So, I would like I7 to never identify anyone as “your former self”. I’ve read different things saying that “your former self” is the name that I7 gives to “yourself” when you switch to another player. But, I can’t reconcile that with, for example:
[code]The Parlor is a room. Alice, Bob, Claire, Dave, and Eve are people in the parlor. The player is Alice. When play begins: let the subject be a random person in the parlor; now the player is the subject.
A person has a stored action called the next-action.
Instead of jumping:
say “The stored action is [the next-action of the player].”;
test me with “jump”.[/code]
Which gives the very ugly output of:
The stored action is the your former self waiting.
Anybody have any ideas about what’s up here, and how one could ward off all references to “your former self.”