My Lectrote bundling adventures have been going pretty well so far.
I’ve used a Big Sur laptop and successfully bundled the game for Macs.
I’ve used a High Sierra desktop and successfully bundled the game for Windows.
There are a couple of things I’m curious about.
When I make a bundle, an installer image is created in the dist folder, bearing the name of my game, but it’s not for the game, it’s for Lectrote in general. i.e. It’s always the 87.1 mb Lectrote installer, no matter what the file’s called. Is this what’s meant to happen? Or is it meant to be creating an installer for my game itself, along with the game app?
I’ve never been able to get the sample game running.
e.g. I did a python3 makedist.py darwin-x64 --game samplegame on the vanilla samplegame files, and the terminal says it worked fine. But double-clicking the resulting app produces a window with a spinning ‘Loading’ message that it never gets past.