It is IFComp time, and also MacOS 10.12 time, and the MacOS update seems to have swamped Zoom, Spatterlight, and Gargoyle. All at once. Apparently for unrelated reasons. (See thread: https://intfiction.org/t/i7-not-working-on-macos-10-12-sierra/10472/1 .)
Therefore, I have jammed Z-machine support into Lectrote. It’s not pretty, but it lets you play games.
The biggest lack is saving. You can’t save. Or rather, you can save, but the save data is just stashed in memory. No save file on disk! When you close the game window, poof, it’s gone. And you only get one save slot anyhow.
Why? Because I shoved Parchment in there, and I haven’t had time to adapt it to real save files. I will try to improve this tomorrow. (Spoiler: autosave still won’t work.)
There are a bunch of other rough edges, mostly having to do with window size and font size. See the release page for all the caveats.