This is a very small kill-the-monsters-in-the-proper-order game. You’ll only get a couple of new weapons and armor, and the combat variables are much simpler and/or hidden from view in comparison to Robert DeFord’s VR Gambler, another random-combat game in ADRIFT. Parser-type interaction with objects is present too, although in a tiny amount.
Airtight implementation here, FWIW. I never encountered a noun that was not implemented to some degree, but this is ironic: although the game suggests that you “examine everything”, there are only two things in the whole game that need to be examined, by my count. Similarly, there’s a wise old woman whom you can ask about monsters, but her advice only helps with one thing… and it’s not a monster.
Random combat can be fun, but there’s just not enough substance here to have that pay off. The concept of getting stronger to reach a new area doesn’t really come into play when there’s only one area. Only the final boss can’t be reached initially. And that final fight simply requires luck across multiple RESTORE attempts, with a nothing of an ending to show for it when you eventually win.
This game has music (with somewhat jarringly incongruous repeats), and even though there’s a location called “Hall of the Mountain King”, it doesn’t have that familiar tune by Edvard Grieg. Surely that’s public domain by now? Else why use “mountain king” at all? Is this a troll entry? Ha! Get it? Trolls?