Yeah, they’re not kinds at all, just a to-decide-whether phrase under the hood.[ NAP_0;
if ((action ==##Wait)) rtrue;
if ((action ==##Look)) rtrue;
if ((action ==##Examine) && ((noun ofclass K2_thing))) rtrue;
rfalse;
];
You can get what you want…[code]A scene has a rule called the appropriate behavior.
When play begins, now the appropriate behavior of the prologue is early behavior as a rule.
To decide what rule is (C - a condition) as a rule: (- {C} -).[/code]…but you have to initialize it when play begins, and since there’s no such thing as “the current scene”, then we can’t say “…when doing the appropriate behavior of the current scene…” which undercuts the usefulness of such a property. (Or do you have a trick up your sleeve, Mikee?)
Given that, it’s usually easiest to tie the scene & koa together via rule:
Before early behavior during prologue: