We’re nearing the release of Kerkerkruip 9. (“We” being Mike Ciul, Erik Temple, Dannii Willis, Remko van der Pluijm and myself.)
I know, it’s about time; but in our defence I’ll point out that this is by far the biggest update of Kerkerkruip yet, with about 600 commits on the Github code repository. Among many other things, it brings you two new normal enemies and some undead opponents as well; a religion system that adds an entire new strategic dimension to Kerkerkruip’s central mechanic of soul absorption; the ability to throw grenades into adjacent rooms; sleeping monsters and dream sequences; as well as a completely redesigned reaction system, which now involves four commands – dodge, parry, roll and block – all of which have different tactical uses as you build up your offensive and defensive flow. O, and did I mention Wade Clark’s awesome music for the title menu?
There are still a couple of small bugs and other minor issues we’re working on, but the game is definitely ready for some beta testing. So please grab the latest beta – this link will always link to the latest beta – and give it some testing! Any bug reports or other comments can be posted in this topic.