We should say that we would love the team to keep growing! If you have any ideas please do suggest them here, or at Github. If you want to help with programming, graphics, packaging and websites, creating a wiki, or almost anything else, I’m sure there’s a place for you!
(And if Github feels scary, don’t worry, we can help with that too.)
You know, I’m not that much into bug fix releases. But due to some complicated stuff the debug commands were still available in the previous version of Kerkerkruip, and one rare room more or less destroyed the graphical map when it was chosen. So you can now download Kerkerkruip 8.2 from the usual location.
I have to say, beating Malygris with an undead army in tow of four different creatures, with having only 5 health nearly the entire time, was just a ton of fun. Completely turned the way I usually play this inside out. Bravo!
Thanks, adeniro. And I’ve got good news fo you: Kerkerkruip 9 has a completely new religion system, and one of the possibilities it will open up is worshipping Chton, the god of death. Chton will give you scrolls of summoning, and the ability to turn into several undead forms – including “lich” form, which makes you more powerful when you have more undead allies. Commanding undead armies was never so much fun.
Has anyone else experienced Kerkerkruip running extremely slowly? I think I just waited about 5 minutes for a turn. It seems like a memory leak, because it gets slower the longer I play. This latest delay was after only 22 turns. I’m using Zoom on Mac OS 10.5.
There’s a known Zoom memory leak when doing “write to a textbuffer in memory” operations. (inform7.com/mantis/view.php?id=992) I don’t know if Kerkerkruip is doing lots and lots of these, but it might be.
I tried Kerkerkruip the first time today. The combat based game is definitely quite different from other IFs I’ve played!
I won in the novide level (easy mode?) and haven’t won the apprentice level (normal mode?) yet. And there are a lot of things I don’t quite know how to use. Before I make my mind on the game and decide if I want to play further, I have a question:
On my system (Linux, using glulxe instead of gargoyle), it doesn’t seem that I can save my game inside one map. Every time I rerun the game after quiting, I’m presented with a menu and the only playing option is starting a new game and if I choose that, a new map is generated and I start from the beginning. There is no way for me to defeat a couple of enemies, quit, and restart later to kill the tougher enemies and Malygris. Since I’ve never played rougelike games before, I want to ask – is this normal and intended?