Part IX: I’m late, I’m late!
We ended last time finding a new layer to the game, by wearing the goggles that Martin was apparently working on. This seems to make us more imaginative and changes how we perceive certain objects around the house. The two most important things this did were turning the penguin ornaments on the lawn into actual penguins that want to visit the zoo, and allowing us to see writing that allowed us to open the back door in the kitchen. Let’s tackle the latter this time. But first: that’s right. Time to clear off another hour of watch results!
KITCHEN
On the east wall is an archway containing a stone door. Next to the stone door is an electrical outlet, and next to the outlet is a large Black Box. You also see a long shelf running along the east wall.
Along the north wall you see two bowls on the floor. A small video screen is in the center of the north wall.
On the west wall is the kitchen sink. When facing the sink, you see a door-sized opening to the left of the sink and a door labeled “LAUNDRY ROOM” to the right of the sink.
On the south wall is a doorway leading to the dining room.
You see a short blue sock and a short white sock here.
>SWING WATCH
The watch swings back and forth hypnotically. It’s difficult to see the watch while it’s swinging, but for a moment you think that you see the misty image of a train conductor on the cover of the watch. The conductor seems confused and looks as if he needs you to tell him what time it is.
>SAY “3:00”
(to the train conductor)
You say “3:00” to the train conductor. The conductor smiles and nods his head briefly before his image fades and disappears.
Then the watch stops swinging and pops open.
Maxwell’s arms now show the time as 3:00.
Agador-Spartacus stands before you, wagging his tail affably.
>PUT WATCH IN POCKET
Which pocket do you mean, the trouser pockets, or the jacket pockets?
Oh right, we got a jacket from Martin’s closet last time. We may or may not need the jacket any more since we got a store receipt out of it, but I’m keeping it on me for now.
>TROUSER
(first closing the watch)
The pocket watch is now in one of the trouser pockets.
The video screen shows a Bugs Bunny cartoon. The Tazmanian devil kicks up a dust storm.
We saw this one already. In fact, the 3:00 hour effects seem to all be TV reruns rather than movies. Here’s a full collection in increments of 4 minutes:
3:04:
The video screen shows an “I Love Lucy” rerun. Lucy gets tipsy as she drinks Vita Veta Vegamin while doing a commercial.
3:08:
The video screen shows a “Star Trek” rerun. Spock returns to his home planet Vulcan in order to mate.
3:12:
The video screen shows a “Bewitched” rerun. Apparently Samantha has a wicked cousin who looks just like her but has black hair.
3:16:
The video screen shows an episode of the TV show “Quantum Leap”. After leaping back in time, Sam teaches a young Michael Jackson how to moonwalk.
3:20:
The video screen shows the “Carol Burnett Show”. In a sketch spoofing “Gone With the Wind”, Carol makes a dress made out of curtains. But she neglects to take the curtains off the rod first, so she wears the rod across her shoulders…
3:24:
The video screen shows a TV rerun of “Lassie”. Timmy falls down a well.
3:28:
The video screen shows a “WKRP in Cincinnati” TV rerun. Dropping turkeys out of an airplane as a Thanksgiving promotion becomes a disaster reminiscent of the Hindenburg. “As God is my witness I thought turkeys could fly!”
3:32:
The video screen shows “Sesame Street”. Ernie sings “Rubber duckie I’m awfully fond of you”.
Well, we did just get a rubber duckie out of the bathroom cabinet. But all we could do was:
>SQUEEZE DUCKIE
The rubber duckie squeaks.
Still, maybe we just need to find the right place or other scenario to do it?
3:36:
The video screen shows a “Twilight Zone” episode. The aliens from outer space bring a book with them, and the earthlings are quite trusting after translating the book title as “How to Serve Man”. Unfortunately it’s a cookbook!
I’ve been cutting out the dog messages (and the sink messages) but on that turn something interesting happens:
Agador-Spartacus walks over to the large lever and pushes it down with his paw. Dry pet food pours out of the square spout into the red pet bowl below it and the large lever pops back up. Agador-Spartacus eats the food with enthusiasm. He stands before you, wagging his tail affably.
Don’t think we were able to do that ourselves before. That doesn’t really suggest any good that might do us, though.
3:40:
The video screen shows a TV rerun of “Mr. Ed”. Playing baseball, the talking horse slides into second base.
3:44:
The video screen shows a “Simpsons” episode. Sideshow Bob sings Gilbert and Sullivan’s “H.M.S. Pinafore” on a yacht as a last request for Bart Simpson before he gets around to murdering Bart…
As of this writing, The Simpsons is (somehow) still running! No, I don’t know how either.
3:48:
The video screen shows a “Star Trek” rerun. Furry little tribbles reproduce and keep purring until there’s no more room on the spaceship for anything else.
3:52:
The video screen shows an episode of “Dream On”. The main character of this TV show, who is still enamored of his ex-wife, finds it difficult to compete with the perfection of her second husband. After Mr. Perfect dies, Paul McCartney shows up at the funeral and the widow explains why: “Turns out he was the walrus”.
3:56:
The video screen shows a “Roadrunner” cartoon. The coyote tries to blow up the roadrunner with explosives from Acme dynamite.
So, one that is possibly a vague hint for something to try. Still, only nine hours left to go!
>GET WATCH
Your arms are getting full, but a little rearranging lets you take it anyway. You take the pocket watch out of one of the trouser pockets.
Okay, enough stalling. Let’s go out the back door!
>E
OUTSIDE THE BACK DOOR
To the west is an archway containing a stone door, which is currently open. To the east you see a thick patch of thorny bushes.
A flagstone path leads north towards the back of the house and south towards the front of the house. However, the thorny bushes have become so overgrown here that travel along the flagstone path is blocked to the south.
You see Agador-Spartacus in the kitchen. He’s wagging his tail.
>X BUSHES
The bushes are thick and thorny. You wouldn’t be able to force your way through them.
Do you know where we are, folks?
You’ve probably forgotten, but there was a path east of the front of the house, where we couldn’t go further north because of thorny bushes. Now we can’t go south for the same reason. This is probably the same path, and we didn’t need to cut down the bushes or anything like that. Maybe we’ll eventually as a shortcut later on to connect these areas directly (Mulldoon Legacy was quite fond of doing this, as I recall).
>N
BY THE RASPBERRY BUSH
There is a raspberry bush here. To the west you see a trellis leaning against the wall of the house. To the east and north you see a thick patch of thorny bushes.
There is a flagstone path leading south towards the front of the house.
You could also go northwest, slipping around the back corner of the house.
You think you hear some chittering sounds coming from the general direction of the raspberry bush.
>X BUSH
The raspberry bush is the type of bush that bears fruit during summer and fall. On this spring day you find no raspberries.
As you look at the raspberry bush, you see two squirrels inside the thorny bushes to the east, quite close to the raspberry bush. They are so busy chittering away to each other that they don’t see you looking at them. You don’t know what the squirrels are saying to each other, but you imagine that they’re telling each other knock-knock jokes.
Then the squirrels notice you. They run deep into the bushes where you can’t see or hear them anymore, and you’re left thinking about knocking.
>KNOCK
What do you want to knock on?
>BUSH
You knock on the raspberry bush. Knocking on the raspberry bush has no effect.
Oh, so there ARE squirrels in this game. We saw a message “Some Squirrel” in the spider web out front, but at the time I noted we saw no squirrel. I don’t know what is going to happen here, though.
I decide to try something:
>REMOVE GOGGLES
You take off the goggles.
The brightly colored machine flicker for a moment as if they are about to disappear. But then they regain their substance and stay with you. Apparently these particular brightly colored machine tools have a talent for being real in any dimension, even when other objects might disappear.
>X BUSH
The raspberry bush is the type of bush that bears fruit during summer and fall. On this spring day you find no raspberries.
>L
BY THE RASPBERRY BUSH
There is a raspberry bush here. To the west you see a trellis leaning against the wall of the house. To the east and north you see a thick patch of thorny bushes.
There is a flagstone path leading south towards the front of the house.
You could also go northwest, slipping around the back corner of the house.
The squirrels are another thing that only appear with the goggles on. I’m going to have to remember to be systematic about checking things out in both forms.
>X TRELLIS
The trellis looks quite sturdy. It goes all the way up to the top of the wall, where you see a black dome. Nothing is currently growing on the trellis.
>CLIMB IT
You climb up the trellis.
DOME LEDGE (east)
A narrow ledge surrounds the black dome on all sides. The dome is currently closed.
You could climb down the trellis to get east of the house.
You also could go northwest to get to the north part of the dome ledge, or southwest to get to the south part of the dome ledge.
>WEAR GOGGLES
You put on the goggles.
>L
DOME LEDGE (east)
A narrow ledge surrounds the black dome on all sides. The dome is currently closed.
You could climb down the trellis to get east of the house.
You also could go northwest to get to the north part of the dome ledge, or southwest to get to the south part of the dome ledge.
This is the same black dome we saw from the courtyard. With the big locked door with a chain and padlock that (to this player at least) screams “ENDGAME HERE!”
>OPEN DOME
You can’t open the black dome directly.
Of course, that wasn’t going to work. We aren’t getting in through here, either. But we can walk around the top.
>NW
DOME LEDGE (north)
A narrow ledge surrounds the black dome on all sides. The dome is currently closed.
To get down in back of the house you could jump down.
You also could go southwest to get to the west part of the dome ledge, or southeast to get to the east part of the dome ledge.
>X DOME
The black dome looks similar to what you would see at the top of a small astronomical observatory. It’s currently closed.
>SW
DOME LEDGE (west)
A narrow ledge surrounds the black dome on all sides. The dome is currently closed.
To get to the courtyard you could jump down, but you wouldn’t be able to climb back up.
You also could go northeast to get to the north part of the dome ledge, or southeast to get to the south part of the dome ledge.
Yes, we saw the west side of the dome from the east courtyard (and can indeed jump from here).
>SE
DOME LEDGE (south)
A narrow ledge surrounds the black dome on all sides. The dome is currently closed.
To the south is a windowless wall on the second story of the house.
To the west you see a balcony protruding slightly from the side of the house. If you don’t mind risking a small leap you could probably get over to the balcony by going west.
You also could go northwest to get to the west part of the dome ledge, or northeast to get to the east part of the dome ledge.
>W
You leap across to the balcony.
BALCONY
A low railing surrounds the balcony.
To the east you see a black dome surrounded by a ledge on all sides. If you don’t mind risking a small leap you could probably get over to the dome ledge by going east. To get to the courtyard you could jump down, but you wouldn’t be able to climb back up.
The south wall is made of the same white adobe surface as the rest of the house. However, there is something unusual about this wall. In the middle of the wall you see a large fuzzy white square that stands a little taller than you are. In the exact center of the fuzzy square is a round metal depression that appears to be a sort of socket.
On the south wall is a glass shelf that appears to have something etched into the glass.
Does that last bit of description seem familiar?
>X SHELF
Etched into the glass shelf is a picture of a palm tree. Nothing else is currently on the shelf.
>REMOVE GOGGLES
You take off the goggles.
The brightly colored machine flicker for a moment as if they are about to disappear. But then they regain their substance and stay with you. Apparently these particular brightly colored machine tools have a talent for being real in any dimension, even when other objects might disappear.
>L
BALCONY
A low railing surrounds the balcony.
To the east you see a black dome surrounded by a ledge on all sides. If you don’t mind risking a small leap you could probably get over to the dome ledge by going east. To get to the courtyard you could jump down, but you wouldn’t be able to climb back up.
The south wall is made of the same white adobe surface as the rest of the house. However, there is something unusual about this wall. In the middle of the wall you see a large fuzzy white square that stands a little taller than you are. In the exact center of the fuzzy square is a round metal depression that appears to be a sort of socket.
On the south wall is a glass shelf that appears to have something etched into the glass.
>WEAR GOGGLES
You put on the goggles.
No change with the goggles here (or on the dome ledge).
Anyway, that odd wall with the fuzzy square. There was a wall in the upstairs hallway with the exact same description, and with a similar shelf. There is a third shelf in the laundry room downstairs, but no fuzzy wall there. So, I suspect the fuzzy walls are enclosing somewhere we need to get to, and either the sockets or the shelves are some kind of mechanism that has something to do with it. If that’s true, maybe the laundry room is right under where the fuzzy walls are, so it’s technically considered adjacent? I don’t know how to activate it, though. A real mystery, this one.
>E
You climb over the balcony railing and leap across to the dome ledge.
DOME LEDGE (south)
>NE
DOME LEDGE (east)
>D
You climb down the trellis.
BY THE RASPBERRY BUSH
There is a raspberry bush here. To the west you see a trellis leaning against the wall of the house. To the east and north you see a thick patch of thorny bushes.
There is a flagstone path leading south towards the front of the house.
You could also go northwest, slipping around the back corner of the house.
You think you hear some chittering sounds coming from the general direction of the raspberry bush.
>NW
BY THE FLAT ROCK
There is a large flat rock here.
To the south you see the back wall of the house, containing a window that is currently closed.
Narrow pathways lead northeast and northwest through thorny bushes. You could also go southeast, slipping around to the side of the house. The bushes block travel in all other directions.
>X WINDOW
The window is closed.
The other side of the glass seems to be clouded with a covering of dust and soot. But even so, you’d probably be able to get a pretty good look through the window if there were a source of light on the inside. But right now it’s too dark in there for you to see anything.
>OPEN IT
You’d have to unlock the window first.
>UNLOCK WINDOW
The lock is on the other side.
Another thing we probably can’t do much with now, but we can still think here. This area is directly under the north side of the dome ledge, so the room past the window is probably the one inside the dome - that is, the room past the locked door in the east courtyard. We still can’t get in there, and I’m not sure how we can get something in there without getting there. (And I’m not sure we’ve found a single light source object in the whole game yet!)
>X ROCK
The ground appears to have been dug up under the rock.
>DIG
The ground here is not suitable for digging.
>GET ROCK
The large flat rock is too heavy.
>PUSH ROCK
Pushing the large flat rock doesn’t have any effect.
>X GROUND
The ground is hard and rocky here, with a thin layer of moss.
Nothing more I can think of here, moving on.
>NW
CURVED PATHWAY
This curved pathway leads north towards a clearing, and southeast towards a large flat rock.
>N
CLEARING
The clearing is a flat, rocky area. To the north is a steep slope leading upwards to a mesa plateau.
To the west you see a grove of aspen trees. A narrow pathway leads south through thorny bushes. The bushes and difficult terrain block travel in all other directions.
>X MESA
The mesa is at the top of the slope.
>X TREES
You can’t get a good look at the grove of aspen trees from here. To get a better look you’d have to go west.
You see Agador-Spartacus on the curved pathway. He’s wagging his tail.
Seems the dog moved out the back door while we weren’t watching.
We’ve got only one more direction here (the path up to the mesa is too steep).
>W
As you walk westwards into the grove of aspen trees, you find yourself becoming distracted. You’re not sure how far you have gone since you entered the grove, but apparently you’ve gone far enough so that you can no longer see the clearing.
ASPEN GROVE
You see aspen trees all around you. Tall yellow grass covers the ground. You seem to have lost all sense of direction.
Oh no, oh no oh no.
>N
You start walking. You don’t really have any idea about the direction in which you’re moving, but you figure that if you keep going you’ll eventually get somewhere.
This is me with every IF maze ever, game. Or at least a few turns before I start mapping for real.
A large white rabbit runs through the aspen grove, pausing to look at his pocket watch.
“I’m late, I’m late!” he cries.
Just beforex he puts his watch back into his pocket, you notice that the time on his watch reads 3:32.
Then the rabbit runs off, disappearing from your sight.
You’re not sure which direction he went, so you can’t follow him.
------------- Press space bar to continue -----------------
[more]
ASPEN GROVE
You see aspen trees all around you. Tall yellow grass covers the ground. You seem to have lost all sense of direction.
3:32 was the time that told us about the rubber duckie. So maybe we can make progress with that? We’ve got lots of other things to try, but I’ll add “squeeze the duckie everywhere” to my list of things to do.
>E
You start walking. You don’t really have any idea about the direction in which you’re moving, but you figure that if you keep going you’ll eventually get somewhere.
ASPEN GROVE
You see aspen trees all around you. Tall yellow grass covers the ground. You seem to have lost all sense of direction.
I think we’re lost.
>W
You start walking. You don’t really have any idea about the direction in which you’re moving, but you figure that if you keep going you’ll eventually get somewhere.
CLEARING
The clearing is a flat, rocky area. To the north is a steep slope leading upwards to a mesa plateau.
To the west you see a grove of aspen trees. A narrow pathway leads south through thorny bushes. The bushes and difficult terrain block travel in all other directions.
Agador-Spartacus stands before you, wagging his tail affably.
Yay! Maybe that’s not a maze, you just get stuck for a few turns (and maybe get a watch hint from the rabbit)? Incidentally, the rabbit is another thing which only seems to happen with the goggles on. Maybe we can come back here for more times to try on the watch.
>N
The slope is too steep.
>S
CURVED PATHWAY
>SE
BY THE FLAT ROCK
Now we take the other path here:
>NE
STRAIGHT PATHWAY
This straight pathway leads northeast towards the sound of rushing water, and southwest towards a large flat rock.
>NE
RAVINE (across from the sycamore grove)
You are on the edge of a deep ravine with a swiftly flowing creek at the bottom. The ravine and the creek run from the northwest to the southeast. The drop down into the ravine is breathtakingly steep and you find the view magnificent.
Looking across the ravine you see a grove of sycamore trees. The other side of the ravine is closer here than it is elsewhere, but the gap is still much too wide to leap across.
A rocky path leads northwest and upwards along the edge of the ravine. Thorny bushes block travel in all other directions except for a narrow pathway leading southwest.
>X TREES
Because it’s early spring, the leaves on the sycamore trees haven’t yet grown to their usual large size. The large trees hold good memories for you because as a boy you loved to climb them. You fondly remember the winged seed pods that grew in the autumn, and the times that you spent trying to catch them as they floated in the air and were tossed about by sudden gusts of wind.
The only past mention of sycamore trees (that I remember) his in the courtyard, where we found a patch of dirt which ou character seemed to think might have had one growing there, and it hurt our brain to think about it. Definitely seems relevant, but probably more for later.
>NW
RAVINE PATH
This rocky path runs along the edge of a deep ravine with a swiftly flowing creek at the bottom. The ravine is quite wide here and you can’t see much on the other side. The path climbs upwards to the northwest and downwards to the southeast. Difficult terrain blocks travel in all other directions.
You see a loose stone here.
>X RAVINE
It’s a deep ravine with a swiftly flowing creek at the bottom. The ravine and the creek run from the northwest to the southeast. The drop down into the ravine is breathtakingly steep.
Trying to examine the creek gives the same message.
>GET STONE
You’re carrying too much. Perhaps you could put something in your pocket.
>X STONE
The loose stone is about the size of a golf ball. Unlike many of the other stones that are tightly packed into the rocky ground here, it would be possible to pick this one up.
>PUT WATCH IN POCKET
Which pocket do you mean, the trouser pockets, or the jacket pockets?
>TROUSER
(first closing the watch)
The pocket watch is now in one of the trouser pockets.
>GET STONE
Your arms are getting full, but a little rearranging lets you take it anyway. You take the loose stone.
>NW
MESA (by the waterfall)
You are on a flat mesa plateau, partway up the side of a mountain. Here you see a magnificent waterfall that pours down from the mountain into a deep ravine.
Looking down into the ravine, you see a branch growing from side of the ravine. You think you see something caught in the branch.
A rocky path leads southeast and downwards along the edge of the ravine. The mesa continues to the southwest. Difficult terrain blocks travel in all other directions.
Examining the waterfall just repeats the room description.
We’re clearly being called to focus on something here.
>X BRANCH
Looking down into the ravine, you see a branch growing from side of the ravine. The branch is about two arm’s lengths beyond your reach.
Something is caught in the branch. It looks like a small tape recorder, hanging unsteadily. You can’t imagine why anyone would throw a tape recorder into the ravine or be so careless as to let it fall in, but this must be what has happened here.
For a moment you ponder the odd stroke of chance that caused the tape recorder to be caught by the branch. The tape recorder is only a stone’s throw away from losing its unsteady perch and falling. But in the absence of anything to catch it, the tape recorder would almost certainly fall to the bottom of the ravine and be carried away by the swiftly flowing creek.
This next turn is probably a bad idea, but I had to try it anyway:
>THROW STONE
The loose stone knocks the small tape recorder off the branch.
The tape recorder and the loose stone fall to the bottom of the ravine and are carried away by the swiftly flowing creek.
Yep, that feels like a Game Over. We definitely need that tape recorder. Why? Because no precariously balanced object is ever worthless in an adventure game.
>GET RECORDER WITH PLIERS
You can’t reach the small tape recorder.
So, the puzzle here is obvious: How do we find - or make - something to catch the falling tape recorder, and allow us to take it? Nothing immediately comes to mind, so I’ll be moving on for now.
>SW
MESA (by the downward slope)
You are on a flat mesa plateau, partway up the side of a mountain. To the south is a downward slope leading to a clearing. It looks like you could scramble down to the clearing but you wouldn’t be able to to get back up.
In the distance to the west (and below) you can see a grove of aspen trees. However, you can’t get down to the grove from here because the mesa ends in a sheer cliff in that direction.
The mesa continues to the northeast. You hear rushing water coming from that direction.
Sure enough, we can slide down to the south from here, for a one-way shortcut to the clearing. However, we’ll be going back the other way - this is finally) the last part of the new outdoors section.
>NE
MESA (by the waterfall)
>SE
RAVINE PATH
>SE
RAVINE (across from the sycamore grove)
>SW
STRAIGHT PATHWAY
>SW
BY THE FLAT ROCK
>SE
BY THE RASPBERRY BUSH
>S
OUTSIDE THE BACK DOOR
>W
KITCHEN
Okay, as promised: It is now time to return to the phone booth. As I’ve tested, we now have the means to go to the zoo, the store, or to visit Martin’s mom. By popular demand, we’ll be heading to the zoo first, which requires summoning the penguins upstairs into the phone booth.
(Yes, that is a real sentence I just wrote. We’re past the stage where I could easily explain what’s going on to someone not playing along. And we’re only something like 20% of the way done.)
>W
PHONE BOOTH, in the pantry
You’re in the phone booth.
The phone booth door is open to the east, leading to the kitchen. A telephone is attached to the opposite wall. Light is coming from the ceiling of the phone booth.
The rectangular drawer is open.
You hear the computerized voice tell you (somewhat faintly since the receiver is hanging down on its cord) …
Press “1” to be enlightened.
Press “3” to be cleansed.
Press “4” to be uplifted.
Press “7” to be moved.
Press “9” to be transmogrified.
If you do not have access to a touch tone phone, please remain on the line and an operator will assist you.
>PRESS “4”
You pick up the receiver.
You press “4”.
You hear the sound of a motor grinding, the door slams closed, and the phone booth suddenly rises upwards very quickly. Then, just as suddenly, the phone booth comes to a screeching halt. The phone booth door opens.
PHONE BOOTH, by the second floor landing
You see the second floor landing to the east.
>E
You drop the receiver.
SECOND FLOOR LANDING
To the north is a short hall. Here on the landing you are surrounded by walls in all of the other directions.
On the west wall you see a door-sized opening leading to the phone booth.
>N
SHORT HALL
On the east wall you see a door, which is currently closed.
On the north wall is a glass shelf that appears to have something etched into the glass.
To the south is the second floor landing.
The west wall has a very strange appearance. The outer edges of the wall look like the other walls here (painted orange), but in the middle of the west wall is a large fuzzy white square that stands a little taller than you are. Your view of the square is somewhat obscured by a large square pillar that stands in front of the wall.
You think you hear someone moving around behind the east door.
Just quoting the other “fuzzy” wall, for comparison with earlier.
>KNOCK ON EAST DOOR
You knock on the door. Suddenly the door opens, and five penguins run out of the door. You see something shiny as the last penguin closes the door and locks it behind him.
The penguins move amazingly quickly despite their waddling, and they are soon gone from your sight. Looks like they were heading for the phone booth.
>S
SECOND FLOOR LANDING
>W
You manage to squeeze inside the phone booth even though the phone booth is already occupied by five penguins.
PHONE BOOTH, by the second floor landing
You’re in the phone booth.
The phone booth door is open to the east, leading to the second floor landing. A telephone is attached to the opposite wall. Light is coming from the ceiling of the phone booth.
The rectangular drawer is open.
Five penguins are also squeezed into the phone booth with you. They look like they’re hoping that you’ll take them somewhere interesting.
You hear the computerized voice tell you (somewhat faintly since the receiver is hanging down on its cord) …
Press “1” to be enlightened.
Press “3” to be cleansed.
Press “4” to be uplifted.
Press “7” to be moved.
Press “9” to be returned.
If you do not have access to a touch tone phone, please remain on the line and an operator will assist you.
>PRESS “7”
You pick up the receiver.
You press “7”.
The computerized voice goes on to tell you
Please specify the destination to which you would like to be moved…
Press “1” to go to the zoo.
Press “2” to go to the beach.
Press “3” to go to work.
Press “4” to go to the store.
Press “5” to go to the veterinarian’s office.
Press “6” to visit Mom.
All other options will return you to the main menu. Please be advised that the previously mentioned destinations can be reached only through the Phantom Phone Booth object-oriented navigational system.
>PRESS “1”
You press “1”.
You hear the sound of a motor grinding, the door slams closed, and the phone booth suddenly rises upwards very quickly. It goes through the roof, flying high into the air.
The telephone voice tells you, “Estimated travel time for this twenty mile trip is ten minutes, using standard travel speed.”
The phone booth flies northeast. After about two minutes of flying it sets itself down. The phone booth door pops open.
PHONE BOOTH, at the zoo entrance
You see the zoo entrance to the east.
>L
PHONE BOOTH, at the zoo entrance
You’re in the phone booth.
The phone booth door is open to the east, leading to the zoo entrance. A telephone is attached to the opposite wall. Light is coming from the ceiling of the phone booth.
The rectangular drawer is open.
Five penguins are also squeezed into the phone booth with you. They look like they’re hoping that you’ll take them somewhere interesting.
You hear the computerized voice tell you…
Press “1” to be enlightened.
Press “3” to be cleansed.
Press “9” to be returned.
If you do not have access to a touch tone phone, please remain on the line and an operator will assist you.
And we’ll be stopping right there for now. Next up: the zoo! Hope you’re excited to see what exactly the penguins are so interested in. (I have no clue what that is as of writing this post, haven’t played the zoo yet.)
Status check!
>I
You are carrying:
some khaki trousers (being worn)
trouser pockets
a gold key
an envelope
a yellow feather
a pocket watch
a short brown sock (being worn)
a short black sock (being worn)
a pair of brown shoes (being worn)
a flannel shirt (being worn)
a phone bill
an audio cassette with a red label
an audio cassette with a green label
“Go Dog Go”
“The Bedtime Story Book”
“The Boy Who Had No Words”
a red rubber ball
a security badge (being worn)
a large phone book
a pair of black tap shoes
a fifty dollar bill
a mug
some black coffee
a lab coat
some goggles (being worn)
a optical filter
a hippo magnet
some ballet slippers
a long black sock
some long-nosed pliers
a store receipt
a blue jacket
a bath robe (being worn)
a rubber duckie
some brightly colored machine tools
a loose stone
>SCOR
Score: 70 out of 360 Turns: 1656 Menu: Whatever
No new points this time, since we didn’t do much in the way of puzzle solving, though we did discover a number of new puzzles to think about.