESTART, RESTORE a saved game, UNDO your last move, give the FULL score for that game or QUIT?
That went pretty much as expected.
> UNDO
Bare Terrain
[Previous turn undone.]
>X GUNS
Huge miniguns, no doubt loaded with armour piercing rounds. Utopian bodysuits are defencess against these weapons. They’re on automatic, constantly sweeping the farmland for intruders.
>FOCUS GUNS
That’s some serious hardware. Those sentry guns have different detection modes: ultraviolet light, thermal sensors, sniffers and radar. Unless you shield yourself somehow, you’ll show up on all four of them.
We need to figure out something else to do with these guns, then … did we miss anything back in the lab after all?
>E
Walk through an active web of lasers and hope you survive? Great plan, Alice.
>SWITCH DEVICE
(the infrared control device)
You press the switch on the control device. The energy towers all beep at once, and the laserfence shuts down with an echoing, low pitched hum.
>E
Other Side Of The Fence
You’ve temporarily deactivated the laserfence.
The two USF guards are dead, bodysuits scorched with plasma burns.
The energy towers reactivate, and the fence is once again a deathtrap of crimson beams.
>S
Biodome
With the virus expunged, the airtight titanium seal has lifted.
The medical locker’s door is open.
The corpses of two women lie on the floor: the researcher and the headless body of Ruby Eagle.
You can also see a lab coat here.
>SEARCH RESEARCHER
She’s wearing nothing except her Utopia Technologies bodysuit.
>SEARCH RUBY
Ruby Eagle’s gauntlets are empty.
Hang on, if her gauntlets are empty, then what happened to …?
>TAKE RIFLE
(putting the titanium pickaxe into the carrier bag to make room)
Taken.
Oh, sweet.
>X IT
A state of the art automatic weapon that fires projectiles of a different kind: golf ball sized globes of gas, hot enough to melt through all natural and most human made materials.
Upon re-reading the transcript later, I realised that we were actually carrying the rifle all along; when we typed “TAKE RIFLE”, we took it out of the carrier bag (where we’d automatically stashed it when we picked up the rest of our gear outside the dome).
>N
Other Side Of The Fence
There’s no way to circumnavigate the laser beams – you’ll have to shut them off to pass.
The two USF guards are dead, bodysuits scorched with plasma burns.
>SWITCH CONTROL
You press the switch on the control device. The energy towers all beep at once, and the laserfence shuts down with an echoing, low pitched hum.
>W
Bare Terrain
You’ve temporarily deactivated the laserfence.
The USF guard won’t trouble you anymore. He lies dead, face down in front of the laserfence.
The energy towers reactivate, and the fence is once again a deathtrap of crimson beams.
>SHOOT GUNS
(with the automatic plasma rifle)
It’s payback time. Steadying the plasma rifle’s butt against your shoulder, you aim at the sentry guns one by one, blasting them into metal junk. The hot gas burns through their internal electronics, rendering the weapons useless.
[Your score has just gone up by two points.]
And now, I think, we can just walk out.
>W
Wheat Field
The sentry guns have been reduced to harmless, mangled metal and electronics.
The Utopian crop duster flies over the field on autopilot.
>W
Animal Farm
Closest to you are the pigs: genitically modified, fat ones that guzzle water from their feeding trough.
You can also see a rusty iron pail (which is empty) here.
I’m guessing that most of what we’re carrying isn’t going to be allowed through the transporter ring, so let’s go check what the guards object to:
>N
Transporter Ring
In case you get lost – a strong possibility in such a mammoth construction – information points are located every hundred metres.
“Terrorist!” screams a female USF trooper. Panicing, her fellow officers draw their weapons and fire. Armour piercing bullets and plasma bolts come from all around the transporter ring. You never get the chance to use your rifle, or rue walking around with it in public.
*** You gave yourself away ***
In that game you scored 235 out of a possible 400, in 1969 turns, and attained the rank of adept spy.
Would you like to RESTART, RESTORE a saved game, UNDO your last move, give the FULL score for that game or QUIT?
Oh, right. Most items that we can’t take with us just get us sent back when we try to enter the transport tube, but if we’re carrying something obviously threatening, they shoot first and ask questions later.
We drop the rifle, the infrared control device (which also gets us shot on sight), the passcard, the pickaxe and the tubes for the crop duster, and then try again:
>N
Transporter Ring
In case you get lost – a strong possibility in such a mammoth construction – information points are located every hundred metres.
A USF guard draws her weapon. “You’re no trooper,” she accuses. “Take her into custody!”
If it weren’t for your bodysuit jewels, it would have been a foolproof plan. Impersonating an officer of the Utopian Security Force carries the death penalty, a sentence carried out within five hours of your arrest.
*** You gave yourself away ***
In that game you scored 235 out of a possible 400, in 1987 turns, and attained the rank of adept spy.
Would you like to RESTART, RESTORE a saved game, UNDO your last move, give the FULL score for that game or QUIT?
And of course, because worn items come at the bottom of the inventory listing, I forgot that we were still wearing the USF trooper’s helmet.
> UNDO
Animal Farm
[Previous turn undone.]
>REMOVE HELMET. DROP IT
You take off the USF trooper’s helmet.
Dropped.
>N
Transporter Ring
In case you get lost – a strong possibility in such a mammoth construction – information points are located every hundred metres.
And we’ve made it out. Hopefully, even though we didn’t get away with the virus vial itself, what we accomplished here meets our goals of “investigating something suspicious”.
Zacharias told us not to return until we’d investigated all three of the areas he sent us to, but of course we go back to check anyway, so after a short journey through the University campus:
If you’re looking for Professor Zacharias, you’ve found him. His office is to the east, through a door protected by a retinal scanner.
>WEAR LENSES
(first taking the yellow contact lenses)
You place the contacts in your eyes. Other than a yellowish tint, your vision is as perfect as ever.
>LOOK IN SCANNER
You step up to the retinal scanner and position your eyes over the binoculars. Red laser beams scan your contact lenses, but the door remains closed. Two possibilities: Professor Zacharias isn’t in his office, or he doesn’t want to see you.
So I guess we really do have to wait until we’ve uncovered the secrets of Utopia Studios and the casino before we can tell him about the virus. Anyone want to place a bet on the odds of something bad happening to him, us or both before we reach that point?